Anaelle, Tremere Summoner, +20

Stats

Characteristics: Int +3, Per +1, Pre 0, Com +1, Str 0, Sta +1, Dex 0, Qik +1
Size: 0
Age: 46 (39), Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0
Warping Score: 2 (12)
Confidence: 1 (3)

Virtues:

Affinity with Creo
Affinity with Rego
Cautious Sorcerer (Bonus: Three fewer botch dice casting spells or in lab)
The Gift
Hermetic Magus
Improved Characteristics
Mercurian Magic
Minor Magical Focus (Certamen)*
Minor Potent Magic (Controlling Elementals) [Potent Version of the Minor Magical Focus in LoH. This covers those Rego (Form) spells and effects which command insubstantial spirits, ghosts, elementals and the like. Only spells which give commands or instructions are included in the Focus, and no Technique requisites are permitted, but spirits of any Form are included.]
Personal Vis Source (Creo)
Spell Binding

Flaws:

Ambitious
Favors (House Bonisagus)
Proud
Weak Spontaneous Magic

Combat:

Dodge: Init: +1, Attack —, Defense +1, Damage —
Fist: Init: +1, Attack +0, Defense +1, Damage +0
Kick: Init: +0, Attack +0, Defense +0, Damage +3
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

Area Lore: Transylvania 2 (geography), Artes Liberales 3 (ritual magic), Athletics 1 (running), Awareness 3 (determining effect), Code of Hermes 2 (tribunal procedures), Concentration 2 (spell concentration), Covenant Lore: Lycaneon 2, Etiquette 1 (faeries), Finesse 2 (casting speed), Folk Ken 2 (magi), Guile 1 (Magi), Intrigue 1 (rumormongering), Latin 4 (hermetic usage), Leadership 1 (Grogs) (5), Magic Lore 2 (creatures), Magic Theory 5 (inventing spells), Magyar 5 (Transylvanian), Order of Hermes Lore 2 (politics), Parma Magica 4 (Herbam), Penetration 4 (Rego), Philosophiae 3 (ritual magic), Scribe 1 (copy lab text)

Arts:

Cr 9, In 4, Mu 4, Pe 0, Re 16, An 0, Aq 5, Au 1, Co 7, He 0, Ig 10, Im 1, Me 5, Te 10, Vi 13

Spells Known:

Imaginem Spells

Phantasmal Animal (CrIm 20) +11
Wizard's Sidestep (ReIm 10) +18

Corpus Spells

The Leap of Homecoming (ReCo(AnHeTeVi) 35) +17
Purification of the Festering Wounds (CrCo 20) +17

Ignem Spells

Command the Living Fire (ReIg 20) +31, Mastery 1 (penetration)
Pilum of Fire (CrIg 20) +21, Mastery 1 (magic resistance)
Rarefy the Crude Fire (CrIg 30) +29, Mastery 1 (still casting). This ritual spell rarefies a base amount of fire (up to a fire of 5 paces diameter and 2 paces high) to bring a fire elemental into existence. At its maximum size, the elemental has a Might of 15 and a Size of 0, but smaller fires will yield smaller elementals. The character guides given in RoP: Magic describe typical elementals created by this spell. For larger (and thus more powerful) elementals, this spell must be invented with a Size modifier to the target, with each application of the modifier giving +3 Size. Since Size determines Might (see later), 1 extra size magnitude gives an elemental a Might of 20 (Size +3), 2 a Might of 25 (Size +6), etc. This spell doesn’t need to penetrate the Might of the elemental instantiated; until the completion of the spell, the elemental doesn’t exist.

Mentem Spells

The Call to Slumber (ReMe 10) +22
Coerce the Spirits of the Night (ReMe 20) +25

Terram Spells

Command the Living Stone (ReTe 20) +31, Mastery 1 (penetration). This spell allows the caster to control the actions of an earth elemental up to Size 0, if the Penetration Total exceeds the elemental’s Magic Might. For larger elementals, versions of the spell with a Size modifier to the Target are required. If an elemental is already under supernatural control, the most recent spell or power used is the one that commands it.
Rarefy the Crude Stone (CrTe 30) +28. This ritual spell rarefies a base amount of stone (up to a rock of 5 paces diameter and 2 paces high) to bring an Earth elemental into existence. At its maximum size, the elemental has a Might of 15 and a Size of 0, but smaller fires will yield smaller elementals. The character guides given in RoP: Magic describe typical elementals created by this spell. For larger (and thus more powerful) elementals, this spell must be invented with a Size modifier to the target, with each application of the modifier giving +3 Size. Since Size determines Might (see later), 1 extra size magnitude gives an elemental a Might of 20 (Size +3), 2 a Might of 25 (Size +6), etc. This spell doesn’t need to penetrate the Might of the elemental instantiated; until the completion of the spell, the elemental doesn’t exist.
Trackless Step (ReTe 10) +27
Unseen Arm (ReTe 5) +27

Vim Spells

Circular Ward Against Demons (ReVi 20) +30
Circular Ward Against Magical Beings (ReVi 20) +30. All creatures with Magic Might equal to or less than the level of the spell are unable to enter the circle or harm those within it. If you cast the spell again, the stronger ring dispels the weaker, regardless of the order of casting. Some magi cast this spell before going to sleep at night. At night, from certain angles, the ring may be seen as a silver-hued dome.
Coerce the Spirit of Magic (ReVi 20) +34, Mastery 1 (penetration). Makes a magical spirit obey the caster as long as she can coerce it with threats. The more lurid and dramatic her threats, the more cooperative the spirit is. If the spell
penetrates the spirit’s Magic Resistance, make a stress roll of Com + Leadership to see how effective the maga’s threats are. The storyguide should always give a bonus or penalty depending on the potency of the threats, but note that any roll other than a botch compels at least minimal obedience, while increasing rolls indicate a more cooperative spirit.
Distillation of the Purest Stream (ReVi 15) +30
Gather the Essence of the Beast (ReVi 15) +30
Sustain A Spell of Ignem (ReVi(Ig) 30) +35
Day of Communion (MuVi 30) +15, Mastery 1 (ceremonial casting). Suitable for a ritual, this Sun duration spell contributes 20 points towards a Wizard's Communion

Vis:

40 Pawns of Creo Vis
44 Pawns of other Vis

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