Guiverna's Asp form

(Main character sheet)


Intelligence: +1
Perception: +1
Presence: -4/+3
Communication: -6
Strength: -6
Stamina: +2
Dexterity: +2
Quickness: +2

Size: -3


Ferocity (self defense)
The Gift
Keen Sense of Smell
Lesser Immunity (Poisons)
Lightning Reflexes
Mythic Blood
Sharp Ears


Blatant Gift
Infamous (is a poisonous snake)
Magic Animal Companion


Ambush Predator
Loathsome Appearance


Attack Inititative Attack Defense Damage
Grapple +2 +4 +41 n/a
Dodge +2 n/a +41 n/a
Bite2 +2 +8 +61 -5

1 +6 to Defense against grapple attacks
2 Possible envenomation.

Soak: +2
Fatigue Levels: OK, -1, -3, -5, Unconscious
Wound Penalties: -1 (1), -3 (2), -5 (3), Incapacitated (4), Dead (5+)


Area Lore: Carcassonne 2
Artes Liberales (rhetoric) 1
Athletics (slithering) 1
Awareness (prey) 2
Brawl (fangs) 2
Egyptian Theology (Set) 1
French (seduction) 5
Hunt (rodents) 4
Latin (seduction) 4
Magic Theory (inventing spells) 4
Medicine (antidotes) 3
Order of Hermes Lore 1
Parma Magica (Corpus) 2
Parseltongue (poisonous snakes) 3
Philosophae (natural philosophy) 1
Stealth (stalking prey) 4
Survival (local environment) 3


Venomous Bite, 0 Points, Init 0. When Guiverna attacks, compare her Attack Advantage to the victim's armor Protection (not his Soak). If Guiverna's advantage is higher, the victim suffers the effects of asp venom as listed in the Poison Table on p. 180 of ArM5, regardless of whether the bite inflicts an actual wound. The storyguide may adjust the required Attack Advantage for special circumstances: for instance, high boots might offer an effective Protection +3 against the adder's special attack even though they don't protect against normal attacks.

Natural Weapons

Fangs (Init 0, Atk +3, Def +1, Dam +1).

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