Carmen Of Flambeau, 1220

Carmalita Maria Diana Perez, Filia of Antonio of Flambeau

Characteristics:

Int +4, Per +1, Com -1, Pre +2, Str -2, Sta +0, Dex +0, Quik +1

Size: -1

Age:: 36 (appears 23)
Chronology: born 3/15/1187, apprenticed at age 7 (1194), Gauntlet at age 23 (1209)
Current Date: Spring 1222

Decrepitude: 0

Warping: 1 (11 points from Longevity)

Confidence: 1 (7)


Virtues and Flaws:

Virtues: +0 Gifted Hermetic Maga, +F Puissant Auram, +3 Major Magic Focus – Weather, +1 Affinity with Auram, +1 Apt Student, +1 Great Intelligence, +1 Privileged Upbringing, +1 Educated, +1 Skilled Parens, +1 Intuition
Flaws: -3 Blatant Gift, -3 Overconfident, -1 Close Family Ties, -1 Reckless, -1 Small Frame, -1 Mentor

Personality Traits:

Brash +3, Bold +3

Reputations:

Pushy Broad 2 (local and Hermetic), House Flambeau Acclaim 3 (31xp’s), noted for extreme daring


Combat:

Weapons

  • Dodge: Init +1, Atk n/a, Def +4, Dmg n/a
  • Catfight: Init +1, Atk +3, Def +4, Dmg -2
  • Knife: Init +1, Atk +5, Def +5, Dmg +0

Soak: +0 (+3 when using spell “Doublet of Impenetrable Silk)
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-4), -3 Med (5-8), -5 Hvy (9-12), Incap (13-16), Dead (17+)


Abilities:

Artes Liberales 1 (ritual spells), Awareness 1 (alertness), Brawl 3 (knife), Charm 2 (wit), Code of Hermes 1 (custom), Concentration 2 (spells), Divine Lore 1 (Jewish), Etiquette 2 (magi), European Lore 2 (legendary heroes), Faerie Lore 1 (3xps) (mountains), Finesse 4 (accuracy), Folk Ken 2 (Jewish women), Guile 2 (playing coy), Hebrew 2 (scholastic), Iberia Lore 2 (Barcelona), Ladino 2 (slang), Latin 4 (magic), Leadership 1 (intimidation), Magic Lore 2 (4xps) (sufis), Magic Theory 6 (4xp) (Auram), Occitan 5 (Catalan, slang), Order of Hermes Lore 3 (famous heroes), Parma Magica 4 (Auram), Penetration 4 (Auram), Philosophiae 1 (ceremonial magic), Profession-Scribe 1 (copying), Pyrenees Mountain Wilderness Lore 1 (4xp) (Arans), Strategy 2 (10xps) (tactics)


Arts:

Creo 10, Intéllego 4 (1xp), Muto 5 (2xp), Perdo 3, Rego 8 (4xps),
Animal 6, Aquam 3, Auram 15+3, Corpus 5, Herbam 2,
Ignem 4, Imaginem 2, Mentem 2, Terram 4, Vim 4 (3xp)


Twilight & Warping:

Magic Sigil: wind

Symbolic Sigil: A hawk in flight with claws extended


Equipment:

Equipment: knife, satchel, minor jewellery, token coin from the Dragon Sigmundo
Vis: 1 Creo and 5 Auram in an Agate Ring, 1 Creo and 2 Ignem in a Silver Ring, 3 Vim and 3 Rego in a Lodestone, 4 Auram in a magic feather in her lab
Encumbrance: 0


Spells Known:

  • Animal Spells

MuAn15 Doublet of Impenetrable Silk: CT +11

  • Auram Spells

CrAu5 Air’s Ghostly Form: CT +38
CrAu5 Chamber of Spring Breezes: CT +28
CrAu10 Jupiter’s Resounding Blow: CT +38
CrAu10 Wreaths of Foul Smoke: CT +28
CrAu15 Charge of the Angry Winds: CT +38
CrAu20 Circling Winds of Protection: CT +29, Mastery 1 (Imperturbable Casting)
CrAu20 Fist of Jupiter: CT +39, Mastery 1 (Vacillated Casting)
CrAu25 Clouds of Rain and Thunder: CT +38
CrAu25 Clouds of Summer Snow: CT +38
Cr(Re)Au30 Catapult of the Mighty Winds: CT +28
CrAu30 Pull of the Sky-bound Winds: CT +28
CrAu30 Wings of Soaring Wind: CT +30, Mastery 2 (Imperturbable, Precise)
CrAu35 Incantation of Lightning: CT +43, Mastery 5 (10xps) (Fast Cast, Penetration, Multi-Cast, Amplify, Flex-Sight)
CrAu40Breath of the Open Sky: CT +38
ReAu5 Wind at the Back: CT +32
ReAu25 Ward against Lightning and Thunder: CT +32
Provides a +15 soak against Thunder and Lightning.

  • Corpus Spells

CrCo20 Purify the Festering Wound: CT +15
PeCo20 Grip of the Choking Hand: CT +8
ReCo10 Rise of the Feathery Body: CT +12
ReCo15 Wizard’s Leap: CT +13, Mastery 1 (Fast Cast)

  • Ignem Spells

CrIg20 Pilium of Fire: CT +16, Mastery 2 (Penetration, Multicast)

  • Terram Spells

ReTe25 Wizard’s Ward against Weapons: CT +11
The caster cannot be touched by Metal weapons (and Wooden if cast with an Herbam Casting Requisite). This also requires that the caster not wield or wear anything metal.


Appearance

Carmen is five-foot-four-inches tall; very long blond hair (mostly straight, slightly curled up at the ends, bangs); pouty lips and scowling blue eyes (she looks more like her mother but her personality takes after her father). She has long blond hair with Betty Page bangs (rip Betty), and wears nothing to cover her head. I always imagined her wearing pants, LOL, because she is the action-adventure sort, That may be unusual for this time period, and ME is not a D&D fantasy world where that sort of thing is common. She will wear a dress and cover her head when visiting her mother in Barcelona, but around the covenant she dresses casually in male clothes (though on her fantastic form, these clothes don't look at all masculine). She s not a Transvestite or even trying to make a statement, nor does she have "feminist" views. She is just a practical Flambeau adventurer. And her attitude is not at all demure or ladylike. And, don't tell her father, but she is not a virgin either


Background:

Carmen holds the rank of a Mistress at the covenant, and also holds the title of a Warden of the Antares. She is a spirited lass and a true adventurer at heart.

Carmen is the daughter and filia of Antonio of Flambeau, but her mother is Antonio’s Mistress, not his wife. Golda Simón was a Jewish party girl who met Antonio one fated night in a Barcelona wine house. About a year later, Golda showed up at the covenant with this strange baby. Eyes crackling with energy and accompanied by a wind that swirled in reflection of her mood, Carmen had the Blatant Gift ever since she was born, and is more strongly aligned with the forces of weather than her father is.

Maria, Antonio’s wife, was certainly not pleased by this, and Antonio has had his Living Quarters in his Lab and Sanctum ever since. Contrary to Maria’s insults, Golda was never a prostitute. She is just a fun loving sort of personality (even in her elder age), who was swept away by a mysterious older man’s charm (Antonio was charming enough that he convinced her to allow him to cover her with his Parma, and then continue his seduction unhindered by his Gift). Golda has some Supernatural affiliation of her own. She has Intuition, Premonitions, Visions, and practices Divination by reading tea leaves and tarot cards.

Antonio immediately took to raising his daughter up as his apprentice, looking to her as his heir and legacy. Carmen’s older brother Alexandro (Antonio’s son by Maria) does not even have any Supernatural Abilities. Perhaps it is because her Gift is reinforced by her mothers Supernatural heritage, or perhaps it is because Antonio had accumulated more Warping by the time she was conceived, or perhaps this is simply as fate would have it. In any case, she has a powerful lineage and heritage, both in blood and magic. She had an old fashioned Flambeau Gauntlet; led blindfolded to an unknown location (a desert in Morocco). Then left without direction or supplies, she had to find her way home by her own wits and resources.

Carmen has wanderlust. Though she frequently visits home, she is never here for long and the space between her visits grows longer each time. She has traveled the Rhine, stayed at Campus Ares for a while, explored Barcelona and Andalusia, and has recently spent some time in the Alps under Pietro (her latest mentor). Though trained by them, Carmen is not yet a member of the Knights of Seneca. Her father holds her back, because he wants to protect her too much. However, he makes up excuses about how she is not ready and needs to see the deeper meaning first.

Though trained by the Knights of Seneca, Carmen is not yet a member of that societas. Her father holds her back, because he wants to protect her too much. However, he makes up lies about how she is not ready and needs to see the deeper meaning first. In a quest to proove herself, Carmen has traveled much and had many adventures. She has traveled the Rhine, stayed at Campus Ares for a while, explored Barcelona and Andalusia, and has rescently spent some time in the Alps studying under the Antares of the Archmagi, Pietro of Flambeau (her latest mentor). Now returned to Andorra for several years, she has taken her place as a Mistress of the covenant and serves as a Warden of the Antares.

Advancement:

(T = Teacher’s Teaching score, S = Trainer’s Skill score)
Exposure XP gained while in the Lab for Self not counted towards averages, nor are those seasons. All other Exposure Qualities and Seasons do count towards average.
Gauntlet: Carmen had the Old School Gauntlet. Blindfolded, she was abandon in the wilderness and had to find her way home on her own.

  • Year One

Winter: Created a Vanity Longevity Potion (CrCo25, -5; LT 25, 2 exposure xp in Magic Theory)
Spring: Study Spell Mastery Text for Incantation of Lightning (Q +9)
Summer: Receive Training in Incantation of Lightning Spell from her father (Q11 (S8+3) +5)
Fall: Accompany father to the Baelric Islands and help him battle the dragon there (yep, she was playing sidekick when Antonio earned his Archmagus Status). (Q10)
*Year Two
Winter: Study Magic Theory Summa (Q15)
Spring: Receive some one-on-one Teaching in Magic Theory (Q10 (T4+6) +5)
Summer: Wander in search of Adventure (Q5)
Fall: Travel to Fengheld, exchange service by Training another in Spell Mastery (Q2 exposure xp’s spend on that Mastery)

  • Year Three

Winter: Study from a Parma Magica Summa (Q10)
Spring: Receive Training in Penetration from a Knight of Seneca at Fengheld named Maxfield (Q9 (S6+3); +5). Maxfield is her First Mentor.
Summer: Accompany Maxfield on an Adventure (Q10)
Fall: Study Auram Vis (Q12 (aura 5, die 7, x1½ )). Maxfield introduces Carmen to Archmagus Michael Augustus, who becomes her next Mentor.

  • Year Four

Winter: Visit Campus Ares, participate in their war against Mogthrasir the renegade Trollsynir. Campus Ares is a fortress built into a northern mountain, and their stated purpose is to expose and eliminate the Order of Odin. Just as Carmen began her visit and was sitting down to have a cup of wine with the venerable Archmagus Michael Augustus of Flambeau when Mogthrasir’s forces attacked. She battled bravely alongside the magi of Campus Ares, and even saved the life of Aeorix of Tremere (Master of the Conquistias Septentrionalis Vexillation). She killed three trolls, and a large Green Orm (Q15).
Spring: Receive Training in Brawl from Lupus Negra (Q10 (S7+3, +5))
Summer: Study Corpus from the Library (Q9)
Fall: Study Rego from the Library (Q10)

  • Year Five

Winter: Adventure with others on behalf of Campus Ares to recover the Crown of the Frost Queen. She kills the Linnorm of Vugarth Swamp (Q10).
Spring: Receive Training in Penetration from Michael Augustus (Q12 (Skill 9, +3 Training Bonus, +3 Good Teacher); +5 Apt Student)
Summer: Receive one-on-one teaching in Finesse from Michael Augustus (Q13 (Teaching 5, +6 1-on-1 Bonus, +3 Good Teacher); +5 Apt Student)
Fall: Minor Skirmishes with some trolls, Adventure (Q5)

  • Year Six

Winter: Carmen of Flambeau and Artemis of Tremere rescue Myrmidias of Tremere from the clutches of the Frost Giant’s Daughter (Q15).
Spring: The wanderlust strikes her, and she bids her Mentor goodbye. Her journey home is interesting, including stops at Durenmar and Castra Solar. (Q5)
Summer: Carmen returns home to a warm welcome. She stays in Andorra a few seasons, using her father’s lab. The first thing she does is Invent a batch of CrAu spells from Lab Texts, all Weather related (2 exposure xp’s). Antonio has only minor bonuses to his lab at this point, so the bonus is only +2 (he does a lot of Refinement later when he wants to impress people and improve his spell variety). Her Lab Total at this point is 51 (Int +4, Lab +2, Aura +5, Magic Theory 5, Creo 10, Auram 13+3, Focus Bonus +10). She learns Clouds of Rain and Thunder and Clouds of Summer Snow. (2 exposure xp in Magic Theory)
Fall: She does this again, this tile learning Jupiter’s Resounding Blow and Breath of the Open Sky. (2 exposure xp in Magic Theory)

  • Year Seven

Winter: Split study between two Q12 books, one on Terram, one on Aquam (Q12)
Spring: Receive Training in Penetration from her father (S7+3, +5)
Summer: Visit her mother in Barcelona and learn something about her Jewish Heritage. There is a Minor Adventure concerning someone trying to blame he murder of a prostitute on a rabbi, but it turned out to be the son of a wealthy Italian merchant. (Q5)
Fall: Then her mother has Visions, which leads to a more serious adventure in Andalusia, which involves a kabalistic, a golem, a Sahira named Shaerdra from the covenant of Estancia Escarida, a maelbranche demon named Gregore, an incense merchant named Frederic al-Mustain, and a Jewish Criamon magus named Benedict Benitez. (Q15)

  • Year Eight

Winter: Return to Andorra to study a Magic Lore tractatus (QCool
Spring: Studies a Magic Theory Tractatus (Q10)
Summer: Trains in mastery of Iol under her father (Q12 (S9+3); +5)
Fall: Meets Pietro of Flambeau during a Conference at Castra Solar. He becomes her new Mentor. She then travels with him to the Alps (Q5)

  • Year Nine

Winter: Spend the entire season running around on errands all throughout the Alpine Tribunal, which sucked, but resulted in 10xps for the experience (Q10)
Spring: Tells Pietro that sucked, so he sends her to harvest vis from Drake’s Peak, which also sucks (Q10)
Summer: Pietro Trains Carmen in IoL Spell Mastery, just to prove that he is *way* better at his specialization than her father is (Q18 (S12+3, +3 Good Teacher); +5)
Fall: Trains Carmen in a batch of Creo Auram Spells. His highest Lab Total at this point equals 60 (In +3, Aura 6, Magic Theory 8, Creo 15, Auram 2Cool. Carmen’s CrAu Lab Total is 41 (Int +4, Magic Theory 5, Aura 6, Cr10, Au13+3), so she can easily learn two CrAu30 spells in one season. He teaches her Pull of the Skybound Winds and Catapult of the Mighty Winds

  • Year Ten (1218)

Winter: Pietro trains Carmen in another 60 levels of spells. This time there is a wider variety to the Arts taught, but all fall within her limits. These spells include Air’s Ghostly Form, Chamber of Spring Breezes, Purify the Festering Wound, Grip of the Choking Hand, and Rise of the Feathery Body.
Spring: Carmen is allowed to study from Pietro’s exclusive library, a L18 Q14 Auram Summa (Q14, x 1½)
Summer: Study a Tractatus on Magic Theory (Q11)
Fall: Return to Andorra to visit, including an interesting Minor Adventure involving a side trip to Ibiza and an exotic form of Sufism (Q5)

  • Year Eleven (1219)

Winter: Antonio is disappointed at his daughter’s lack of diversity, so he personally teaches her a course on the basics for the Arts she never bothered to develop (Q10 (T4+6); +5), divided amongst 5 different arts for 3 xp’s in each.
Spring: He then trains her in spells. His best Lab Total is 70. The Spells he teaches her are Ward against Lightning and Thunder, Wizard’s Ward against Weapons, and Pilium of Fire.
Summer: Antonio teaches her Mastery of Pilium of Fire (Q10 (T4+6); +5)
Fall: Has an adventure in the nearby Pyrenees (Q10)

  • Year Twelve (1220)

Winter 1220: Start of Game!
Spring 1220 Expedition to the Cavern’s of Entropy
Summer 1220: Studied Mastery of “Wings of Soaring Wing” from my Mentor
Fall 1220: Drake Hunt! (12xp Adventure; 4 in Pyrenees Mountain Wilderness Lore, 4 in Magic Lore, 4 in Strategy,

  • Year Thirteen (1221)

Winter 1221: Vis Grant, 1 Creo, 2 Ignem, 4 Auram
Study “To Command” (Rego Summa; L 12, Q 12), 12xps Rego
Spring 1221 Study “Fons et Origio” (Vim Summa; L15 Q 10), 10xp Vim
Summer 1221: Study “Dominion Over God's Creatures” (Animal Summa; L 10, Q 18 ), 18xp Animal
Fall 1221: Study “On Transmutation” (Muto Summa; L 12, Q 14) 14xp Muto

  • Year Fourteen (1220)

Winter 1222: Invent “MuAn15 Doublet of Impenetrable Silk” from Lab Text; 2xp Magic Theory
Spring 1222: Light of Burning Bronze!

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