Carmen Perez Of Flambeau

Carmen of Flambeau Character Sheet
Carmen's Laboratory

Description

Five-foot-four-inches tall; very long blond hair (mostly straight, slightly curled up at the ends, bangs); pouty lips and scowling blue eyes (she looks more like her mother but her personality takes after her father); common outfit is masculine attire that looks very feminine (tight black leather breeches, white blousy silk shirt, black vest, knee high boots, optional cloak), or a nice dress (she owns several and borrows stuff from her mom all the time)

Chronology

Parents first meet in 1184, Conceived in 1186, Born March 15th 1187 in Barcelona, Brought to Andorra as an infant a month later, grows up in Andorra but travels to visit mother in Barcelona often (even still to this day), Apprenticed in 1194 at age 7, Gauntlet in 1209 at age 22, invents a Vanity Longevity Ritual at age 23, becomes a Warden of the Antares in 1212 at age 26, participates in Troll Wars in 1213, Returns home six years later, made Warden of the Pyrenees and a full member of Andorra in 1219 at age 32, participated in many adventures with covenant-mates, made a Lady of Seneca in 1223, Transformed by Magic Realm in 1224, takes a leave of absence to wander Iberia with a few companions in 1225 at age 38, returns home to stay in 1229 and discovers the covenant had been ransacked and everyone dead or missing, and her father gone; she called the remaining magi home to form a new council and rebuild. It is now Winter 1230, and the process is underway

Full Biography

Carmen is the daughter and filia of Antonio of Flambeau, but her mother is Antonio’s Mistress, not his wife. Golda Simón was a Jewish party girl who met Antonio one fated night in a Barcelona wine house. About a year later, Golda showed up at the covenant with this strange baby. Eyes crackling with energy and accompanied by a wind that swirled in reflection of her mood, Carmen had the Blatant Gift ever since she was born, and is more strongly aligned with the forces of weather than her father is.

…..Maria, Antonio’s wife, was certainly not pleased by this, and Antonio has had his Living Quarters in his Lab and Sanctum ever since. Contrary to Maria’s insults, Golda was never a prostitute. She is just a fun loving sort of personality (even in her elder age), who was swept away by a mysterious older man’s charm (Antonio was charming enough that he convinced her to allow him to cover her with his Parma, and then continue his seduction unhindered by his Gift). Golda has some Supernatural affiliation of her own. She has Intuition, Premonitions, Visions, and practices Divination by reading tea leaves and tarot cards.
…..Antonio immediately took to raising his daughter up as his apprentice, looking to her as his heir and legacy. Carmen’s older brother Alexandro (Antonio’s son by Maria) does not even have any Supernatural Abilities. Perhaps it is because her Gift is reinforced by her mothers Supernatural heritage, or perhaps it is because Antonio had accumulated more Warping by the time she was conceived, or perhaps this is simply as fate would have it. In any case, she has a powerful lineage and heritage, both in blood and magic.
…..Carmen had an old fashioned Flambeau Gauntlet; led blindfolded to an unknown location (a desert in Morocco). Then left without direction or supplies, she had to find her way home by her own wits and resources. She outwitted a band of Berber bandits, helped a djinn enthralled by an evil sorcerer (killing the sorcerer), and was delivered home on a magic carpet

Close to Home

First Cycle, four years (1209-1212)

…..In her early years, Carmen stayed close to home. She would travel back and forth between Andorra and Barcelona, perhaps wander the Pyrenees in search of adventure, and even accompanied her father on his famed successful quest to slay the Balearic Dragon (playing sidekick during his Archmagus contest). She receives some additional training as a reward, and spends some time in the lab. One of her first accomplishments is to craft a Vanity Longevity Potion to preserve her youthful beauty (Antonio had given a similar gift to her mother years back). But eventually the wanderlust strikes, and she travels in search of adventure. She visits various members of the Knights of Seneca she met while growing up, who dwelt in various other covenants such as Campomartes, Doisettep, and Fengheld. At Fengheld she met Pietro of Flambeau (who was attending some miscellaneous business there). She had met the famous/infamous Archmagus before when he visited her father. Now a full maga, she impressed Pietro with her magical skills, and he made her an offer that would change the course of her life for the next few years. She accepted a position as a Warden of the Antares, and he became her new Mentor (she still loves her pappy, but it is time to fly her own way (or so he convinces her)). Her first post as a Warden is the covenant of Campus Ares, a Hermetic foothold in the wild lands known as Ultima Thule. The start of the next Cycle of her life.

The Warden of the North

Second Cycle, seven years (1213-1219)

…..Carmen's first post was Campus Ares, located deep in Ultima Thule, assigned the title of Warden of the North. Campus Ares was (is) a fortress built into a northern mountain, and their stated purpose of this covenant was to search for any remnants of the Order of Odin and give them the ultimatum (Join or Die). Thrilled at first, Carmen journied to the bleak and frozen lands to proudly take up her post. Upon her arrival, she learned that she was only junior Warden, one of three who reported to the senior Warden; Archmagus Michael Augustus of Flambeau.
…..Their stated purpose was as mentioned, but the reality of the situation was far different than any expected. Her very first experience was the war against Mogthrasir the renegade Trollsynir. Just as Carmen began her visit and was sitting down to have a cup of wine with the venerable Archmagus when Mogthrasir’s forces attacked. She battled bravely alongside the magi of Campus Ares, and even saved the life of Aeorix of Tremere (Master of the Conquistias Septentrionalis Vexillation). She killed three trolls, and a large Green Orm. In the expedition to recover the Crown of the Frost Queen as a favor to the Alfar, she killed the Linnorm of Vugarth Swamp and solved the riddle of the Nornsdatter. Then later, with the help of Artemis of Tremere, she rescues Myrmidias of Tremere from the clutches of the Frost Giant’s Daughter.
…..During her time there, in between expeditions and adventures, Carmen managed to find a little time to study and learn a few new spells. Pietro of Flambeau would visit off and on, and though his business was mainly with the senior warden and dealing with the Tremere vexillation's interference, Carmen was the only one of his junior wardens that he took time aside to advise personally, and even put in some time for personal training. His mastery of the Incantation of Lightning and knowledge of Auram magic exceeded that of even her father.
…..After serving as a Warden of the North for several years, Pietro released her from service until such a time when he would call on her again. The Antares disbanded Centurus Ares a year later. Carmen returned to Andorra for awhile to spend time with her father. Jealous of his rival's influence (the two Archmagi were friends but competitive), Antonio decided that Carmen's magic was too specialized. He gave her access to his own personal library and taught her a diversity of different spells. Amongst these, he had her learn the Pilium of Fire, which he then had her master. Then Pietro came to call at Andorra, for the purpose of a secret conference with Antonio. After what seemed a day and night of planning or negotiation (or both), the two emerged to announce their plan. Carmen's new post was Warden of the Pyrenees, junior to her father, and she was to be made a full member of Andorra. Pietro believed that Andorra's quasi-neutral status was advantageous to his plans (whatever they may be), and insured that Provencal would be stymied in pushing forth any resolutions on the matter in the next tribunal. And he did.

Champions of Light

Third Cycle. six years (1220-1225)

…..Carmen spent some time reacquainting herself with Andorra, but soon went to Barcelona to visit her mother. She wants to connect with her maternal family and learn more of her Jewish Heritage. There is a minor adventure concerning someone trying to blame he murder of a prostitute on a rabbi, but it turned out to be the son of a wealthy Italian merchant. Then her mother has a vision, which leads to a more serious adventure in Andalusia; involving a kabalist, a golem, a Sahira named Shaerdra from the covenant of Estancia Escarida, a maelbranche demon named Gregore, an incense merchant named Frederic al-Mustain, and a Jewish Criamon magus named Benedict Benitez.
…..Then comes the covenant's expedition to the Caverns of Entropy, then a Drake Hunt in which they defeat Diablo Rojo and confront a cannibalistic hag and her ogre children. But the greatest adventure in which she got to participate in was one in which she was abducted by an 'afrit enemy of her father. The covenant mounted an expedition to the Arc of Fire to rescue her. In the course of events, Carmen and the other magi transported into parts of the Magic Realm, and discovered the secret Shadow Sanctum that Metron had been hiding in. After defeating Metron, the magi return to the Mortal Realm, and like the others Carmen found herself transformed by the experience and had gained the Self Confident Virtue.
…..But eventually Carmen's wanderlust called to her yet again, and so she set out on an expedition to travel Iberia along with Estaban of Jerbiton and other companions.

Los Vagabundos

Fourth Cycle, four years (1226-1229)

…..Carmen, Estaban, Sally and Eric and a few of the Andorran Guard travel around Iberia. All the (then) current covenants are visited, Barcelona a few times, and all the major cities are toured. Many miscellaneous misadventures and use of practical magics. Carmen learns to be more ladylike (when feminine wiles can get what she wants), and more "wizardly" as opposed to "wariorish". She envies Estaban's Gentle Gift, and realizes that deep down inside she wishes she was a normal Jewish girl. Or Catholic. Or both. No, with parents like hers, life could never be normal. Carmen manages to squeeze some lab time in, as she and Estaban had learned teleportation spells facilitate their travels and she made a few visits home when she could (and was permitted to use the Barcelona Lab in exchange for a favor). She owns a townhouse in Barcelona, and bought a house for her mother too. Golda is on good terms with the Covenant of that city (mainly due to Carmen's influence), but has declined an offer to join the Order (as she doesn't really see herself as much of a hedge wizard, just a minor seeress).

Further Development Revised:

…..From Winter 1230. The covenant was attacked by Valten the previous season, killing most of the grogs and one of the magi, Valentini of Flambeau. Two magi went into Twilight and have not been seen since, Dimir Taar of Verditius and her father Pontifex & Archmagus Antonio of Flambeau. At the time, Carmen was visiting Valencia and had just met & recruited Vibria, and while meeting with Archmagus Pietro Flambeau, they are also attacked. Pietro goes into Twilight but latter recovers. Most of the attackers are killed and the rest driven off. Returning to the covenant, the attack is discovered. After some anguish, Carmen takes the title of Pontifex and reorganizes the covenant with a new Council of Masters. Thus began the Light of Renewal.

Revision Notes
…..I screwed up on the first step with her Lab; Predecessor is a Free Flaw and not Minor, I didn’t follow the proper steps for moving into an existing Lab, and I forgot to roll Warping for her Activities. This is retrofitted by the following measures: I pay the price by deducting 35xp straight from Magic Theory to use in lieu of q.p.. I then have her spend a season moving in and making appropriate rolls, and pay for the Refinement & Virtues.
…..I reassign gained xp to limit her to 5xp per score per adventure
…..Correcting the Lab takes extra time, so her Lab Projects are all bumped. Study remains the same for each season. Lab Seasons are the same, taking care of the Lab first and the projects she accomplished in order. Lab Totals may change, results do not.
…..Warping rolls are retroactively applied as needed

1230

  • Winter 1230: Reorganize Covenant, participate in the Drake Hunt of 1230
    • 10xp Exposure/Adventure: spent as 5xp Leadership 2xp5, and 5xp Bargain 1
  • Spring 1230: Mission Improbable
    • 10xp Adventure: spent as 5xp Leadership 2xp10, 5xp Bargain 1xp5
  • Summer 1230: Study "The Cycles of the Mired Domains" (Herbam Summa L12/Q10)
    • 10xp Study Total: spent as 10xp Herbam 5xp5
  • Autumn 1230: Study "Apparitions & Phantasms" (Imaginem Summa, L14/Q10)
    • l10xp Study Total: spent as 10xp Imaginem 5xp5

1231

Age 44 (27)
+5 age, -2 conditions, -1 Healthy Feature Boon, -5 Longevity, +1d10=2, equals -1
No Apparent Aging

  • Winter 1231: Move into her Fathers old lab and take it over
    • Original Refinement Score 4
    • Taking Over Refinement Roll: Int +4, Magic Theory 6, Stress Roll 1d10=8, total of 18; gain Highly Organized
    • Resulting Refinement Score 3
    • Virtues & Flaws retained include: Defenses, Elevated, Grand Entrance, Superior Construction, Superior Equipment, Superior Tools, Magical Superior Heat & Light, Greater Expansion, Greater Feature: Balcony, and Greater Focus: Balcony.
    • Secret Roll against 3x original Refinement: Per +1, Magic Theory 6, Stress Roll 1d10=3, total of 10; Ease Factor 12; gain the Predecessor Flaw
    • 2xp Exposure: spent as 2xp Magic Theory 6xp2
  • Spring 1231: Study "Liberi de Perditu, exemplar" (Perdo Summa, L20/Q9)
    • 9xp Study Total: spent as 9xp Perdo 6xp2
  • Summer 1231: Study "The Legacy of Delendos" (Creo Tractatus Q11)
    • 11xp Study Total: Spent as 11xp Creo 11
  • Autumn 1231: Lab: Invest Talisman with an effect, "ReCo20 Movement of the Feathery Body"
    • ReCo20 Movement of the Feathery Body: Base 5, +1 Conc, plus five levels Item Maintains Concentration, plus five levels Twenty-Four Uses per Day
    • Lab Total CrCo41 (Int +4, Magic Theory 6, Rego 9, Corpus 7, Aura 5, Lab +3 (Quality +1, Items +1, Rego +1). Similar Spell +2 (ReCo10 Rise of the Feathery Body) +5 Talisman
    • Vis Cost: 2 pawns Corpus; New Attunement: +3 Air
    • Warping Check: Score 1, roll 1d10=3, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp4

1232

Age 45 (28)
+5 age, -2 conditions, -1 Healthy Feature Boon, -5 Longevity, +1d10=1, then 1d10=10, equals 17
Gain one Aging Point in Presence and Apparent Age increases one year.

  • Winter 1232: Lab: Invent the Lightning Rod, a Charged Item with a high-penetration lightning bolt.
    • CrAu74 The Lightning Rod: Base 5, +3 Sight, +4 Unnatural; plus five levels Fast Trigger, plus three levels Restricted Use, plus twenty-six levels for +52 Penetration: The Lightning Rod takes the form of a cane or a walking stick, and is capable of discharging a lightning bolt with a Fast Trigger (+3 Initiative), that inflicts +30 Damage and has a Penetration of 52. Use is Restricted to members and affiliates (grogs) of the Covenant of Andorra. The prototype has but one charge.
    • Lab Total: CrAu74 (Int +4, Magic Theory 6 (Auram), Creo 11, Auram 15+3, Aura 5, Focus +11, Lab +8 (Quality +1 Items +1, Creo +2, Auram +4); +7 Similar Spell (CrAu35 Incantation of Lightning); +3 Form & Effect (Wand +3 project bolt)
    • Warping Check: Score 1, roll 1d10=10, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp6
  • Spring 1232: Study "Apparitions & Phantasms" (Imaginem Summa, L14/Q10)
    • 10xp Study Total: spent as 10xp Imaginem 7xp2
  • Summer 1232: Lab: After discharging the single charge of the prototype lightning rod just for fun, she creates three more that each have 5 charges. She holds on to one and places the other two in the covenant armory.
    • Lab Total: CrAu74 (Int +4, Magic Theory 6 (Auram), Creo 11, Auram 15+3, Aura 5, Focus +11, Lab +8 (Quality +1 Items +1, Creo +2, Auram +4); +7 Similar Spell (CrAu35 Incantation of Lightning); +3 Form & Effect (Wand +3 project bolt); Lab Text 75, 15 charges divided between three items
    • Warping Check: Score 1, roll 1d10=10, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp8
  • Autumn 1232: Lab: Invent "PeIm20 Veil of Invisibility" from Lab Text & invent "PeIm5 Silent Step of the Stealthy Maga" from scratch
    • PeIm5 Silent Step of the Stealthy Maga; Base 3, +2 Sun
    • Lab Total: PeIm33 (Int +4, Magic Theory 6, Perdo 6, Imaginem 7, Aura 5, Lab +5 (Quality +1, Spells +4)
    • Warping Check: Score 1, roll 1d10=10, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp10

1233

Age 46 (28)
+5 age, -2 conditions, -1 Healthy Feature Boon, -5 Longevity, +1d10=1, then 1d10=2, equals 1
No Apparent Aging

  • Winter 1233: Lab: invest Talisman with "PeIm20 Veil of Invisibility"
    • PeIm20: Base 4, +1 Conc, +1 changing image, plus five levels Item Maintains Concentration, plus five levels 24 uses per day
    • Lab Total: PeIm41 (Int +4, Magic Theory 6, Perdo 6, Imaginem 7, Aura 5, +2 Lab (Quality +1, Items +1), +4 Similar Spell (PeIm20 Veil of Invisibility), +2 Form & Effect (Ring +2 Constant Effect), Talisman +5)
    • Vis Cost: 2 pawns Imaginem; New Attunement: +5 Protection from Storms
    • Warping Check: Score 1, roll 1d10=1, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp12
  • Spring 1233: Spend a season with the social teacher and improve Bargain
    • 20xp Study Total (base 15 for Teacher, +5 Apt Student): spent as 20xp Bargain 3
  • Summer 1233: Spend a season with the language/literature teacher and improve Profession: Scribe
    • 20xp Study Total (base 15 for Teacher, +5 Apt Student): spent as 20xp Profession: Scribe 2xp10
  • Autumn 1233: Spend a season copying old spells from Sigmundo's library
    • 180 Levels copied
    • 2xp Exposure: spent as 2xp Profession: Scribe 2xp12

1234

Age 47 (29)
+5 age, -2 conditions, -1 Healthy Feature Boon, -5 Longevity, +1d10=1, then 1d10=9 equals 15
Apparent Age increased one year and 1 aging point in Stamina

  • Winter 1234: Administrative duties
    • Exposure: 2xp Leadership 3xp15
  • Spring 1234: Attends Fausto’s Leadership class
    • 18xp Study Total (Teaching total 13, Apt Student +5); spent as 18xp Leadership 3xp13
  • Summer 1234: Attend Fausto’s Single Weapon class
    • 18xp Study Total (Teaching total 13, Apt Student +5); spent as 18xp Single Weapon 2xp3
  • Autumn 1234: Lab, invest Talisman with "PeIm20 Silent Step of the Stealthy Maga"
    • PeIm20; Base 3, +1 Conc, +1 changing image, plus five levels Item Maintains Concentration, plus ten levels unlimited use
    • Lab Total: PeIm40 (Int +4, Magic Theory 6, Perdo 7, Imaginem 7, Aura 5, Lab +2 (Quality +1, Items +1), +1 Similar Spell (PeIm5 Silent Step of the Stealthy Maga), +1 Similar Effect in item, +2 Form & Effect (Ring +2 Constant Effects), +5 Talisman)
    • Vis Cost: 2 pawns Imaginem; New Attunement: +1 Terram
    • Warping Check: Score 1, roll 1d10=10, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 6xp14

1235

Age 48 (30)
+5 age, -2 conditions, -1 Healthy Feature Boon, -5 Longevity, +1d10=9, equals 5
Apparent Age increased one year

  • Winter 1235: Moe’s funeral, Administrative duties
    • Exposure 2xp Leadership 3xp17
  • Spring 1235: Study "Corpus Hermeticum" (Magic Theory Summa Level 8 Quality 12
    • 12xp Study Total: spent as 12xp Magic Theory 6xp26
  • Summer 1235: Study "Corpus Hermeticum" (Magic Theory Summa Level 8 Quality 12
    • 12xp Study Total: spent as 12xp Magic Theory 7xp3
  • Autumn 1235: Brew a new Longevity Ritual
    • Lab Total: CrCo36 (Int +4, Magic Theory 7, Creo 11, Corpus 7, Aura 5, Lab +3 (+1 Quality, +2 Creo), +4 Extra Vis
    • Vis Cost: 10 pawns for Age, 4 pawns for Bonus, 14 total
    • Longevity Bonus: +9
    • Warping Check: Score 1, roll 1d10=4, No Warping
    • 2xp Exposure: spent as 2xp Magic Theory 7xp3

1236

Age 49 (30)
+5 age, -2 conditions, -1 Healthy Feature Boon, -9 Longevity, +1d10=7, equals -7. No Apparent Aging

  • Winter 1236: “Stranger Danger”
    • 8xp Story: spent as 4xp Bargain 3xp4, 4xp Faerie Lore 1xp4
  • Spring 1236: “Into the Levant”
    • 9xp Story: 3xp Bargain 3xp7, 3xp Intrigue 2xp3, 3xp Order of Hermes Lore 3xp3
  • Summer 1236: “Covenant of Dopplegangers”, rest of the season spent in administrative duties.
    • 5xp Story/Exposure: 3xp Leadership 4, 2xp Intrigue 2xp5
  • Autumn 1236: Autumnal Meeting, wherein much was discussed about defense and protection of the covenant. Back in the Lab; invent spells from Lab Text, InIm25 Summon the Distant Image & InMe5 Prying Eyes
    • Lab Total: InIm33 (Int +4, Magic Theory 7, Intellego 5, Imaginem 7, Aura 5, Lab +5 (+1 Quality, +4 Spells)
    • Warping Check: Score 1, roll 1d10=1, Warping! Simple die roll 1d10=10, Even, Modified Effect roll 1d10=6, Increase R/D/T or Potency.
      • Both spells are modified to include Sound as well as Sight
    • 2xp Exposure: spent as 2xp Magic Theory 7xp5

1237

Age 50 (30)
+5 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -8 Longevity, +1d10=7, equals -1
No Apparent Aging

  • Winter 1237: Lab: Invent “InMe25 Thoughts within Babble” from Lab Text
    • Lab Total: InMe31 (Int +4. Magic Theory 7, Intellego 5, Mentem 5, Aura 5, Lab +5 (Quality +1, Spells +4)
    • Warping Check: Score 1, roll 1d10=1, Warping! Simple die roll 1d10=10, Even, Modified Effect roll 1d10=2, Reduced R/D/T or Potency.
      • Duration reduced to Momentary, rendering the spell useless
    • 2xp Exposure: spent as 2xp Magic Theory 7xp7
  • Spring 1237: Story, “A Surprise Visitor” (TBD); Refine Lab
    • Refinement Score 4
    • Refinement Roll: Int +4, Magic Theory 7, Stress Roll 1d10=4, total of 15; retain Highly Organized
    • Secret Roll against 3x original Refinement: Per +1, Magic Theory 7, Stress Roll 1d10=7, total of 15; Ease Factor 12; remove the Predecessor Flaw
    • 2xp Exposure: spent as 2xp Magic Theory 7xp9
  • Summer 1237: Reorganize Lab, installing new Virtues & Flaws
    • Install Guards x2 (0s), Servant (0s), Living Quarters (+1s), Lesser Feature (+1s), and Diminutive. Remove Predecessor. (-1s)
    • 2xp Exposure: spent as 2xp Magic Theory 7xp11
  • Autumn 1237: Season spent in meetings and negotiations on matters of interest of the covenant.
    • 2xp Exposure: spent as Bargain 3xp9

1238

Age 51 (30):
+6 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -9 Longevity, +1d10=6, equals -2
No Apparent Aging

  • Winter 1238: Spend Christmas at Val-Nord, and study The Kings Mirror, a Tractatus on Intrigue written by Benito Giuseppe Menedez.
    • 8xp Study Total: Spent as 8xp Intrigue 2xp13
  • Spring 1238: Study “The Virtue of Knowledge”, an Intellego Summa (L18/Q13)
    • 13xp Study: spent as 13xp Intellego 7
  • Summer 1238: Read “The Virtue of Knowledge” again
    • 13xp Study: spent as 13xp Intellego 8xp5
  • Autumn 1238: Administrative duties
    • 2xp Exposure: spent as 2xp Intrigue 3.

1239

Age 52 (30):
+6 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -8 Longevity, +1d10=8, equals 1
No Apparent Aging
*Winter 1239: Strange Serindipity, Open Lucien's Gift (2xp Magic Theory 7.11)
*Spring 1239: Teach Magic Theory (2xp Teaching 0.2)
*Summer 1239: Teach Creo (2xp Teaching 0.4)
*Fall 1239: Study Divine Authority, Rego Summa (L17, Q14), 14xp Rego 10.4

1240

Age 53 (30): +6 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -8 Longevity, +1d10=5, equals -2
No Apparent Aging
*Winter: Study On the Origin of Origins, Creo Summa (L15, Q16), 16xp Creo 12.4
*Spring: Teach Perdo (2xp Teaching 1.1)
*Summer: Journey to Wadanzee (6xp/6 Auram vis)
*Autumn: Administrative Duties (2xp Bargain)

1241

Age 54 (30):
+6 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -8 Longevity, + roll
? Apparent Aging
*Winter: Study Divine Authority, Rego Summa (L17, Q14), 14xp Rego11.7
*Spring: "To Kill a Kraken" (TBD)
*Summer: Study Three Storms, Auram Summa (L16, Q12), 18xp Auram 16
*Autumn: Teach Magic Theory (2xp Teaching 1.3)

1242

Age 55 (30):
+6 age, -2 conditions, -1 Healthy Feature Boon, -2 Lab, -8 Longevity, + roll
? Apparent Aging
*Winter: Teach Lucien Auram (2xp Teaching)
*Spring: Teach Rego (2xp Teaching 1.5)
*Summer: Take a Vacation with her mother in some exotic location
The Exarch: takes place between summer & fall
*Autumn:Part Two of an awesome Vacation

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