Diego ex Flambeau

Statistics

Size: 0
Age: 39 (35), Height: 175 cm, Weight: 63 kg, Gender: Male
Decrepitude: 0
Warping Score: 1 (6)
Confidence: 1 (3)

Characteristics

Int +2, Per +2, Pre +1, Com 0, Str +2, Sta +2, Dex +2, Qik +2

Personality Traits

  • Brave +2
  • Charmer +2
  • Devout Christian +1
  • Overconfident +3
  • Loyal (Familiar) +3

Virtues

  • Skilled Parens
  • Improved Characteristics (x4)
  • Affinity with Ignem
  • Puissant in Ignem
  • Subtle Magic
  • Cautious with Single Weapon
  • Affinity with Single Weapon
  • Puissant in Perdo

Flaws

  • Overconfident (major)
  • Enemies (major)
  • Dutybound
  • Mentor
  • Deficient Form: Aquam
  • Limited Magic Resistance: Aquam

Abilities

Ability Specialty Score Experience
Area Lore: Iberian Tribunal covenants 2 0 (+15)
Artes Liberales – Latin alphabet rhetoric 1 5
Athletics marching 4 50
Awareness alertness 3 3
Brawl fist 4 50
Carouse drinking songs 2 15
Charm charming the ladies 1 5
Chirurgy binding wounds 1 5
Code of Hermes tribunal procedures 1 5
Concentration spell casting 3 30
Dead Language: Latin hermetic usage 4 45 (+5)
Etiquette magi 2 15
Finesse fast casting 3 30
Folk Ken soldiers 1 10
Guile fast talk 1 5
Intrigue gossip 1 5
Leadership soldiers 3 30
Living Language: Spanish - Castillian conversational 5 0 (+75)
Magic Lore magical creatures 1 5
Magic Theory inventing spells 4 50
Order of Hermes Lore House Flambeau 1 5
Parma Magica Ignem 4 50
Penetration Ignem 4 50
Philosophiae moral philosophy 1 5
Single Weapon sword and shield 5+2 75
Stealth sneaking 2 15
Survival forest 2 15
Swim staying afloat 1 5
Theology: Christian bible knowledge 1 5

Arts

Technique/Form Score Experience
Creo 8 36
Intellego 0 0
Muto 1 1
Perdo 10+3 55
Rego 6 21
Animal 1 1
Aquam 0 0
Auram 0 0
Corpus 8 36
Herbam 0 0
Ignem 12+3 52/78
Imaginem 5 15
Mentem 3 6
Terram 1 1
Vim 8 36

Spells

Name CT1 Level Range Duration Target Description ML Masteries
CORPUS SPELLS
Bind Wound +18 CrCo 10 Touch Sun Ind. Stops a wound from bleeding 0 -
Lifting the Dangling Puppet +16 ReCo 15 Touch Sun Ind. Raises the target up into the air 0 -
Eyes of the Cat +11 MuCo 5 Touch Sun Ind. Grants target ability to see in all but total darkness 0 -
Wizard's Leap +19 ReCo 15 Per. Mom. Ind. Caster instantly moves up to 50 paces 1 Fast
Wizard's Leap +14 ReCo(An,Te) 15 Per. Mom. Ind. Caster instantly moves up to 50 paces (Diego is generally not wearing plant products) 1 Fast
Wizard's Leap +11 ReCo(An,He,Te) 15 Per. Mom. Ind. Caster instantly moves up to 50 paces 1 Fast
IGNEM SPELLS
Arc of Fiery Ribbons +24 CrIg 25 Touch Mom Ind. Creates an arc of fire to do +10 damage in a 60 degree arc 1 Fast
Blade of the Virulent Flame +23 CrIg 15 Touch Diam Ind. Wreaths weapon in flames. Doubles weapon damage/adds +5 (whichever is greater)2 0 -
Cloak of Darkness +31 PeIg 20 Touch Diam Ind Wreathes an enemy's head in darkness, blinding them 1 Fast
Heat of the Searing Forge +23 CrIg 15 Voice Mom Ind Heats up a metal object 0 -
Ignite the Inflammable Item +23 CrIg 15 Voice Mom Ind Sets an inflammable object on fire 1 Quiet
Lamp Without Flame +23 CrIg 15 Touch Conc Ind Creates light on item touched 0 -
Pilum of Fire +26 CrIg 20 Voice Mom Ind Shoots a ray of fire at a target doing +10 damage 3 Fast, Multiple, Penetrating (1)
Quench the Raging Conflagration +30 PeIg 20 Voice Mom Ind Put out a large fire 0 -
Touch of Warmth +23 CrIg 5 Touch Sun Ind. Keeps the target pleasantly warm 0 -
Ward Against Heat and Flames +25 ReIg 15 Touch Sun Ind. Gives +15 Soak versus flames 0 -
IMAGINEM SPELLS
Illusion of Cool Flame +20 PeIm 10 Touch Sun Ind. A source of heat appears to lose its heat (but does not) 0 -
Veil of Invisibility +21 PeIm 20 Touch Sun Ind Target turns invisible (still has shadow) 1 Quiet
Wizard's Sidestep +15 ReIm 10 Personal Sun Ind Magus looks like he's one pace away from where he really is 1 Fast
VIM SPELLS
Unravelling the Fabric of Corpus (20) +24 PeVi 20 Voice Mom Ind Dispels a Corpus spell of up to level 30 + stress die 1 Fast
Unravelling the Fabric of Ignem (20) +24 PeVi 20 Voice Mom Ind Dispels an Ignem spell of up to level 30 + stress die 1 Fast
Unravelling the Fabric of Imaginem (20) +24 PeVi 20 Voice Mom Ind Dispels an Imaginem spell of up to level 30 + stress die 1 Fast
Unravelling the Fabric of Mentem (20) +24 PeVi 20 Voice Mom Ind Dispels a Mentem spell of up to level 30 + stress die 1 Fast
Wind of Mundane Silence (30) +25 PeVi 30 Voice Mom Ind Dispels all spells of level 15 + stress die/2 in an area 2 Magic Resistance, Penetrating (1)

1 - does not include any bonus/penalty due to Aura
2 - Diego generally casts Ward Against Heat and Flames on his sword to keep it from being damaged

Familiar

An eagle named Alonzo
Diego can mentally communicate with Alonzo
Alonzo has Second Sight

Combat

Dodge: Init: +2, Attack —, Defense +6 (+9 with buckler), Damage —
Fist: Init: +2, Attack +7, Defense +7 (+10 with buckler), Damage +2
Excellent Toledo Long Sword: Init: +4, Attack +15, Defense +10 (+13 with buckler), Damage +8
Kick: Init: +1, Attack +6, Defense +7, Damage +5
Soak: +13
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Equipment

Shield, Buckler (Init: 0; Atk: 0; Dfn: 3; Str: -2; Cost: Standard; Exceptional Quality: +2 defense)
Chainmail of Sublime Lightness (Soak: 11) (Soak: 11; Exceptional quality: +2 soak)
Toledo Steel Long Sword (Exceptional Quality: +2 attack)

Encumbrance: 3 (0)

Vis

Perdo: 2
Corpus: 5
Ignem: 11
Vim: 4

Magic Items

Tunic of Impenetrable Silk
MuAn 20
R: Touch, D: Conc, T: Ind
When this tunic is worn and the trigger phrase spoken, it becomes incredibly tough, adding +3 Soak.
(Base 4, +1 Touch, +1 Conc, +5 armor maintains conc., +5 uses/day: 24)

Chainmail of Sublime Lightness
PeTe 40
R: Touch, D: Conc, T: Ind
When this suit of chainmail is worn and the trigger phrase spoken, it becomes nearly weightless, having its Load reduced to 2. The armor becomes weightless, but the bulk remains.
(Base 5, +1 Touch, +1 Conc, +2 affect metal, +5 armor maintains conc., +5 uses/day: 24)

Ring of Bear's Fortitude
MuCo 30
R: Touch, D: Conc, T: Ind
Upon speaking the command word, the wearer's flesh becomes resistant to physical damage. They get +3 to their Soak. Their flesh is tough and insensitive; any rolls that involve a sensitive touch (such as for picking a lock) are at –1.
(Base 15, +1 Conc, +5 Device maintains conc., +5 uses/day: 24)

Ring of the Berserker
ReCo 26
R: Touch, D: Conc, T: Ind
Your body acts as though it were unwounded and unfatigued for as long as you concentrate. Keep track of the actual Fatigue levels that the body loses while “berserk,” because as soon as the spell wears off, you lose those levels. If you run out of Fatigue levels, the spell terminates immediately and you fall unconscious. A character under the influence of this spell does risk worsening wounds, but he may not notice. Consecutive castings delay the end of the spell — that is, put off the time when accumulated wounds take effect — but a body can only take a number of consecutive castings equal to its Size + 2. Further castings have no effect.
(Base 10, +1 Touch, +1 Conc, +5 Device maintains conc., +1 uses/day: 2)

Amulet of Shriek of the Impending Shafts
InHe 26
R: Touch, D: Sun, T: Hearing
When activated this amulet lets the target know where anything wooden will be in the immediate future by a shriek that sounds in the air in advance of the wood’s coming. A piece of wood that is controlled may change course, so the spell is sometimes wrong. The target gets a +9 bonus on Defense scores against wooden weapons (provided that they have the freedom to dodge), and they can automatically dodge wooden missiles fired from more than ten paces away. The shriek is only audible to them, and it cannot be simulated by people making noises.
(Base 2, +2 Sun, +3 Hearing, +6 uses/day: 50)

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