Sa Dragonera

In 1233/34, Andorra entered into a joint project with the Covenant of Barcelona and formed the Chapter House of Sa Dragonera ("The dragon dwelling place" in catalan), in an island near Mallorca.

They sent a team of journeymen there, who registered and claimed a large vis resource on Sa Dragonera, worth an annual queen of vis.
The deal is that the chapterhouse protects and harvests the vis, keeping a 60% share. After figuring in expenses, this actually works out to a 50/50 split as far as returns and annual profit goes.

The resources available are those as determined and provided by the main covenant of Andorra.
The list of Boons & Hooks here are those that uniquely apply to the Chapter. Further, each member residing here dwells in a separate location, and thus has a set of Personal Boons and Hooks that only apply to them in their Quarter. To that end, it uses a specific set of rules for Sanctum Creation

The magi of Andorra and Barcelona have located a number of weak magic auras scattered throughout the islands. A small few have been investigated by top men, and these small few have turned out to be part of a Regio network. And these regios seem to react to magical activity. Set up a lab in one, and a Vestige of it appears on Sa Dragonera. The vestiges all line around a circle, say a diameter of thirty-three paces. all facing each other. The sky is always red and cloudy and scary with flashes of lightning and occasional sudden bone chilling gale force gusts of wind. Not in the circle though, it has an eerie calm like the eye of a storm.

At the center of the circle is a spring that bubbles up water containing vim vis, that fills a small natural pool (that holds 8 pawns of the water) Once the pool is full, the water overflows and seeps back into the ground, with the overflow being unharvestable. All of the sanctum "vestiges" encircle the pool, making it the focal point of the regio
With thirteen lunar cycles per year, the spring can potentially yield 104 pawns of vim if tapped regularly.

Approaching the regio from the outside, mundane Sa Dragonera is your average mountainous island with rough terrain, not so bad. There is a flat area where people may build a national park center someday in the distant future. This is where the regio is, and seeing into it one sees the circle of vestiges; a ship wrecked upon dry land, a lighthouse, a townhouse, a cottage, and stuff. And lots of sharp jagged rocks with razor like edges, and quicksand, and snakes.

Sa Dragonera in 1234


Boons & Hooks

Unknown: -4

-3 Unknown Hook:
Possible ideas include Monster, Contested Resource, Dwindling Resource, Flawed Resources, Natural Disaster, Regio, etcetera.
-3 Unknown Hook:
The Variable McGuffin
-3 Unknown Hook: Room for stories by other players
+5 Unknown Boons:
Each player gets five points of personal Boons that affect only them. They may take up to five points of personal Hooks for additional Boon points.

Site: -1

+1 Healthy Feature:
The clean island air, ambient temperature, and sheer beauty of these islands promotes vitality and longevity. This grants a +1 bonus to all aging and recovery rolls.
+1 Vivid Environment:
The word "Magnificent" doesn't even begin to describe it.
-3 Scattered Location:
Various important elements of the chapterhouse are scattered throughout the islands. This also means no main site or central large aura to accommodate everyone. Instead, each magus character is allotted 5 points of Boons to design their own personal Quarter.

Fortifications: -1

-1 Outbuildings:

Resources: +3

+3 Hidden Resources
Who knows what we may find or will be uncovered?

Residents: +2

+0 Sailors:
Just about anyone that we recruit from the local area is going to be experienced with sailing and life by the sea.
+1 Chapterhouse:
Viewed in reverse, being a Chapterhouse is a boon to us, since it includes many benefits. Our expenses are paid, what we make above that is ours to keep, our motherhouse (Andorra) and cosponsor (Barcelona) are considered allies, and more.
+1 Criminals:
A lot of the grogs we recruit will wind up being former pirates, some still are, and they will be skilled fighters and seamen. They will require little in terms of wages, save for food, wine, and a bit of booty.
+1 Veteran Fighters:
In addition to sailors and pirates, the chapterhouse is staffed with a contingent of almogavars and a few marines.
-1 Superiors:
Sa Dragonera is a Chapterhouse, dependent on the Covenant of Andorra and partially subsidized by the Covenant of Barcelona. Our superiors cannot tell individuals what to do, only mandate decisions upon the conditions of the chapter (save for bits taken as personal boons/hooks).

External Relations: -2

-1 Outside Influences:
The Covenant of Barcelona has an invested interest in the affairs of Sa Dragonera. This may lead to conflicts of interest down the road, but not yet.
-1 Public Vis Source:
The legal deal between Andorra and Barcelona concerning Sa Dragonera is stamped and filed in triplicate at Harco, Duresca, and Andorra (because that vault is where the Mercere have stored the backup copies of records for decades now).

Surroundings +3

+3 Mystical Allies:
+1 Hidden Ways:
There are different paths and shortcuts and ways to get between points on the islands, some better than others.
-1 Minority:
Player characters will be mostly a minority, and the bulk of the mundane population is Moorish. There has been some displacement and resettlement forced by the powers that be (Count Peter), but it is a sad and slow process.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License