Statistics
Size: 0
Age: 39 (35), Height: 175 cm, Weight: 63 kg, Gender: Male
Decrepitude: 0
Warping Score: 1 (6)
Confidence: 1 (3)
Characteristics
Int +2, Per +2, Pre +1, Com 0, Str +2, Sta +2, Dex +2, Qik +2
Personality Traits
- Brave +2
- Charmer +2
- Devout Christian +1
- Overconfident +3
- Loyal (Familiar) +3
Virtues
- Skilled Parens
- Improved Characteristics (x4)
- Affinity with Ignem
- Puissant in Ignem
- Subtle Magic
- Cautious with Single Weapon
- Affinity with Single Weapon
- Puissant in Perdo
Flaws
- Overconfident (major)
- Enemies (major)
- Dutybound
- Mentor
- Deficient Form: Aquam
- Limited Magic Resistance: Aquam
Abilities
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Arts
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Spells
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1 - does not include any bonus/penalty due to Aura
2 - Diego generally casts Ward Against Heat and Flames on his sword to keep it from being damaged
Familiar
An eagle named Alonzo
Diego can mentally communicate with Alonzo
Alonzo has Second Sight
Combat
Dodge: Init: +2, Attack —, Defense +6 (+9 with buckler), Damage —
Fist: Init: +2, Attack +7, Defense +7 (+10 with buckler), Damage +2
Excellent Toledo Long Sword: Init: +4, Attack +15, Defense +10 (+13 with buckler), Damage +8
Kick: Init: +1, Attack +6, Defense +7, Damage +5
Soak: +13
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Equipment
Shield, Buckler (Init: 0; Atk: 0; Dfn: 3; Str: -2; Cost: Standard; Exceptional Quality: +2 defense)
Chainmail of Sublime Lightness (Soak: 11) (Soak: 11; Exceptional quality: +2 soak)
Toledo Steel Long Sword (Exceptional Quality: +2 attack)
Encumbrance: 3 (0)
Vis
Perdo: 2
Corpus: 5
Ignem: 11
Vim: 4
Magic Items
Tunic of Impenetrable Silk
MuAn 20
R: Touch, D: Conc, T: Ind
When this tunic is worn and the trigger phrase spoken, it becomes incredibly tough, adding +3 Soak.
(Base 4, +1 Touch, +1 Conc, +5 armor maintains conc., +5 uses/day: 24)
Chainmail of Sublime Lightness
PeTe 40
R: Touch, D: Conc, T: Ind
When this suit of chainmail is worn and the trigger phrase spoken, it becomes nearly weightless, having its Load reduced to 2. The armor becomes weightless, but the bulk remains.
(Base 5, +1 Touch, +1 Conc, +2 affect metal, +5 armor maintains conc., +5 uses/day: 24)
Ring of Bear's Fortitude
MuCo 30
R: Touch, D: Conc, T: Ind
Upon speaking the command word, the wearer's flesh becomes resistant to physical damage. They get +3 to their Soak. Their flesh is tough and insensitive; any rolls that involve a sensitive touch (such as for picking a lock) are at –1.
(Base 15, +1 Conc, +5 Device maintains conc., +5 uses/day: 24)
Ring of the Berserker
ReCo 26
R: Touch, D: Conc, T: Ind
Your body acts as though it were unwounded and unfatigued for as long as you concentrate. Keep track of the actual Fatigue levels that the body loses while “berserk,” because as soon as the spell wears off, you lose those levels. If you run out of Fatigue levels, the spell terminates immediately and you fall unconscious. A character under the influence of this spell does risk worsening wounds, but he may not notice. Consecutive castings delay the end of the spell — that is, put off the time when accumulated wounds take effect — but a body can only take a number of consecutive castings equal to its Size + 2. Further castings have no effect.
(Base 10, +1 Touch, +1 Conc, +5 Device maintains conc., +1 uses/day: 2)
Amulet of Shriek of the Impending Shafts
InHe 26
R: Touch, D: Sun, T: Hearing
When activated this amulet lets the target know where anything wooden will be in the immediate future by a shriek that sounds in the air in advance of the wood’s coming. A piece of wood that is controlled may change course, so the spell is sometimes wrong. The target gets a +9 bonus on Defense scores against wooden weapons (provided that they have the freedom to dodge), and they can automatically dodge wooden missiles fired from more than ten paces away. The shriek is only audible to them, and it cannot be simulated by people making noises.
(Base 2, +2 Sun, +3 Hearing, +6 uses/day: 50)