Table of Contents
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Statistics
Characteristics: Int +3, Per +3, Pre -1, Com +1, Str 0, Sta +1, Dex -3, Qik 0
Size: 0
Age: 80 (46), Height: 168 cm, Weight: 62 kg, Gender: Female
Decrepitude: 0
Warping Score: 5 (17½)
Confidence: 1 (3)
Personality Traits: Loyal (Familiar) +3
Virtues:
Affinity with Rego, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*, Affinity with Intellego, The Gift, Hermetic Magus, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Certamen)*, Puissant Penetration, Puissant Intellego, Quiet Magic (×2) (Spellcasting Penalty: None for not speaking), Secondary Insight
Flaws:
Deficient Technique (Muto), Driven (Bring the Order to bear with Tremere Doctrine), Disjointed Magic, Flawed Parma Magica (Aquam), Hermetic Patron, Overconfident
Combat:
Dodge: Init: -1, Attack —, Defense +0, Damage —
Fist: Init: -1, Attack -3, Defense +0, Damage +0
Kick: Init: -2, Attack -3, Defense -1, Damage +3
Staff of Far Scry: Init: +0, Attack +0, Defense +3, Damage +2
Soak: +14
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities:
Area Lore: Transylvania 4 (geography), Artes Liberales 4 (ritual magic), Athletics 1 (grace), Awareness 4 (alertness), Carouse 1 (games of chance), Charm 2 (first impressions), Code of Hermes 2 (mundane relations), Concentration 5 (spell concentration), Covenant Lore: Lycaneon 3 (personalities), Etiquette 1 (faeries), Finesse 4 (precision), Folk Ken 3 (peasants), Guile 1 (elaborate lies), House Tremere Lore 2 (Doctrina) (5), Intrigue 2 (alliances) (5), Latin 4 (hermetic usage), Leadership 1 (magi), Magic Theory 7 (Intellego), Magyar 5 (Hungarian), Order of Hermes Lore 2 (personalities), Parma Magica 4 (Ignem) (10), Penetration 5+2 (Intellego), Philosophiae 4 (ritual magic), Soldier 2 (Setting camp), Stealth 1 (hide)
Arts:
Cr 11, In 32+3, Mu 0, Pe 5, Re 17, An 7, Aq 7, Au 9, Co 5, He 5, Ig 6, Im 9, Me 8, Te 7, Vi 9
Equipment:
Impenetrable Hauberk
Protection: 11 (Base 5, Quality Armor: +3, Enchanted +3)
Full Leather Scale Armor of Excellent quality, giving +3 to Soak and -3 to load (Cost: 24qp = 6 pawns). It has been enchanted with a Doublet of Impenetrable Silk, bringing its total protection to +11 soak);
Vis Capacity: 10
Effect Name: Doublet of Impenetrable Silk; Effect Level: 14; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant; Arts: MuAn 10; Design: Base 4, +2 Sun; Total Effect Level: 14;
Amulet of Recovery
This piece of rock crystal has been enchanted to bind wounds if needed, and to otherwise help its wearer survive and recover from his injuries, providing +9 to recovery rolls.
Vis Capacity: 12
Effect Name: Purification of the Festering Wounds; Effect Level: 20; Effect Details: R: Touch, D: Moon, T: Ind, Frequency: 1/day; Give a character a +9 bonus to Recovery rolls; Arts: CrCo 20; Design: Base 4, +3 Moon, +1 Touch
Effect Name: Bind Wound; Effect Level: 20; Effect Details: R: Touch, D: Sun, T: Ind, Unlimited use; Arts: CrCo 10; Design: Base 3, +2 Sun, +1 Touch; Total Effect Level: 40.
Satchel of Preservation
A leather satchel that preserves any aliment put into it.
Vis Capacity: 6
Effect Name: Preserve the Soldier's Ration; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Room, Requisites: Herbam, Unlimited use; This effect perserves animal and herbam products from decay, thus ensuring that any food put inside doesn't spoil; Arts: CrAn 20; Design: Base 2, +2 Sun, +2 Room, +1 Touch, +1 Herbam requisite; Total Effect Level: 30)
Torque of Masking
Made of Electrum inlaid with bronze, this torque is used to mask enchantments on the caster, one at a time. It can defeat any Intellego spell of level 50 or lower.
Vis Capacity: 5
Effect Name: Masking the Odor of Magic; Effect Level: 55; Effect Details: R: Touch, D: Sun, T: Ind, Unlimited use; Make something seem non-magical to any Intellego spell of less than or equal to twice the (level + 2 magnitudes) of this spell; Arts: PeVi 45; Design: Base 30, +2 Sun, +1 Touch; Total Effect Level: 55
Charm of Paralysis
A silver bracelet looking like a folded whip, with an inserted magnet, this enchantment is designed to disable mundanes opponents.
Vis Capacity: 5
Effect Name: Incantation of Paralysis; Effect Level: 40; Effect Details: R: Voice, D: Conc, T: Group, Frequency: 24/day, Concentration; Hold a group of human targets motionless, paralyzing their bodies. Depending on their position, they may fall to the ground.
Arts: ReCo 30; Design: Base 5, +1 Conc, +2 Group, +2 Voice; Total Effect Level: 40
Chest of Arcane Strengthening
This small wooden chest preserves arcane connections, ensuring that even transient ones remain valid for years. Tremere magi haven't yet found a magical alternative to fixing Arcane Connections, but this is the best they've been able to do. Should an Arcane Connection be removed from the box, it immediately regains its old decay rate.
Vis Capacity: 6
Effect Name: Shelter the Mystical Connection; Effect Level: 44; Effect Details: R: Touch, D: Sun, T: Room, Frequency: 2/day, Trigger: Constant; Decrease the rate of decay of an Arcane Connection as if the connection were three steps higher on the table in ArM5, page 84. If this increases the Duration to Years or greater, the duration of the connection continues to be measured in a period of years. Hermetic magic can not make an Arcane Connection last indefinitely without fixing the connection as described in ArM5, page 94.
Arts: CrVi 40; Design: Base 15, +2 Sun, +2 Room, +1 Touch; Total Effect Level: 44
Wand of Shelter against Demons
Used in the field, where the casting of an aegis proves unpractical, this brass wand is inscribed with shields of various shapes. When used to trace a circle upon the ground, protects the zone inside it with a Circular Ward against Demons with a might under 30
Vis Capacity: 10
Effect Name: Circular Ward Against Demons; Effect Level: 45; Effect Details: R: Touch, D: Ring, T: Circle, Frequency: 1/day, Penetration: 30
Arts: ReVi 30; Design: Base 15, +2 Ring, +1 Touch; Total Effect Level: 45
Wand of Shelter against Faeries
Used in the field, where the casting of an aegis proves unpractical, this brass wand is inscribed with shields of various shapes. When used to trace a circle upon the ground, protects the zone inside it with a Circular Ward against Faeries with a might under 30
Vis Capacity: 10
Effect Name: Circular Ward Against Faeries; Effect Level: 45; Effect Details: R: Touch, D: Ring, T: Circle, Frequency: 1/day, Penetration: 30
Arts: ReVi 30; Design: Base 15, +2 Ring, +1 Touch; Total Effect Level: 45
Wand of Shelter against Magical Creatures
Used in the field, where the casting of an aegis proves unpractical, this brass wand is inscribed with shields of various shapes. When used to trace a circle upon the ground, protects the zone inside it with a Circular Ward against Magical Creatures with a might under 30.
Vis Capacity: 10
Effect Name: Circular Ward Against Magical Creatures; Effect Level: 45; Effect Details: R: Touch, D: Ring, T: Circle, Frequency: 1/day, Penetration: 30
Arts: ReVi 30; Design: Base 15, +2 Ring, +1 Touch; Total Effect Level: 45
Staff of Far Scry
This staff is an alliage of Silver, Bronze and Electrum, inlaid with Jade, Magnetite and Magnets, and decorated with engraved Mistletoe symbols.
(Initiative: +0; Attack: +0; Defense: +3; Damage: +2; Strength: -1; Ability: Great Weapon; Cost: Inexpensive; Creator: Amalia, Tremere Diviner +40; Created: Autumn 1256
Talisman
Attunement Bonus: Silver: +2 Intellego;
Vis Capacity: 34
Total Pawns Invested: 10; Total Effect Level: 85
Effect Name: The Invisible Eye Revealed; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Touch, Frequency: 2/day, Trigger: Constant effect. This is perceived by the talisman, not its wearer
Arts: InVi 30; Design: Base 15, +2 Sun, +1 Touch, +0 Imaginem requisite.
Effect Name: Hear for Magical Power; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Sound, Frequency: 2/day, Trigger: Constant.
Detect any active magic at hearing range. The stronger the magic, the louder. This is prceived by the Talisman, not its wearer.
Arts: InVi 30; Design: Base 5, +2 Sun, +3 Sound;
Effect Name: Warn the Unwarry Maga; Effect Level: 17; Effect Details: R: Per, D: Mom, T: Ind, Unlimited use, Trigger: Linked to InVi effects; Alters the taste in Amalia's mouth, her skin color and temperature according to whatever has been detected by the Talisman
Arts: MuIm 4; Design: Base 3, +1 Ignem
Vis
25 Pawns of Choose
Encumbrance: 2 (2)
Spells Known:
Animal Spells
Circle of Beast Warding (ReAn 5) +25
Disguise of the Putrid Aroma (ReAn 5) +25
The Gentle Beast (ReAn 25) +25
Opening the Tome of the Animal's Mind (InAn 25) +44, Mastery 1 (precise casting)
Shiver of the Lycanthrope (InAn 10) +43
Aquam Spells
Call of the Rushing Waters (InAq 15) +43
Clear Sight of the Naiad (InAq 5) +43
Enchantment of the Scrying Pool (InAq(Im) 30) +53
Subtle Taste of Poison and Purity (InAq 5) +43
Touch of the Pearls (InAq 5) +43
Voice of the Lake (InAq 25) +43
Auram Spells
Eyes of the Bat (InAu 25) +46, Mastery 1 (still casting)
Listen to the Windy Spy (InAu 25) +45. This spell lets you converse with a single wind, who may teach you what it heard or felt. Winds usually cannot enter closed spaces, but usually hear anything in the open
Send forth the Windy Spy (ReAu 20) +27. This spell seizes control of any normal wind, which changes its course as directed. This can be used to propell ships, or, used in conjonction with "Listen to the Windy Spy", be used to send a wind listen forth ennemies
Whispering Winds (InAu 15) +45
Corpus Spells
The Inexorable Search (InCo 20) +41
The Leap of Homecoming (ReCo 35) +24, Mastery 1 (ceremonial casting)
Rise of the Feathery Body (ReCo 10) +24, Mastery 1 (imperturbable casting)
Sight of the Molting Magus (InCo 25) +42, Mastery 1 (still casting)
Strings of the Unwilling Marionette (ReCo 25) +23
Whispers Through the Black Gate (InCo(Me) 15) +42, Mastery 1 (penetration)
The Whole from the Part (InCo 20) +41
Herbam Spells
Converse with Plant and Tree (InHe 25) +41
Hunt for the Wild Herb (InHe 5) +41
Intuition of the Forest (InHe 10) +41
Shriek of the Impending Shafts (InHe 15) +41
Ignem Spells
Eyes of the Flame (InIg 35) +43, Mastery 1 (acute sense)
Words of the Flickering Flame (InIg 35) +43, Mastery 1 (ceremonial casting)
Imaginem Spells
The Ear for Distant Voices (InIm 20) +45
Eyes of the Eagle (InIm 25) +46, Mastery 1 (still casting)
Illusion of the Shifted Image (ReIm 10) +28, Mastery 1 (still casting)
Locus Awareness (InIm 30) +45. A touch-range version of "To See As Though a Plethron Distant" (MoH p101), with Touch range and Increased size. This spell allows the caster to see and hear his surroundings as though he was standing in another place he can touch. The spell does not enhance the caster’s natural sight or hearing. Amalia uses this spell through an Intangible Tunnel to scry over vast places.
Wizard's Sidestep (ReIm 10) +28, Mastery 1 (fast casting)
Mentem Spells
The Call to Slumber (ReMe 10) +28, Mastery 2 (penetration, magic resistance)
Frosty Breath of the Spoken Lie (InMe 20) +44
Peering into the Mortal Mind (InMe 30) +45, Mastery 1 (still casting)
Perception of the Conflicting Motives (InMe 15) +44
Posing the Silent Question (InMe 20) +45, Mastery 1 (still casting)
Sight of the Transparent Motive (InMe 10) +45, Mastery 1 (still casting)
Thoughts Within Babble (InMe 25) +44
Terram Spells
Dream of the Mind that Sits (InTe 45) +43
Eyes of the Treacherous Terrain (InTe 15) +43
Sense the Feet that Tread the Earth (InTe 30) +43
Stone Tell of the Mind that Sits (InTe 30) +43
Vim Spells
Demon's Eternal Oblivion (PeVi 5) +16, Mastery 1 (multiple casting)
Divide the Gathered Essence (ReVi 25) +27
Dreadful Bane of the Fae (PeVi 5) +16, Mastery 1 (multiple casting)
Impression of the Faded Sigil (InVi 30) +46, Mastery 1 (ceremonial casting)
Maintaining the Demanding Spell (ReVi 30) +28, Mastery 1 (imperturbable casting)
Opening the Intangible Tunnel (ReVi 10) +28, Mastery 1 (penetration)
Opening the Intangible Tunnel (ReVi 30) +28, Mastery 1 (magic resistance)
Reveal the Lurking Watchers (InVi 30) +45
Sap the Griffin's Strength (PeVi 5) +15
Sight of the Sigil (InVi 50) +46, Mastery 1 (acute sense)
Wind of Mundane Silence (PeVi 15) +15
Familiar
Greysound, Bird of Nephelococcygia
Characteristics: Int -2, Per +2, Pre +2, Com +1, Str -8, Sta 0, Dex +2, Qik +4
Size: -4
Soak: 0
Magic Might: 10
Cord Scores: Gold +3, Silver +1, Bronze +2
Familiar Powers: Eyes of the Bat (Effect Name: Eyes of the Bat; Effect Level: 34; Effect Details: R: Touch, D: Sun, T: Hearing, Frequency: 2/day, Trigger: Constant; Arts: InAu 30; Design: Base 4, +2 Sun, +3 Hearing, +1 Touch; Total Effect Level: 34; Affects Amalia)