Antoine of Verditius Character Sheet

Grimoire

Antoine of Verditius in 1235

Statistics

Characteristics: Int +4, Per -2, Pre 0, Com +2, Str +2, Sta +1, Dex +2, Qui -2
Size: 0
Age: 32
Decrepitude: 0
Warping Score: 0(1)
Confidence: 7(3)
Personality: Gentle +3, Insightful +2, Shrewd +1 (I mean in a monetary, mercantile sense)

Virtues:

The Gift (free)
Hermetic Magus (free)
Verditius Magic (free - Verditius): Lab Total += Craft when enchanting; can alter item shape when opening; S&M bonus += Philosiphae (cap M. Theory); Vis to open -= Craft (min 1); Formulaic magic needs casting tools
Inventive Genius (minor): +3 to Lab Total for spell invention, enchanting, potions. +6 if experimenting
Improved Characteristics (minor)
Great Intelligence (minor)
Flexible Formulaic Magic (major): May alter one of Range, Duration or Target one step when casting
Social Contacts (Goldsmiths): Presence vs 6 to find a contact in a new area
Side Effect: After casting a spell of the nth magnitude, the scent of Antoine's sigil causes those within n paces to become more susceptible to suggestion. They suffer a -n penalty to rolls to resist lies, suggestions, confusion, befuddlement and subterfuge, whether magical or mundane. However, this also applies to Antoine's allies, and - to a lesser extent (n/2 penalty) to Antoine himself. This effect is magical, with Penetration 0.
Reforging (Verditius, minor): Can repair enchanted items, increase their vis capacity and smelt them for Vis

Flaws:

Weird Magic (Hermetic, minor): Roll an additional botch die for 0 on stressed spellcasting. Botches on that die are weird, not dangerous
True Love (major): // his fiancée, Isolde, who likely starts the saga following on after him
Driven (major): //Reconcile the Valdarian cult with House Verditius

Noncombatant (minor)
Hubris +1 (Verditius, minor)

Abilities:

Area Lore: Burgundy 2 (Dijon)
Artes Liberales 1 (geometry)
Athletics 1 (running)
Awareness 2 (alertness)
Bargain 4 (jewellery)
Charm 3 (flattery)
Concentration 2 (while crafting)
Craft - Goldsmith 5 (rings)
Cult Lore - Verditius 1 (history)
Finesse 2 (Imaginem)
Folk Ken 4 (customers)
Goldsmiths' Guild Lore 2 (traditions)
Guile 2 (fast talk)
Language: French 5 (jewellery)
Language: Magyar 2 (with Isolde)
Language: Latin 5 (Hermetic usage)
Magic Lore 11xp (regiones)
Magic Theory 5 (enchanting)
Order of Hermes Lore 1 (history)
Parma Magica 13xp (Terram)
Philosophiae 2 (Verditius runes) Note - Verditius gains from Philosophiae are capped; no point having it higher until MT surpasses normal Shape and Material bonuses
Profession - Scribe 1 (copying)
Teaching 2 (Hermetic magi)

Spent 160xp on Abilities

Arts

Technique Score leftover xp
Creo 03 02
Intellego 03 03
Muto 05
Perdo 03
Rego 10 08
Form Score xp
Animal 02 01
Aquam 04
Auram 03
Corpus 02
Herbam 02
Ignem 03
Imaginem 09
Mentem 10 03
Terram 01
Vim 04

Casting Sigil: A scent of cinnamon, which seems to beguile the senses (see Side Effect)
Voting Sigil: A set of copper Borromean Rings

Spells

Aquam

Muto Aquam

Personal Lungs of the Fish (MuAq(Au) 15: Personal, Sun, Part) as ArM5 p122, but Personal

Rego Aquam

Cloak of the Duck's Feathers (ReAq 5): Touch, Sun, Individual) ArM 5, p124

Imaginem

Creo Imaginem

A Word in your Ear (CrIm 15: Sight, Diameter, Part) custom spell
Relay the Vision of the Magus (CrIm 5: Touch, Conc, Individual) From Andorra's library

Intellego Imaginem

Hear the Distant Voice (InIm 5: Sight, Diam, Individual) From Andorra's library
Prying Eyes and Wagging Ears (InIm 10: Touch, Conc, Room). As ArM5 Prying Eyes, but for sound as well.

Muto Imaginem

Purity before the Noble's Court (MuIm 5: Touch, Sun, Individual) Custom Spell
Aura of Ennobled Presence (MuIm 10: Touch, Sun, Individual) ArM 5, p145
Disguise of the Transformed Image (MuIm 15: Touch, Sun, Individual) ArM 5, p146

Perdo Imaginem

Invisibility of the Standing Wizard (PeIm 15: Touch, Sun, Individual) ArM 5, p146

Rego Imaginem

Wizard's Sidestep (ReIm 10: Personal, Sun, Individual) ArM 5, p147

Mentem

Intellego Mentem

Perception of the Conflicting Motives (InMe 15: Eye, Momentary, Individual) ArM 5, p149

Muto Mentem

Recollection of the False Event (MuMe 5: Eye, Sun, Individual) As ArM 5, p149, but a major change

Perdo Mentem

Calm the Motion of the Heart (PeMe 15: Voice, Momentary, Individual) ArM 5, p150

Rego Mentem

Ring of Warding against Spirits (ReMe 15: Touch, Ring, Circle) ArM 5, p151
Singlemindedness of the Concentrating Wizard (ReMe 25, Personal, Sun, Individual) //A&A, p34 +3 concentration; all other Int-based rolls fail //

Items owned:

Brooch of the Duck's Feathers:

As Cloak of the Duck's Feathers; Touch, Conc, Indiv; maintains conc; 50 uses/day; triggers on wearing (level 15 vs LT 32).
Will be given away to Isolde's father.

Quartz Ring of Invisibility:

As Veil of Invis; Touch, Conc, Indiv; maintains conc; 6 uses/day; triggers on pressing stone between thumb and forefinger (level 23 vs LT 41+1d10=5)
Created by experimenting, which produced a minor flaw - while the user and his clothing vanishes, the ring itself remains visible

Talisman

A Silver chain bearing a circular Cinnamon-wood pendant held in a gimbal allowing rotation about horizontal and vertical axes, attuned as talisman:

  • Currently opened to 7 pawns; maximum 13 (MuIm)
  • Attuned to Intellego +2, Imaginem +4, Self-Protection +4
  • Instilled with (44 levels):
    • Purity before the Noble's Court; Pers, Conc, Indiv; maintains conc; unlimited/day; triggers on pressing the pendant firmly to the skin (level 18 vs LT 40)
    • Aura of Ennobled Presence; Pers, Sun, Indiv; 2 uses/day; triggers on rotating pendant horizontally (level 6)
    • Disguise of the Transformed Image; Pers, Conc, Indiv; maintains conc; unlimited/day; triggers on rotating pendant vertically. Finesse roll to determine quality of illusion (level 20 vs LT 40)

Vis:

  • 2 Muto
  • 2 Rego
  • 1 Auram
  • 2 Aquam
  • 5 Corpus
  • 7 Imaginem
  • 7 Mentem
  • 7 Vim
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