Gellert, Tremere Artificer, +60

Statistics

Characteristics: Int +4, Per 0, Pre 0, Com +1, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 85 (49), Height: 168 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0 (1)
Warping Score: 5 (12¼)
Confidence: 1 (3)
Twilight Scars: Eyes glitter with many colors

Virtues:

Adept Laboratory Student (Lab Text Bonus: +6), Affinity with Magic Theory, Cyclic Magic (Positive): +3 During Spring and Summer, The Gift, Great Intelligence × 1, Hermetic Magus, Inventive Genius (Invent Lab Totals: +3), Minor Magical Focus (Certamen)*, Puissant Leadership, Blatant Gift (Interactions: -6 with normals)

Flaws:

Difficult Spontaneous Magic, Lame (Penalty: -6 on moving quickly and agility, -3 Dodge and -1 combat), Transvestite [Social: -3 when living as own gender]

Combat:

Dodge: Init: -1, Attack —, Defense -1, Damage —
Fist: Init: -1, Attack -1, Defense -1, Damage +0
Kick: Init: -2, Attack -1, Defense -2, Damage +3
Soak: 0 (+9 in armor)
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities

Area Lore: Salacea 1, Area Lore: Hungary 3, Artes Liberales 3 (cermonial magic), Awareness 2 (determining effect), Bargain 3 (Favors), Carouse 2 (drinking songs), Charm 2 (first impressions), Civil and Canon Law 1 (Hungarian Laws), Code of Hermes 2 (apprentices), Concentration 4 (spell concentration), Covenant Lore: Lycaneon 3 (personalities), Disguise 2 (Woman), Etiquette 2 (nobility), Finesse 3 (targeting), Folk Ken 2 (Women), Guile 2 (elaborate lies), House Tremere Lore 3 (politics), Latin 4 (hermetic usage), Leadership 5+2 (magi), Magic Theory 12 (enchanting items), Magyar 5 (Hungarian), Order of Hermes Lore 4 (politics), Parma Magica 4 (Corpus), Penetration 3 (Creo), Philosophiae 3 (ceremonial magic), Teaching 3 (Apprentices)

Arts:

Cr 13, In 13, Mu 11, Pe 11, Re 11, An 9, Aq 9, Au 9, Co 10, He 9, Ig 10, Im 9, Me 10, Te 9, Vi 11

Equipment:

Encumbrance: 2 (2)

Impenetrable Hauberk

A Superior Quality armor, permanently enchanted with a Doublet of Impenetrable Silk
Soak: 9; Protection: 9; Quality Armor: +1
Creator: Gellert Tremeris +20
Vis Capacity: 25
Effect Name: Doublet of Impenetrable Silk
Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant
Arts: MuAn 10; Design: Base 4, +2 Sun; Total Effect Level: 14

Box of Iron Nails

A wooden box, slightly bigger than a closed fist and longer than a hand, finely engraved and decorated, can house as much as 10 long, sharp, iron nails. When someone holds it open in one hand, while making gestures with the other, nails will rise as commanded, flying towards the target designated by the hand motions.
Vis Capacity: 4
Effect Name: Invisible Arbalest of Vilano
Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use
This throws a metal object with enough force to do +10 damage, with a range increment of 20 paces. Sharp, pointy items, like nails or throwing daggers, may do up to +15 damage. Since this is a Vilano spell, this bypasses magical resistance, but requires a Finesse roll to hit.
Arts: ReTe 25; Design: Base 10, +1 Touch, +2 metal; Total Effect Level: 35

Charm of Paralysis

Creator: Gellert Tremeris +20
Vis Capacity: 6
Effect Name: Incantation of Paralysis
Effect Details: R: Voice, D: Conc, T: Group, Frequency: 24/day, Concentration
This holds a group of human targets motionless, paralyzing their bodies. Depending on their position, they may fall to the ground.
Arts: ReCo 30; Design: Base 5, +1 Conc, +2 Group, +2 Voice; Total Effect Level: 40

The Dutiful Reporter

Creator: Gellert Tremeris +20
Vis Capacity: 12
Effect Name: Report for Duty
Effect Details: R: Touch, D: Conc, T: Ind, Requisites: Intellego, Frequency: 24/day, Concentration
Not unlike Image from the Wizard's Torn, this shift the maga's image and voice to AC range, while also allowing her to see and hear what happens there. All the while, she's invisible and silent at her location, nor can she see and hear anything
Arts: ReIm 35; Design: Base 15, +1 Conc, +1 Touch, +1 additional sense, +1 Intellego requisite; Total Effect Level: 45

The Phantom Fortress

A small granite hammer that, when taped upon the ground, creates a huge, circular tower, used by tremere magi as temporary fortresses. Its shape made it easy to cast circular wards on it, thus strengthening the tower against all kind of menaces. While very popular around the corruption of House Tytalus, they fell in disregard during the schism war, save as decoys for Diedne magi. Following breakthroughs in Rego Vim magics in 1124, their usefulness is being reevaluated, and their possible use reintroduced in doctrina.
Vis Capacity: 8
Effect Name: Conjure the Transient Tower
Effect Details: R: Touch, D: Moon, T: Ind, Frequency: 1/day
Not unlike "Conjuring the Mystic Tower", this spell creates a tower big enough to house magi and their servants. Unlike that spell, however, the tower is cruder, more designed for war than anything else, and its design can't be customised.
Arts: CrTe 40; Design: Base 3, +3 Moon, +1 Touch, +1 elaborate design, +4 size; Total Effect Level: 40

Ring of Holding

Creator: Gellert Tremeris +50
Created: Autumn 1268
Vis Capacity: 5; Total Pawns Invested: 3; Total Effect Level: 25
Lesser Device
Effect Name: Unseen Hands
Effect Details: R: Touch, D: Conc, T: Group, Unlimited use, Concentration
Not unlike Unseen Arm, this makes any affected object over around the caster until it's picked up. This allow the caster to carry multiple items without being encumbered or having to take them out of a backpack
Arts: ReTe(Herbam, Animal) 10; Design: Base 2, +1 Conc, +2 Group, +1 Touch

Unfolding Tent

Creator: Gellert Tremeris +20
Vis Capacity: 2
Effect Name: Gigantic Growth
Effect Details: R: Per, D: Sun, T: Ind, Frequency: 6/day
This effect increases a small tent's size by a factor of 100, making it big enough to comfortably house a magus and his retinue. The entire tent must be made of Herbam products, and is enchanted as one item.
Arts: MuHe 20; Design: Base 3, +2 Sun, +1 Unnatural Change, +2 Size; Total Effect Level: 23

Talisman Cane: Third Leg

A crooked cane,
Creator: Gellert Tremeris +40
Vis Capacity: 24; Talisman
Attunement Bonus: Wand: +3 project bolt or other missile; Wand: +4 control things at a distance; Ruby: +6 fire-related effect; Jade: +4 Aquam; Silver: +2 Intellego; Amber: +3 Corpus
Total Pawns Invested: 21; Total Effect Level: 199
Effect Name: Swift wings of Mercury
Effect Details: R: Per, D: Conc, T: Ind, Frequency: 24/day, Concentration
Moves the caster as fast as a horse can run, less so if encumbered.
Arts: ReCo 20; Design: Base 15, +1 Conc
Effect Name: Unbreakable Wood
Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant
Makes the cane as strong as iron.
Arts: MuHe 10; Design: Base 4, +2 Sun
Effect Name: Personal Veil of Invisibility
Effect Details: R: Per, D: Conc, T: Ind, Frequency: 24/day, Concentration
Arts: PeIm 10; Design: Base 4, +1 Conc, +1 changing image
Effect Name: The Leap of Homecoming
Effect Details: R: Per, D: Mom, T: Ind, Frequency: 24/day
Arts: ReCo(Animal, Herbam, Terram) 35; Design: Base 35
Effect Name: The Invisible Eye Revealed
Effect Details: R: Per, D: Conc, T: Touch, Frequency: 24/day, Concentration
Detects any Intellego spell up to level 40 used to spy on the caster
Arts: InVi 35; Design: Base 25, +1 Conc, +1 Touch
Effect Name: Seal the Wounds
Effect Details: R: Per, D: Sun, T: Ind, Frequency: 24/day
As "Bind Woods", with range Personal
Arts: CrCo 5; Design: Base 3, +2 Sun
Effect Name: Heal the Wounded Mage
Effect Level: 20; Effect Details: R: Per, D: Moon, T: Ind, Frequency: 1/day
Gives the mage a +12 bonus to Recovery rolls
Arts: CrCo 20; Design: Base 5, +3 Moon
Effect Name: Shedding old Ties
Effect Level: 20; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use
Reduce the duration of an Arcane Connection by one step on the table on page 84. If this reduces the duration below Hours, the connection expires immediately. Does not work on connections that naturally have Indefinite duration, but can make an Arcane Connection that was fixed in the laboratory expire.
Arts: PeVi 10; Design: Base 5, +1 Touch

Wand of Liquid Fire (Charged Item)

Creator: Gellert Tremeris +50; Created: Autumn 1267
Vis Capacity: 4
Total Effect Level: 60; Charges: 1
Effect Name: Liquid Fire
Effect Details: R: Sight, D: Mom, T: Ind, Penetration: 50
Creates a green geyser of acid that burns for +20 damage if it penetrates Magic Resistance. At the storyguide’s option, the acid may damage the target’s equipment.
Arts: CrAq 35; Design: Base 20, +3 Sight

Wand of Liquid Fire (Charged Item)

Creator: Gellert Tremeris +50; Created: Winter 1267
Vis Capacity: 4
Total Effect Level: 60; Charges: 12
Effect Name: Liquid Fire
Effect Details: R: Sight, D: Mom, T: Ind, Penetration: 50
Creates a green geyser of acid that burns for +20 damage if it penetrates Magic Resistance. At the storyguide’s option, the acid may damage the target’s equipment.
Arts: CrAq 35; Design: Base 20, +3 Sight

Spells Known:

Animal Spells

Doublet of Impenetrable Silk (MuAn 15) +20

Aquam Spells

Conjure the Liquid Fire (CrAq 30) +23, Mastery 1 (multiple casting). A stream of greenish acid streams forth from the caster's hand, burning through everything it touches for +20 damage. At the storyguide’s option, the acid may damage the target’s equipment.

Corpus Spells

Curse of the Unruly Tongue (ReCo 5) +21
The Leap of Homecoming (ReCo(AnHeTe) 35) +21, Mastery 1 (ceremonial casting)
Spasms of the Uncontrolled Hand (ReCo 5) +22, Mastery 1 (fast casting)
Wizard's Leap (ReCo 15) +22, Mastery 1 (fast casting)

Ignem Spells

Avatar of the Sun (Cr(Re)Ig 25) +21. The caster is swathed in flames that don't harm him, but do +10 damage to everything within 2 paces

Imaginem Spells

Wizard's Sidestep (ReIm 10) +20

Mentem Spells

Agnosia (PeMe 10) +21
Creation of an Undeserved Reputation (CrMe 20) +23
Frosty Breath of the Spoken Lie (InMe 20) +23

Terram Spells

Wielding the Invisible Sling (ReTe 10) +21, Mastery 1 (penetration)

Vim Spells

Demon's Eternal Oblivion (PeVi 5) +23, Mastery 1 (penetration)
Distillation of the Purest Stream (ReVi 15) +22
Dreadful Bane of the Fae (PeVi 5) +23, Mastery 1 (penetration)
Eyes for Vis (InVi 15) +24. Vis, unless hidden, appears to glow in the caster's eyes.
Gather the Essence of the Beast (ReVi 15) +22
Maintaining the Demanding Spell (ReVi 30) +22
Opening the Intangible Tunnel (ReVi 20) +23, Mastery 1 (penetration)
Ritual Wizard's Communion (MuVi 20) +22. A Sun duration communion, suitable for rituals, this contributes 10 points towards the required total.
Sap the Griffin's Strength (PeVi 5) +23, Mastery 1 (penetration)
Unravelling the Fabric of Imaginem (PeVi 5) +22. Dispel effects of a specific type with a level less than or equal to the level + 4 magnitudes of the Vim spell + a stress die
Unravelling the Fabric of Terram (PeVi 5) +22

Vis:

Vis: 210 Pawns

Laboratory

Statistics

Build Points: 20
Names Added to Sanctum Marker:
Size: +1 (-2) [50 sq. m.]
Refinement: +2
General Quality: +1
Upkeep: +2
Safety: +1
Warping: +0
Health: +1
Aesthetics: +9

Virtues:

Elevated (Free Structure Virtue): Aesthetics: +1; Auram: +1
Greater Feature (Major Structure Virtue): Aesthetics: +2; Feature: Forge; Enchanting Items: +3
Flawless Tools (Free Supernatural Virtue): Upkeep: +1; Enchanting Items: +2
Highly Organized (Free Outfittings Virtue): General Quality: +1; Increased Refinement: 29
Mountaintop (Free Structure Virtue): Safety: -1; Upkeep: +1; Aesthetics: +2; Auram: +2
Superior Construction (Free Structure Virtue): Safety: +1; Aesthetics: +1
Servant (Free Outfittings Virtue): Aesthetics: +1; Mentem: +1; Intelligence: +0; Safety: +0
Magical Heating (Free Supernatural Virtue): Type: Superior; Safety: +0; Health: +1; Aesthetics: +1; Ignem: +1
Magical Lighting (Free Supernatural Virtue): Type: Superior; Imaginem: +1; Aesthetics: +1; Texts: +1

Specializations

+3 Auram
+5 Enchanting Items
+1 Ignem
+1 Imaginem
+1 Mentem
+1 Texts

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