Antoine of Verditius In 1235

Statistics

Characteristics: Int +4, Per -2, Pre 0, Com +2, Str +2, Sta +1, Dex +2, Qui -2
Size: 0
Age: 32
Decrepitude: 0
Warping Score: 0(1)
Confidence: 1(3)
Personality: Gentle +3, Insightful +2, Shrewd +1 (I mean in a monetary, mercantile sense)

Virtues:

The Gift (free)
Hermetic Magus (free)
Verditius Magic (free - Verditius): Lab Total += Craft when enchanting; can alter item shape when opening; S&M bonus += Philosiphae (cap M. Theory); Vis to open -= Craft (min 1); Formulaic magic needs casting tools
Inventive Genius (minor): +3 to Lab Total for spell invention, enchanting, potions. +6 if experimenting
Improved Characteristics (minor)
Great Intelligence (minor)
Flexible Formulaic Magic (major): May alter one of Range, Duration or Target one step when casting
Social Contacts (Goldsmiths): Presence vs 6 to find a contact in a new area
Side Effect: After casting a spell of the nth magnitude, the scent of Antoine's sigil causes those within n paces to become more susceptible to suggestion. They suffer a -n penalty to rolls to resist lies, suggestions, confusion, befuddlement and subterfuge, whether magical or mundane. However, this also applies to Antoine's allies, and - to a lesser extent (n/2 penalty) to Antoine himself. This effect is magical, with Penetration 0.
Reforging (Verditius): Can repair enchanted items, increase their vis capacity and smelt them for Vis

Flaws:

Weird Magic (Hermetic, minor): Roll an additional botch die for 0 on stressed spellcasting. Botches on that die are weird, not dangerous
True Love (major): // his fiancée, Isolde, who likely starts the saga following on after him
Driven (major): //Reconcile the Valdarian cult with House Verditius

Noncombatant (minor)

Abilities:

Area Lore: Burgundy 2 (Dijon)
Artes Liberales 1 (geometry)
Athletics 1 (running)
Awareness 2 (alertness)
Bargain 4 (jewellery)
Charm 3 (flattery)
Concentration 2 (while crafting)
Craft - Goldsmith 5 (rings)
Cult Lore - Verditius 1 (history)
Finesse 2 (Imaginem)
Folk Ken 4 (customers)
Goldsmiths' Guild Lore 2 (traditions)
Guile 2 (fast talk)
Language: French 5 (jewellery)
Language: Magyar 2 (with Isolde)
Language: Latin 5 (Hermetic usage)
Magic Lore 1 (regiones)
Magic Theory 5 (enchanting)
Order of Hermes Lore 1 (history)
Parma Magica 1 (Terram)
Philosophiae 2 (Verditius runes) Note - Verditius gains from Philosophiae are capped; no point having it higher until MT surpasses normal Shape and Material bonuses
Profession - Scribe 1 (copying)
Teaching 2 (Hermetic magi)

Spent 160xp on Abilities

Arts

Creo 3
Intellego 3
Muto 5
Perdo 3
Rego 5
Animal 2
Aquam 4
Auram 3
Corpus 2
Herbam 2
Ignem 3
Imaginem 8 (4xp)
Mentem 8
Terram 1
Vim 2

Casting Sigil: A scent of cinnamon, which seems to beguile the senses (see Side Effect)
Voting Sigil: A set of copper Borromean Rings

Spells

Aquam

Muto Aquam

Personal Lungs of the Fish (MuAq(Au) 15: Personal, Sun, Part) as ArM5 p122, but Personal

Rego Aquam

Cloak of the Duck's Feathers (ReAq 5): Touch, Sun, Individual) ArM 5, p124

Imaginem

Muto Imaginem

Purity before the Noble's Court (MuIm 5: Touch, Sun, Individual) Custom Spell
Aura of Ennobled Presence (MuIm 10: Touch, Sun, Individual) ArM 5, p145
Disguise of the Transformed Image (MuIm 15: Touch, Sun, Individual) ArM 5, p146

Perdo Imaginem

Invisibility of the Standing Wizard (PeIm 15: Touch, Sun, Individual) ArM 5, p146

Rego Imaginem

Wizard's Sidestep (ReIm 10: Personal, Sun, Individual) ArM 5, p147

Mentem

Intellego Mentem

Perception of the Conflicting Motives (InMe 15: Eye, Momentary, Individual) ArM 5, p149

Muto Mentem

Recollection of the False Event (MuMe 5: Eye, Sun, Individual) As ArM 5, p149, but a major change

Perdo Mentem

Calm the Motion of the Heart (PeMe 15: Voice, Momentary, Individual) ArM 5, p150

Rego Mentem

Ring of Warding against Spirits (ReMe 15: Touch, Ring, Circle) ArM 5, p151
Singlemindedness of the Concentrating Wizard (ReMe 25, Personal, Sun, Individual) //A&A, p34 +3 concentration; all other Int-based rolls fail //

Items owned:

Brooch of the Duck's Feathers:

As Cloak of the Duck's Feathers; Touch, Conc, Indiv; maintains conc; 50 uses/day; triggers on wearing (level 15 vs LT 32).
Will be given away to Isolde's father.

Quartz Ring of Invisibility:

As Veil of Invis; Touch, Conc, Indiv; maintains conc; 6 uses/day; triggers on pressing stone between thumb and forefinger (level 23 vs LT 41+1d10=5)
Created by experimenting; experimentation roll: stress-die=6 - Side Effect: 2 - minor flaw

Talisman

A Silver chain bearing a circular Cinnamon-wood pendant held in a gimbal allowing rotation about horizontal and vertical axes, attuned as talisman:

  • Currently opened to 7 pawns; maximum 13 (MuIm)
  • Attuned to Intellego +2, Imaginem +4, Self-Protection +4
  • Instilled with (44 levels):
    • Purity before the Noble's Court; Pers, Conc, Indiv; maintains conc; unlimited/day; triggers on pressing the pendant firmly to the skin (level 18 vs LT 40)
    • Aura of Ennobled Presence; Pers, Sun, Indiv; 2 uses/day; triggers on rotating pendant horizontally (level 6)
    • Disguise of the Transformed Image; Pers, Conc, Indiv; maintains conc; unlimited/day; triggers on rotating pendant vertically. Finesse roll to determine quality of illusion (level 20 vs LT 40)

Vis:

  • 6 Muto
  • 6 Rego
  • 1 Auram
  • 1 Aquam
  • 6 Imaginem
  • 6 Mentem
  • 2 Vim
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