
Horus is a peregrine falcon with bluish feathers.
Year: Autumn 1243
Statistics
Animal: Peregrine Falcon
TeFo: MuCo
Magic Might: 10 (10 + 4 - 4)
Bond: Gold Cord: 1 (5), Silver Cord: 0 (0), Bronze Cord: 3 (30)
Bond Powers:
- Mental Communication [CrMe15] from Lucas to Horus, unlimited uses
- Mental Communication [CrMe15] from Horus to Lucas, unlimited uses
- Endurance [ReCo 35] for anyone Lucas touches (as Endurance of the Berserkers), Conc duration, bond maintains conc, 24x/day (ReCo 30)
Characteristics: Int +3, Per +3, Pre 0, Com 0, Str -8, Sta +2, Dex +1, Qik +7
Size: -4
Confidence Score: 1 (3)
Animal Qualities: Ambush Predator, Extra Natural Weapons, Fast Flier, Keen Eyesight
Qualities: Gift of Speech, Improved Powers, Improved Soak, Minor Virtue: Magic Blood (Human), Minor Virtue: Puissant in Awareness, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Personal Power (x4)
Inferiorities: Reduced Might x4, Susceptible to Deprivation
Virtues: Improved Characteristics (x4), Keen Vision, Magical Animal, Puissant in Awareness, Voice of the Air, True Friend (Lucas)
Flaws: Busybody, Fragile Constitution, Greedy, Magical Friend, Poor Concentration, Restricted Power, Slow Power
Personality Traits: Fierce +3, Loyal to Lucas +3, Merciful +1
Combat
Talons: Init +7, Attack +8, Defense +16, Damage -3
Beak: Init +7, Atk +8, Defense +9, Damage -5
Soak: +4
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+)
Abilities
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Magic Powers
Eyes of the Falcon (Eagle)
InIm 25
Imaginem, 0 Might points, Init +5
(R: Vision, D: Sun, T: Ind.)
Human Shape
MuCo 20
Corpus, 0 Might points, Init +4
(R: Pers., D: Sun, T: Ind.)
[Picture to right]
Veil of Invisibility
PeIm 20
Imaginem, 0 Might points, Init +5
(R: Pers., D: Sun, T: Ind.)
Limited: Only while in the air
Wizard’s Sidestep
ReIm 10
Imaginem, 0 Might points, Init +5
(R: Pers., D: Sun, T: Ind.)
Instilled Powers
Endurance
ReCo 35
R: Touch, D: Conc, T: Ind
Lucas can touch someone (including himself) and make their body act as though it were unwounded and unfatigued for as long as concentration is maintained. Keep track of the actual Fatigue levels that the target loses while under the influence of this power, because as soon as the spell wears off, they loses those levels. If they runs out of Fatigue levels, the power terminates immediately and they fall unconscious. A character under the influence of this power does risk worsening wounds, but they may not notice. Consecutive uses delay the end of the power — that is, put off the time when accumulated wounds take effect — but a body can only take a number of consecutive uses equal to its Size + 2 (2 in Lucas's case). Further castings have no effect.
(Base 10, +1M Touch, +1M Conc, +5 bond maintains concentration, +10 unlimited uses)
Mental Communication
CrMe 15
R: Touch, D: Conc, T: Ind
Allows Lucas and Horus to mentally speak with each other. There are two versions of this power instilled in the bond - one from Lucas to Horus and another from Horus to Lucas.
(Base 3, +1M Touch, +1M Conc, +10 unlimited uses)