Hugues filius Impara of Flambeau

Wirth's pater, a magus from the line of Apromor.
Specialised in Perdo and Ignem, he tries to bridge the gap between the lineage of Flambeau and the Lineage of Apromor, mastering both types of magics.

Hugues filius Impara in 1225
Hugues filius Impara in 1230

Grimoire

Hugues of Flambeau, 1236, 45 years post-gauntlet
Covenant: Castra Solis

Statistics

Characteristics: Int +2, Per 0, Pre +1, Com +1, Str 0, Sta +2, Dex +1, Qik +1
Size: 0
Age: 76 (54), Height: 168 cm, Weight: 72 kg, Gender: Male
Decrepitude: 0
Warping Score: 4 (6¼)
Confidence: 1 (3)
Personality Traits: Chivalrous +2, Sanguine -1, Scholarly +1, Loyal (Familiar) +3

Virtues:

Affinity with Ignem, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*, Affinity with Perdo, Apt Student (Learning Bonus: +5), Boosted Magic, Cautious Sorcerer (Bonus: Three fewer botch dice casting spells or in lab), Flawless Magic (Spell Mastery Experience: Doubled), The Gift, Hermetic Magus, Improved Characteristics, Inoffensive to Animals, Puissant Ignem*

Flaws:

Close Family Ties, Compassionate, Fettered Magic, Limited Magic Resistance (Aquam), Proud, Twilight Prone

Combat:

Dodge: Init: -1, Attack —, Defense +4, Damage —
Fist: Init: -1, Attack +4, Defense +4, Damage +0
Kick: Init: -2, Attack +4, Defense +3, Damage +3
Dagger: Init: -1, Attack +7, Defense +5, Damage +3
Shard (Sword, Long & Shield, Buckler): Init: +0, Attack +13, Defense +9, Damage +8
Soak: +10
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities:

- Animal Handling 1 (Horses), Area Lore: Provence 2 (personalities), Artes Liberales 2 (cermonial magic), Athletics 1 (acrobatics), Awareness 4 (searching)
- Bargain 3 (Vis), Brawl 3 (Dagger), Charm 1 (first impressions)
- Chirurgy 3 (setting bones), Civil and Canon Law 1 (Laws and Customs of Provence), Code of Hermes 1 (mundane relations), Concentration 4 (spell concentration), Covenant Lore: Castra Solis 3 (personalities)
- Dominion Lore 1 (saints)
- Etiquette 2 (nobility)
- Faerie Lore 1 (Water Faeries), Finesse 4 (casting speed), Folk Ken 2 (magi)
- Guile 1 (lying to authority)
- Hunt 3 (tracking)
- Infernal Lore 2 (demons), Intrigue 2 (alliances)
- Latin 5 (hermetic usage), Leadership 4 (in combat)
- Magic Lore 3 (magical traditions), Magic Theory 5 (Ignem) (1), Medicine 3 (physician)
- Occitan 5 (Provencal), Order of Hermes Lore 3 (history)
- Parma Magica 4 (Aquam) (5), Penetration 5 (Ignem), Philosophiae 2 (ceremonial magic)
- Ride 3 (battle)
- Single Weapon 5 (Sword, Long)
- Teaching 3 (to Apprentices)

Arts:

Cr 10, In 7, Mu 5, Pe 17, Re 10, An 5, Aq 6, Au 5, Co 9, He 5, Ig 22+3, Im 5, Me 6, Te 6, Vi 10

Twilight Scars: Flames dim and extinguish entering a room; Small Inflamable objects (candles…) sometimes take fire

Equipment:

Exceptional Partial Chain Mail (Soak: 10) (Soak: 10; Protection: 8; Quality Armor: +2)
Shield, Buckler (Init: 0; Atk: 0; Dfn: +1; Str: -2; Cost: Standard)
Shard, exceptional quality long sword (+2 Atk and Dmg)

Talisman Bracelet:

Creator: Hugues of Flambeau;
Created: Summer 1212
Vis Capacity: 33; Talisman; Total Pawns Invested: 25; Total Effect Level: 200

  • Effect Name: Ward Against Heat and Flames; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 24/day; Arts: ReIg 25; Design: Base 10, +2 Sun, +1 Touch
  • Effect Name: Aura of Ennobled Presence; Effect Level: 15; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: Unlimited, Concentration; Arts: MuIm 5; Design: Base 3, +1 Conc, +1 Touch
  • Effect Name: Greater Awareness; Effect Level: 20; Effect Details: R: Per, D: Sun, T: Vision, Frequency: 1/day; Use two senses at a distance: Sight and Hearing; Arts: InIm 20; Design: Base 2, +2 Sun, +4 Vision
  • Effect Name: The Undomitable Warrior; Effect Level: 22; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 3/day; Eliminate the penalties of Fatigue and wounds; Arts: ReCo 20; Design: Base 10, +2 Sun; Experimental Results: Side Effect: Grants a bonus to recovery rolls equal to an equivalent spell of similar Magnitude (+15 to recovery rolls)
  • Effect Name: Wizard's Leap; Effect Level: 25; Effect Details: R: Per, D: Mom, T: Ind, Unlimited use; Transport the target instantly up to 50 paces; Arts: ReCo 15; Design: Base 15
  • Effect Name: Flawless Shield against Metal Weapons; Effect Level: 30; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 1/day; Arts: ReTe 30; Design: Base 15, +2 Sun, +1 Don't affect his own possessions. This gives +15 soak against all metal attacks
  • Effect Name: Swift Flight of the Eagle; Effect Level: 28; Effect Details: R: Per, D: Conc, T: Ind, Frequency: 6/day, Concentration; Move a target as fast as a horse can run, in any direction you please; Design: Base 15, +1 Conc
  • Effect Name: Veil of Invisibility; Effect Level: 30; Effect Details: R: Touch, D: Sun, T: Ind, Unlimited use; Arts: PeIm 20; Design: Base 5, +2 Sun, +1 Touch)

Encumbrance: 3 (3)

Spells Known:

Aquam Spells

- Shackles of the Frozen Ice (ReAq 20) +19, Mastery 1 (magic resistance)
- Cloak of the Duck's Feathers (ReAq 5) +19, Mastery 1 (quiet casting)
- Alchemist's Revenge (CrAq 25) +19, Mastery 1 (magic resistance)

Corpus Spells

- Bind Wound (CrCo 10) +22, Mastery 1 (quiet casting)
- Kolitso (ReCo 15) +22, Mastery 1 (boosted casting). As "Trap of Amber" in HP p85, with a custom name and sigil: The caster freezes the target
in place for the duration of the spell. As well as being unable to move, the target can neither speak nor use gestures in spell casting, and
he takes the appropriate penalties if he does try to cast spells regardless. In Hugues's version, circles of ice shards surround the target.
- One of a Crowd (MuCo 15) +17, Mastery 1 (quiet casting). Utterly change the appearance or size of a person: This spell allow its caster to
appear as any approximately human being: This spell works just as "Disguise of the new visage", but affects all the body instead, in the same
fashion, even allowing sex changes.
- Purification of the Festering Wounds (CrCo 20) +22, Mastery 1 (stalwart casting)
- Steal Life's Energies (PeCo 15) +29, Mastery 1 (magic resistance). Cause the loss of a Fatigue level
- Wizard's Leap (ReCo 15) +22, Mastery 1 (fast casting)

Ignem Spells

- Aurora Thunder (PeIg 30) +45, Mastery 1 (penetration). This is just Wizard's Icy Grip under a different name, that hugues finds more fitting. It
chills the target for +20 damage
- Blade of the Virulent Flame (CrIg 15) +38, Mastery 1 (penetration)
- Cloak of Darkness (PeIg 10) +45, Mastery 1 (quiet casting). Greatly reduce the amount of light in an area of size equal to a single fire*100. This
is rougly equivalent to a townplace.
- Conjuration of the Indubitable Cold (PeIg 25) +45, Mastery 1 (penetration)
- Diamond Dust (PeIg 20) +46, Mastery 2 (penetration, multiple casting). Chill a person so strongly that they take +10 damage
- Flash of the Scarlet Flames (CrIg 15) +38, Mastery 1 (penetration)
- Like the Sun breaking the Night (CrIg 20) +38, Mastery 1 (quiet casting). Create light as bright as direct sunlight on a clear day
- Pilum of Fire (CrIg 20) +40, Mastery 3 (multiple casting, penetration, magic resistance)
- Snuff out the Flames (PeIg 10) +45, Mastery 1 (fast casting). Extinguish a fire, cooling the ashes to merely warm. Hugues sometimes uses this as a counterspell to Ignem effects.
- Trust of Childlike Faith (PeMe 10) +26, Mastery 1 (quiet casting)
- Vision of Heat's Light (InIg 20) +35, Mastery 1 (stalwart casting)
- Winter's Icy Touch (PeIg 10) +46, Mastery 2 (penetration, magic resistance)

Mentem Spells

- Aura of Rightful Authority (ReMe 20) +19, Mastery 1 (quiet casting)
- The Call to Slumber (ReMe 10) +19, Mastery 1 (magic resistance)
- Posing the Silent Question (InMe 20) +16, Mastery 1 (quiet casting)
- Sight of the Transparent Motive (InMe 10) +16, Mastery 1 (quiet casting)

Terram Spells

- End of the Mighty Castle (PeTe 25) +26, Mastery 1 (stalwart casting)
- Obliteration of the Metallic Barrier (Pe(Re)Te 20) +19, Mastery 1 (stalwart casting)
- Perfect Ward from Vilano's Fury (ReTe 20) +19, Mastery 1 (fast casting). Gives +15 soak against stone attacks, whether conscious or not of the
attack
- Flawless Ward against Steel (ReTe 25) +19, Mastery 1 (fast casting). Gives +15 soak against all metal attacks, whether conscious or not of the
attack. The caster can concentrate in order to pick up metal items, or else, they are repelled.

Vim Spells

- Demon's Eternal Oblivion (PeVi 10) +31, Mastery 2 (penetration, multiple casting)
- Dreadful Bane of the Fae (PeVi 10) +30, Mastery 1 (penetration)
- The Heathen Witch Reborn (PeVi 15) +30, Mastery 1 (penetration)
- Perceive the Invisible Spirit (InVi 15) +20, Mastery 1 (quiet casting). Count the number of individuals in the spell Target (Vim)
- Sap the Griffin's Strength (PeVi 10) +30, Mastery 1 (penetration)

Familiar

Ember
Type: Dragon of the Hearth
Characteristics: Int 0, Per +3, Pre 0, Com -1, Str -1, Sta +4, Dex +3, Qik +6
Size: -2
Soak: 4
Magic Might: 10
Cord Scores: Gold +3, Silver +2, Bronze 0
Familiar Powers: Magic Theory 6 (enchanting items)

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