The Spider in 1230

Arachné

Basic Stats

Characteristics: Int +2, Per +2, Pre 0, Com -1, Str -2, Sta +1, Dex +1, Qik +2
Size: 0
Age: 59 (47), Height: 168 cm, Weight: 55 kg, Gender: Female
Decrepitude: 0
Warping Score: 4 (6¼)
Confidence: 1 (3)
Personality Traits: Analytical +3, Loyal (Familiar) +3, Brave +1, Cautious +2, Ruthless +1, Enjoys complex plans +1
Reputations: Hedge Wizard 3

Virtues:

- Affinity with Perdo
- Affinity with Rego
- Book Learner (Book Quality: +3)
- Craft Magic*
- Cautious Sorcerer² (Bonus: Three fewer botch dice casting spells or in lab)
- Fast Caster (Initiative: +3 to cast spells in combat)
- Flawless Magic (Study Totals: Doubled for spell mastery)
- The Gift
- Hermetic Magus
- Magical Blood: Spirit²
- Minor Magical Focus (Dispelling Magic)
- Personal Vis Source (Rego)²
- Puissant Parma Magica²
- Puissant Woodworking
- Puissant Finesse
- Second Sight* [Note: Eyes flare red] (from Magical Blood)
- Spell Foci*
- True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*

Notes: * means free virtue/flaw from House, and ² means acquired after chargen, through twilight, initiation or story

Flaws:

- Diabolic Past [Note: Joined a Mystery cult that promised great power, but found out it was diabolic and fled]
- Driven (Become the greatest trap creator in the world. (surpass hermanus))
- Fragile Constitution (Healing: -3)²
- Hedge Wizard
- Lesser Malediction (Longevity rituals have no effect on appearance)
- Magic Spirit Companion² [Note: Melantha]
- Reclusive
- Warped Magic [Side Effect: Nails become black and grow like sharp claws. For higher magnitudes, dark vein-like streams grow on the arms, even going as far as the face and torso for mag 40-50 spells, the whole body for Rituals. This lasts 1 minute per magnitude, 2 for rituals.]
- Weak Spontaneous Magic*

Notes: * means free virtue/flaw from House, and ² means acquired after chargen, through twilight, initiation or story

Combat:

Dodge: Init: +2, Attack —, Defense +4, Damage —
Fist: Init: +2, Attack +3, Defense +4, Damage -2
Kick: Init: +1, Attack +3, Defense +3, Damage +1
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

- Area Lore: Provence 3 (geography), Area Lore: Andorra 2 (history), Area Lore: Toulouse 2 (geography), Area Lore: Transylvania 1 (geography), Artes Liberales 2 (cermonial magic), Awareness 3 (Determining Effect)
- Brawl 2 (Dagger)
- Charm 2 (Low-born girls), Code of Hermes 3 (mundane relations), Concentration 3 (spell concentration), Covenant Lore: Lycaneon 1 (personalities), Covenant Lore: Insidiae 2 (politics), Covenant Lore: Laguna Sententia 1 (personalities), Covenant Lore: Andorra 1 (personalities)
- Etiquette 2 (nobility)
- Finesse 4+2 (casting speed), Folk Ken 2 (magi)
- Goldsmith 1 (Rings), Guile 3 (elaborate lies)
- Infernal Lore 3 (demons), Intrigue 3 (plotting)
- Latin 4 (hermetic usage), Leadership 4 (laboratory work)
- Magic Lore 2 (magical traditions), Magic Theory 6 (enchanting items)
- Occitan 5 (Catalan), Order of Hermes Lore 3 (personalities), Organization Lore: House Tremere 1 (Doctrina)
- Parma Magica 5+2 (Mentem), Penetration 4 (Vim), Philosophiae 2 (ceremonial magic)
- Scribe 1 (copy lab text), Second Sight (invisible things) 3 (5), Stealth 2 (hide)
- Weaver 3 (Clothes), Woodworking 5+2 (Spiders)

Arts:

Cr 9, In 5, Mu 5, Pe 15, Re 21, An 5, Aq 5, Au 5, Co 6, He 6, Ig 5, Im 5, Me 6, Te 7, Vi 14

Items

Talisman: Pristine Ring of the Weaver
Amber and Basalt rings welded together by a mesh of Silver linings, with a Magnet inserted in it though a Mercury-circle opening.
- Creator: Helène, Arachne, the Spider
- Created: Winter 1213; Vis Capacity: 12; Talisman; Total Pawns Invested: 9; Total Effect Level: 76
- Attunement Bonus: Magnet: +4 Rego Terram; Basalt: +3 Perdo; Mercury: +5 Muto
- Effect Name: Maintaining the Demanding Spell
Effect Level: 35; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: 24/day, +5 Maintains Concentration
As the regular spell, but Duration: Concentrion, maintained by the talisman. This maintains spells up to level 25
Arts: ReVi 25; Design: Base 15, +1 Conc, +1 Touch
- Effect Name: Shriek of the Impending Shafts
Effect Level: 16; Effect Details: R: Per, D: Sun, T: Hearing, Frequency: 2/day, +3 constant
Arts: InHe 15; Design: Base 2, +2 Sun, +3 Hearing
- Effect Name: The Flying Spiders
Effect Level: 25; Effect Details: R: Voice, D: Mom, T: Group, Frequency: 24/day
Sends a Group-Sized volume of wood flying at great speed towards the target. This does +05 to +15 damage, depending on the amount of wood, but is subject to MR. Arachne uses this to send crafted spiders to touch targets: Even if protected by MR, this is enough to deliver a Touch range charged effect
Arts: ReHe 20; Design: Base 3, +2 Group, +2 Voice, +1 Speed

Robes of the Spider
- Woven in dyed red silk, and with personnal, constant, "Doublet of Impenetrable Silk" (lvl 14)
Arts: MuHe14; Design: Base 4, +0 Pers, +2 Sun, +4 Constant
Due to warping, their coor subtly shift between different taints of red, and the robes sometimes appear to move with Arachné.

Encumbrance: 0 (0)

Spells

Corpus Spells
- Eyes of the Cat (MuCo(An) 5) +12, Mastery 1 (quiet casting)
- Eyes of the Hawk (MuCo 5) +13, Mastery 1 (quiet casting). HP p87, with Touch range: The target gains the eyes of a hawk, which allows him to clearly see for vast distances
- The Leap of Homecoming (ReCo(AnHeTe) 35) +28, Mastery 1 (fast casting)
- Soar with the Birds (ReCo 20) +29, Mastery 1 (imperturbable casting). A base 05+2 mag for speed, Personnal range, Duration Concentration flight spell, this allows her to fly as fast as a man can run.
- Wizard's Leap (ReCo(AnHeTe) 15) +28, Mastery 1 (fast casting)

Imaginem Spells
- Aura of Childlike Innocence (MuIm 10) +12, Mastery 1 (quiet casting)
- Aura of Ennobled Presence (MuIm 10) +12, Mastery 1 (quiet casting)
- Mask of the Mundane Male (MuIm 4) +12, Mastery 1 (imperturbable casting). Appears as a 30-years old male, to touch, sight and hearing. Base 3, per, +1 Conc
- Mask of Youth (MuIm 4) +12, Mastery 1 (imperturbable casting). Change the caster's appearance to that of a young, beautiful girl in her twenties. This affects sight, hearing and touch. Base 3, per, +1 Conc
- The Silent Magus (PeIm 5) +22, Mastery 1 (quiet casting). Destroy an object's ability to affect hearing: THe magus makes no sound at all. Note that this precludes the use of Voice range spells. Base 3, +1 changing sound, +1 Conc
- Through the Eyes of the Spider (InIm 15) +12, Mastery 1 (quiet casting). Use one sense at a distance: This allows the maga to see as if she was located at the Touched object location. Base 1, +1 Touch, +1 Conc, +4 Vision.
- Veil of Invisibility (PeIm 20) +22, Mastery 1 (quiet casting)
- A Visible Demand for Sustained Repair (MuIm 4) +12, Mastery 1 (imperturbable casting). As per the spell's description, but with Concentration Duration. This is destined to be maintained
- Wizard's Sidestep (ReIm 10) +28, Mastery 1 (quiet casting)

Ignem Spells
- Ward Against Heat and Flames (ReIg 25) +28, Mastery 1 (fast casting)

Herbam Spells
- Animate the Wooden Spider (ReHe 10) +29, Mastery 1 (tethered casting). Based on LoH p112, "Animate Mannequin".
This allows the control of a wood spider. Must concentrate on it to give it orders.
- The Carved Assassin (ReHe 20) +29, Mastery 1 (imperturbable casting). Like the spell in TOME, with Duration: Concentration. This animates a wooden object so that it follows simple commands and solves simple problems, without the direct oversight of the magus. The object must be wooden, and no larger than a pace square. Arachne uses this in conjonction with Maintaining the Demaning Spell

Mentem Spells
- The Call to Slumber (ReMe 10) +29, Mastery 1 (magic resistance)
- Incantation of Summoning the Dead (ReMe 40) +33, Mastery 1 (Ritual Mastery (-1 botch dice))
- The Penitent's Confession (ReMe 30) +29, Mastery 1 (quiet casting)

Terram Spells
- Invisible Sling of Vilano (ReTe 10) +31, Mastery 2 (multiple casting, precise casting)
- Unseen Arm (ReTe 5) +30, Mastery 1 (quiet casting)
- Command the Living Stone (ReTe 20) +30, Mastery 1 (imperturbable casting). Completely control an earth elemental

Vim Spells
- Break the Shield (PeVi 10) +46, Mastery 2 (magic resistance, penetration). HP p85: Dispel effects of a specific type with a level less than the level + 3 magnitudes of the Vim spell + a stress die => Dispells any Parma Magica whose score is less than (25+stress die)/5
- Circle of Spell Sustaining (ReVi 25) +37, Mastery 1 (ceremonial casting). As "Maintaining the Demanding spell", but with Ring duration. This maintains a Concentration spell of (lvl-05) or less, if the caster was inside the ring at the time of casting (note that the Target is the spell maintained, not the caster), the spell is centred on the ring (not maintaining a spell here a spell you’ve cast at sight range), and the spell is static (which would make it "leave" the ring, so you can’t do this for your veil of invisibility and then leave the ring), so long as the ring is intact.
- Demon's Eternal Oblivion (PeVi 5) +32, Mastery 2 (multiple casting, penetration)
- Dreadful Bane of the Fae (PeVi 5) +31, Mastery 1 (multiple casting)
- The Invisible Eye Revealed (InVi 10) +21, Mastery 1 (quiet casting)
- Maintaining the Demanding Spell (ReVi 20) +37, Mastery 1 (Fast casting)
- Masking the Odor of Magic (PeVi 40) +31, Mastery 1 (quiet casting)
- Opening the Intangible Tunnel (ReVi 10) +37, Mastery 1 (Magic Resistance)
- The Patient Spell (ReVi 20) +37, Mastery 1 (imperturbable casting). MoH p113: Delays another spell cast at the same time (which requires an Int + Conc roll of 9+) until the caster ceases concentration on The Patient Spell. A spell thus held can be used to interrupt an action in the same manner as a fast cast spell.
- Reaching the Distant Target (ReVi 20) +37, Mastery 1 (penetration). As Intangible Tunnel, but Sight range, and works on spells up to (Tunnel + 05)
- Sap the Griffin's Strength (PeVi 5) +31, Mastery 1 (multiple casting)
- Suppressing the Wizard's Handiwork (ReVi 30) +37, Mastery 1 (imperturbable casting)
- Unravelling the Fabric of Animal (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Unravelling the Fabric of Aquam (PeVi 20) +45, Mastery 1 (fast casting)
- Unravelling the Fabric of Auram (PeVi 20) +45, Mastery 1 (fast casting)
- Unravelling the Fabric of Corpus (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Unravelling the Fabric of Herbam (PeVi 20) +45, Mastery 1 (fast casting)
- Unravelling the Fabric of Ignem (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Unravelling the Fabric of Imaginem (PeVi 20) +45, Mastery 1 (fast casting)
- Unravelling the Fabric of Mentem (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Unravelling the Fabric of Terram (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Unravelling the Fabric of Vim (PeVi 20) +46, Mastery 2 (fast casting, quick casting)
- Watching Ward (ReVi 30) +42, Mastery 2 (imperturbable casting, Ritual Mastery (-1 botch dice))

Vis: 20 Pawns of Rego from Personnal Vis Source


Familiar

Intissar, a Wise Magical Owl
Cord Scores: Gold +3, Silver +0, Bronze +2

Magic Might: 19 (Vim)
Characteristics: Int +2, Per +3, Pre +1, Com 0, Str -7, Sta +1, Dex +1, Qik +6
Size: -4
Season: Summer
Age: N/a
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Animal Ken, Forest Lore, Gift of Tongues*, Improved Characteristics (×3), Intuition*, Magic Animal, Puissant Magic Lore, Second Sight, Size: -4, Bound to Magic, Busybody, Incomprehensible, Magical Air*, Magical Friend, No Hands (Spellcasting: -5)*, Nocturnal (All Rolls: -1 between dawn and midday), Visions
Qualities and Inferiorities: Accomplished Flyer, Ambush Predator (Bonus: Automatic Initiative, +3 Attack 1st round), Gift of Speech, Improved Abilities × 2 (+100 exp), Keen Eyesight Quality (Bonus: +3 using eyesight), Lesser Power × 5: 125/125, Major Flaw (Magical Air), Minor Virtue (Gift of Tongues), Personal Power × 5: 125/125, Susceptible to Deprivation
Reputations: Wise 3

Combat:
Claws: Init: +5, Attack +5, Defense +11, Damage -5
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1), -3 (2), -5 (3), Incapacitated (4), Dead (5+)
Abilities: Animal Handling 2, Animal Ken 4, Area Lore: Provence Area 2 (Woods), Art of Memory 4 (Vis Sources), Artes Liberales 1 (astronomy), Athletics 5 (flying), Awareness 5 (Rodents), Bargain 2 (Vis), Brawl 1 (Claws) (5), Charm 1 (Gaining respect), Faerie Lore 3 (Vis Sources), Folk Ken 2 (magi), Forest Lore 3, Hunt 4 (prey), Latin 4 (Hermetic Usage), Magic Lore 5+2 (Regiones), Magic Theory 6 (Helping in the Lab), Occitan 5 (Catalan), Second Sight 4, Stealth 4 (stalking prey), Survival 3 (Woods)
Equipment:
Encumbrance: 0 (0)

Powers:

  • Incorporeal Form (Personal: 50), Points: 1, Initiative: Qik-3, Form: Corpus, Range: Per, +0, Duration: Conc, +1, Target: Ind, +0, Level: MuCo35, Requisite: Mentem, Design: 35 levels, Base 30, +1 Conc, -3 Might cost: The character becomes incorporeal, like a ghost, and is able to pass through solid objects and ignore physical damage.
  • Divide the Gathered Essence (Lesser: 50), Points: 0, Initiative: Qik-10, Form: Vim, Range: Touch, +1, Duration: Mom, +0, Target: Group, +2, Level: ReVi25, Design: 25 levels, Base 10, +1 Touch, +2 Group, -5 Might cost: Transfers the raw vis from an item into one or more containers. The maga may freely choose how the vis is to be divided. (Base 10, +1 Touch, +2 Group)
  • Gather the Essence of the Beast (Lesser: 25), Points: 1, Initiative: Qik-6, Form: Vim, Range: Touch, +1, Duration: Mom, +0, Target: Ind, +0, Level: ReVi15, Design: 15 levels, Base 10, +1 Touch, -2 Might cost: Concentrates the raw vis in a corpse into one part of that corpse, which can then be removed. This spell lets you gather all the raw vis you find without lugging around entire corpses of beasts. Note that the vis in many magical creatures is already concentrated in this manner in some specific organ, though this spell will allow you to relocate that vis if you wish. (Base 10, +1 Touch)
  • Sight of the Active Magics (Personal: 75), Points: 0, Initiative: Qik-5, Form: Vim, Range: Per, +0, Duration: Sun, +2, Target: Vision, +4, Level: InVi50, Design: 50 levels, Base 5, +2 Sun, +4 Vision, +1 constant, +2 Techniques and Forms, -5 Might cost, Constant Power: +1: You can see spells as "auras" around things and people. The color of the aura indicates the Form of the spell working on a subject, the color matching the appropriate one described in Sense the Nature of Vis. The Technique of a spell working on the subject is recognized by the aura's shape, not color. Creo and Rego are both very orderly auras. Muto is constantly shifting, and Intellego usually is as well, but more slowly. A Perdo aura is usually in fragments. Thus, a magus with both Endurance of the Berserkers and The Invisible Eye Revealed upon him has a very controlled, orderly aura of deep red around his or her entire body, and the magus's eyes are surrounded with slowly shifting auras of a silvery hue. You should be warned: Imaginem or Vim spells may be used to disguise auras. Also note that this spell will detect the residues of some spells. (Base 5, +1 Conc, +4 Vision, +2 Techniques and Forms)
  • Activate the Mystical Artifact (Lesser: 50), Points: 0, Initiative: Qik-6, Form: Vim, Range: Sight, +3, Duration: Mom, +0, Target: Ind, +0, Level: ReVi20, Design: 20 levels, Base 5, +3 Sight, -4 Might cost, +2 Initiative cost: LoH p107: Activate an enchanted device with a simple trigger (i.e., not a linked trigger or an environmental trigger, see ArM5 page 99). The caster must know the triggering action for the target device either because he invested the enchantment himself, because he investigated the enchantment in the laboratory or because he has learned it in some other manner such as being shown the action by someone else who already knows it. The target item is activated directly by the Rego Vim spell; the normal trigger is not reproduced. (Base 5, +3 Sight)

Spirit Companion

Melantha, Spirit Companion

Magic Might: 5 (Mentem)
Characteristics: Int +2, Per 0, Pre +2, Com +1, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Season: Autumn
Age: n/a, Height: 168 cm, Weight: 72 kg, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: Arcane Lore (50/50), Educated (50/50), Magic Spirit, Premonitions
Flaws: Driven (Reinstate the cult of the Gods), Magical Air* [Type: Normal], Magical Friend, Obsessed (Protecting her descendants)
Qualities and Inferiorities: Personal Power × 3: 75/75, Lesser Power × 2: 50/50

Combat:
Dodge: Init: +0, Attack —, Defense +0, Damage —
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: -1, Attack +0, Defense -1, Damage +3
Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Ancient Greek 5 (poetry), Ancient Mysteries Lore 6 (initiating others), Aramaic 3 (academic usage), Area Lore: Athens 3 (geography), Artes Liberales 9, Awareness 2 (bodyguarding), Concentration 2 (reading), Faerie Lore 5 (Greek Gods), Finesse 3 (precision), Folk Ken 4 (peasants), Guile 3 (elaborate lies), Intrigue 3 (plotting), Latin 4 (Outdated), Leadership 2 (intimidation), Magic Lore 2 (magical traditions), Medicine 3 (physician), Philosophiae 2, Premonitions 4 (threats to her descendants), Teaching 2 (Artes Liberales)
Equipment:
Encumbrance: 0 (0)

Powers:

  • Acorns for Amusement (Lesser: 10), Points: 0, Initiative: Qik-2, Form: Herbam, Range: Voice, +2, Duration: Mom, +0, Target: Ind, +0, Level: ReHe5, Design: 5 levels, Base 3, +2 Voice, -1 Might cost
  • Invisible Sling of Vilano (Lesser: 20), Points: 0, Initiative: Qik-4, Form: Terram, Range: Touch, +1, Duration: Mom, +0, Target: Ind, +0, Level: ReTe10, Design: 10 levels, Base 5, +1 Touch, -2 Might cost: Hurl a stone (of a size that could be thrown with a mundane sling) at a target within range. Unlike the standard version of Wielding. the. Invisible. Sling (ArM5, page 155), this spell hurls the stone as a projectile. An aiming roll is required to hit the intended target, but if it succeeds, Magic Resistance offers no protection. The stone inflicts +5 damage on impact and has a range increment of 20 paces.
  • Speak to the Living (Lesser: 10), Points: 0, Initiative: Qik-2, Form: Imaginem, Range: Touch, +1, Duration: Conc, +1, Target: Ind, +0, Level: CrIm5, Design: 5 levels, Base 1, +1 Touch, +1 Conc, +2 follow direction, -1 Might cost: This Power allows the Spirit to produce any sound he wishes, which allows him to speak to being who might otherwise be unable to hear him. CrIm base1, +1 Touch, +1 Conc, +2 Intricacy
  • Unseen Arm (Lesser: 10), Points: 0, Initiative: Qik-2, Form: Terram, Range: Voice, +2, Duration: Conc, +1, Target: Ind, +0, Level: ReTe5, Design: 5 levels, Base 2, +2 Voice, +1 Conc, -1 Might cost: Slowly moves a nonliving thing, like a mug, instrument, or small pouch of coins; it cannot oppose intentional resistance. Magi use this spell to manipulate things at a distance, but the spell cannot be used to pull something from a person's hand or to move something that is held. Casting requisites of an appropriate Form for the target are required.
  • Sight Beyond Sight (Personal: 45), Points: 0, Initiative: Qik-3, Form: Imaginem, Range: Per, +0, Duration: Conc, +1, Target: Vision, +4, Level: InIm30, Design: 30 levels, Base 5, +1 Conc, +4 Vision, -3 Might cost: All five senses of the creature operate at a distance, as far as the creature can see. This gives the creature supernaturally aware of everything which occurs, and it is exceptionally difficult to catch it by surprise.
  • Swift Wings of Timeless Days (Personal: 30), Points: 0, Initiative: Qik-2, Form: Vim, Range: Per, +0, Duration: Mom, +0, Target: Ind, +0, Level: ReVi20, Design: 20 levels, Base 20, -2 Might cost: The length of the caster’s journey through the Twilight Void is reduced by three steps from his initial Speed Level. With a Speed Level of 6 the caster would return to the Magic Realm after a year, and this spell would increase his Speed Level to 18, meaning that he emerges after only a day.
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