Common Non Fatiguing Spontaneous Spells

Aquam

CREO AQUAM

A Tub of Water

CrAq 4
R: Touch, D: Sun, T: Ind
Fills a tub with water. The water will stay until sundown, sunset, or it is dismissed.
(Base 2, +1 Touch, +1 Diam, Harnessed, Tethered)

MUTO AQUAM

A Sip of Wine

MuAq 4
R: Touch, D: Diam, T: Ind
Transforms a goblet of water or other potable liquid into wine for a couple of minutes.
(Base 2, +1 Touch, +1 Diam)

Auram

CREO AURAM

A Cool Breeze

CrAu 4
R: Voice, D: Diam, T: Ind
Creates a cooling breeze that will last for a couple of minutes.
(Base 1, +2 Voice, +1 Diam)

Corpus

INTELLIGO CORPUS

Physician's Sense

InCo 4
R: Per, D: Mom, T: Ind
Like The Physician’s Eye, this spell
determines the general health of the caster. It is useful in discovering if a common cold or recurring ache is actually something more severe.
(Base 4)

MUTO CORPUS

Bushy Tail of the Branch Dancer

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the long tail of a squirrel, giving him a +3 to all rolls to keep his balance.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Disguise of the Transformed Body

MuCo 5
R: Per, D: Sun, T: Ind
Changes one aspect of the face and body of the caster
(Base 3, + 2 Sun, Harnessed)

Ears of the Hare

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the auditory ability of a hare, granting him +1 on Perception rolls that involve hearing.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Eyes of the Hawk

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the eyes of a hawk, which allows him to clearly see for vast distances.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Slime of the Muck Dweller

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the slippery, slimy skin of an eel, which gives him a +6 bonus to his Defense Total against grappling attacks.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Slipperiness of the Eel

MuCo(An) 5
R: Touch, D: Sun, T: Ind
Makes the target’s body supple and stretchy for Sun duration, providing a +3 bonus to any rolls to wiggle through small cracks.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Stickiness of the Lizard's Toes

MuCo(An) 5
R: Touch, D: Sun, T: Ind
Makes the caster’s hands and feet sticky for Sun duration, providing a +3 bonus to all climbing rolls; but can prove quite annoying otherwise.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Sure-Footedness of the Crag Leaper

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the hooves of a mountain goat, giving him a +3 to all rolls to climb and descend steep cliffs and precipitous crags.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Track by Scent

MuCo(An) 5
R: Touch, D: Sun, T: Ind
For the duration of the spell, the target’s sense of smell is as sensitive as a staghound’s.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

Webbed Feet of the Merman

MuCo(An) 5
R: Touch, D: Sun, T: Ind
The target gains the feet of a frog, giving him a +3 to rolls to swim in still or slowly moving water.
(Base 2, + 1 Touch, + 2 Sun, requisite free, Harnessed, Tethered)

REGO CORPUS

Curse of the Tripping Foot

ReCo 5
R: Voice, D: Conc or Diam, T: Ind
Causes the target's foot to twitch, forcing him to make a Dex + Athletics check at Ease Factor 9(?) to avoid tripping
(Base 2, + 2 Voice, + 1 Conc or Diam)

Curse of the Unruly Tongue

ReCo 5
R: Voice, D: Conc or Diam, T: Ind
Causes the target to stutter and slur words. Communication rolls are at –3. Spoken spells are at –6 to the spellcasting roll, and there is an extra botch die.
(Base 2, + 2 Voice, + 1 Conc or Diam)

In Christ's Footsteps

ReCo 5
R: Per, D: Conc or Diam, T: Ind
Allows the caster to walk on water.
(Base 4, + 1 Conc or Diam)

Herbam

CREO HERBAM

The Apprentice's Delight

CrHe 3
R: Touch, D: Dia, T: Ind
This spell creates a ripe piece of fruit that lasts for two minutes, long enough to be gobbled down. The fruit provides no nourishment; its pleasure is in the sweetness of eating it.
(Base 1, + 1 Touch, + 1 Diameter)

Ignem

CREO IGNEM

A Brief Candle

CrHe 3
R: Per, D: Conc or Diam, T: Ind
This spell creates a light equivalent to candlelight in the caster's hand. Lucas often uses it when he needs to get up in the middle of the night.
(Base 2, + 1 Touch, + 1 Concentration or Diameter, Harnessed)

Heating the Bath Water

CrIg 4
R: Touch, D: Mom, T: Ind
This spell heats the water in a tub until it's a perfect temperature for a hot bath.
(Base 3, + 1 Touch)

A Hot Cup of Tea

CrIg(Aq) 4
R: Touch, D: Mom, T: Ind
This spell heats the liquid in a container until it is piping hot. Lucas often uses it for teas and tisanes.
(Base 3, + 1 Touch)

Imaginem

CREO IMAGINEM

Fine Image in the Palm of My Hand

CrIm 5
R: Touch, D: Conc or Diam, T: Ind
This spell creates a small, moderately complex visual illiusion in the palm of the caster's hand.
(Base 3, + 1 Touch, +1 Conc/Diam, +1 complexity)

Illusion in the Palm of My Hand

CrIm 5
R: Touch, D: Conc or Diam, T: Ind
This spell creates a small visual and auditory illusion in the palm of the caster's hand.
(Base 3, + 1 Touch, +1 Conc/Diam)

Image in the Palm of My Hand

CrIm 4
R: Touch, D: Conc or Diam, T: Ind
This spell creates a small visual illiusion in the palm of the caster's hand.
(Base 3, + 1 Touch, +1 Conc/Diam)

Image of a Single Sense

CrIg 4
R: Voice, D: Conc or Diam, T: Ind
This spell creates the illusion of a single sense within voice range, e.g., an image, a sound, a smell, etc..
(Base 1, +1 Conc or Diam, + 2 Voice)

Nuanced Image of a Single Sense

CrIg 5
R: Voice, D: Conc or Diam, T: Ind
This spell creates a moderately complex illusion of a single sense within voice range, e.g., an image, a sound, a smell, etc..
(Base 1, +1 Conc or Diam, + 2 Voice, +1 complexity)

MUTO IMAGINEM

A False Image

MuIm 4
R: Touch, D: Sun, T: Ind
Changes the appearance of a single object.
(Base 1, + 1 Touch, +2 Sun)

Terram

REGO TERRAM

A Clean Tunic

ReTe 3
R: Touch, D: Mom, T: Ind
Causes all the dirt on the target to immediately fall to the ground beneath it.
(Base 2, + 1 Touch)

Vim

INTELLIGO VIM

Sense the [TYPE] Power

InVi 2
R: Per, D: Mom, T: Ind
Tells the caster whether he is in a TYPE (magical, faerie, divine, or infernal) aura.
(Base 2)

REGO VIM

Circular Ward Against Demons

ReVi 4 or 5
R: Touch, D: Ring, T: Circle
Keeps out creatures with an infernal might equal to or less than the level of the spell.
(Base 4 or 5)

Common Non-Fatiguing Spontaneous Spells

Name CT* Level Range Duration Target Description
HERBAM SPELLS
The Mended Tear +29/5 = +5* ReAn 5 Touch Mom Part Mends a tear in leather or wool with Finesse roll of EF 6
HERBAM SPELLS
The Mended Tear +25/5 = +5* ReHe 5 Touch Mom Part Mends a tear in cotton or linen with Finesse roll of EF 6
MENTEM SPELLS
Recollection of Memories Never Quite Lived +20/5 = +4 MuMe 4 Eye or Touch Sun Ind. Changes memory to a similar memory

* - when cast in Magical Aura at Arans castle.

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