Kenza Filia Castet Tremeris 30


Characteristics: Int +3, Per +2, Pre +1, Com 0, Str 0, Sta +2, Dex -3, Qik +2
Size: 0
Age: 57 (35), Height: 175 cm, Weight: 77 kg, Gender: Female
Decrepitude: 0
Warping Score: 4 (6)
Confidence: 1 (3)
Personality Traits: Cheerful +1, Loyal to House Tremere +2, Malicious +1, Organized +2
Reputations: Hoplite 1


Affinity with Creo, Flawless Magic (Spell Mastery Experience: Doubled), The Gift, Hermetic Magus, Improved Characteristics, Minor Magical Focus (Certamen)*, Minor Potent Magic (Conjure Acid), Puissant Parma Magica, Puissant Penetration, Puissant Finesse


Busybody, Deficient Technique (Muto), Incompatible Arts (Perdo Animal, Perdo Ignem), Overconfident, Unimaginative Learner (Studying from Raw Vis: -3)


Dodge: Init: +1, Attack —, Defense +2, Damage —
Fist: Init: +1, Attack -3, Defense +2, Damage +0
Kick: Init: +0, Attack -3, Defense +1, Damage +3
Soak: +13
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)


Arabic 5 (Derija), Area Lore: Transylvania Tribunal 2, Artes Liberales 2 (cermonial magic), Athletics 1 (running), Awareness 2 (determining effect), Carouse 2 (games of chance), Charm 2 (being witty), Code of Hermes 2 (wizards' marches), Concentration 3 (spell concentration), Covenant Lore: Coeris 2 (personalities), Etiquette 2 (Magi), Faerie Lore 2 (Mountain Faeries), Finesse 4+2 (targeting), Folk Ken 1 (magi), Guile 1 (elaborate lies), House Tremere Lore 3 (Doctrina), Infernal Lore 2 (demons), Intrigue 2 (alliances), Latin 4 (hermetic usage), Leadership 3 (magi), Magic Lore 2 (creatures), Magic Theory 6 (learning spells), Magyar 3 (Transylvanian), Order of Hermes Lore 2 (politics), Parma Magica 4+2 (Ignem), Penetration 4+2 (Aquam), Philosophiae 2 (ceremonial magic), Soldier 2 (Sieges), Teaching 1 (Apprentices)


Cr 17, In 5, Mu 0, Pe 7, Re 10, An 5, Aq 10, Au 7, Co 7, He 5, Ig 4, Im 5, Me 5, Te 5, Vi 5

Twilight Scars:

Skin is always smooth


Impenetrable Hauberk

Protection: 11; Quality Armor: +3
Vis Capacity: 25
Effect Name: Doublet of Impenetrable Silk; Effect Level: 14; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant
Arts: MuAn 10; Design: Base 4, +2 Sun; Total Effect Level: 14)

Box of Iron Nails

A wooden box, slightly bigger than a closed fist and longer than a hand, finely engraved and decorated, can house as much as 10 long, sharp, iron nails. When someone holds it open in one hand, while making gestures with the other, nails will rise as commanded, flying towards the target designated by the hand motions.
Vis Capacity: 6
Effect Name: Invisible Arbalest of Vilano; Effect Level: 35; Effect Details: R: Touch, D: Mom, T: Ind, Unlimited use
This throws a metal object with enough force to do +10 damage, with a range increment of 20 paces. Sharp, pointy items, like nails or throwing daggers, may do up to +15 damage. Since this is a Vilano spell, this bypasses magical resistance, but requires a Finesse roll to hit.
Arts: ReTe 25; Design: Base 10, +1 Touch, +2 Metal; Total Effect Level: 35

Charm of Paralysis

A silver bracelet looking like a folded whip with an inserted magnet, this enchantment is designed to disable mundanes opponents: It can paralyse a Group of human targets, provided they aren't protected by Magical Resistance whenever the hand holding it is raised whereas "Aliquis" is said.
Vis Capacity: 6
Effect Name: Incantation of Paralysis; Effect Level: 40; Effect Details: R: Voice, D: Conc, T: Group, Frequency: 24/day, Maintains Concentration.
This holds a group of human targets motionless, paralyzing their bodies. Depending on their position, they may fall to the ground.
Arts: ReCo 30; Design: Base 5, +1 Conc, +2 Group, +2 Voice; Total Effect Level: 40

The Dutiful Reporter

A small pendant, with an opal on one side and an embeded Arcane Connection on the other side.
Vis Capacity: 12
Effect Name: Report for Duty; Effect Level: 45; Effect Details: R: Touch, D: Conc, T: Ind, Requisites: Intellego, Frequency: 24/day, Maintains Concentration
Not unlike "Image from the Wizard Torn", this shift the maga's image and voice to AC range, while also allowing her to see and hear what happens there. All the while, she's invisible and silent at her location, nor can she see and hear anything
Arts: ReIm 35; Design: Base 15, +1 Conc, +1 Touch, +1 additional sense, +1 requisite; Total Effect Level: 45

Wand of Focus (Talisman)

Creator: Kenza Filia Castet Tremeris; Created: Winter 1242
Vis Capacity: 12; Talisman
Attunement Bonus: Jade: +4 Aquam; Wand: +3 project bolt or other missile
Total Pawns Invested: 4; Total Effect Level: 38
Effect Name: Ward against Liquid Fire; Effect Level: 18; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 6/day
Gives +15 soak against acids
Arts: ReAq 15; Design: Base 5, +2 Sun
Effect Name: Purification of the Festering Wounds; Effect Level: 20; Effect Details: R: Touch, D: Moon, T: Ind, Frequency: 1/day
Arts: CrCo 20; Design: Base 4, +3 Moon, +1 Touch

Encumbrance: 1 (1)

Spells Known:

Aquam Spells

- Alchemical Water (CrAq 20) +34, Mastery 2 (penetration, multiple casting). Creates a geyser of acid that does +10 damage
- Creeping Oil (CrAq 15) +31, Mastery 2 (penetration, magic resistance)
- Liquid Fire (CrAq 25) +41, Mastery 2 (penetration, multiple casting). Splashes a target with jet of acid, inflicting +15 damage if it penetrates Magic Resistance. At the storyguide’s option, the acid may damage the target’s equipment.
- Mighty Torrent of Water (CrAq 20) +31, Mastery 2 (penetration, magic resistance)
- Sight of the Naiad (InAq 10) +18, Mastery 1 (quiet casting). You can see as clearly through water as through air

Auram Spells

- Chamber of Spring Breezes (CrAu 5) +27, Mastery 1 (quiet casting)
- Obsfucate the Battlefield (CrAu 10) +27, Mastery 1 (quiet casting). This spell creates a thick fog around the designated point, which obscures vision, blocking sight in a radius of about fifty paces around the point of origin.
- True Sight of the Air (InAu 15) +15, Mastery 1 (quiet casting)

Corpus Spells

- Angel Step (ReCo 15) +20, Mastery 1 (quiet casting). Allows the caster to walk on air as if on solid ground, although she needs to concentrate in order to change directions.
- Bind Wound (CrCo 10) +27, Mastery 1 (boosted casting)
- In Christ's Footsteps (ReCo 5) +20, Mastery 1 (quiet casting)
- Wizard's Leap (ReCo(AnHeTe) 15) +19, Mastery 2 (fast casting, quick casting)

Herbam Spells

- Shaft of Vilano (ReHe 5) +18, Mastery 1 (multiple casting). This spell allows the magus to fling at a target any single piece of wood that is within Voice range and that is smaller than a pace long, wide, and deep. The damage a piece wood does when it strikes a target ranges from +1, for small, blunt piece, right up to +10 for logs a yard across. A sharpened, unfletched arrow shaft does +4 Damage. This spell relies on Vilano principles to hit, and thus can bypass Magical Resistance
- Dance of the Staves (ReHe 5) +18, Mastery 1 (magic resistance)
- Repel the Wooden Shafts (ReHe 10) +18, Mastery 1 (fast casting)

Ignem Spells

- Lamp without Flame (CrIg 10) +24, Mastery 1 (quiet casting)
- Pilum of Fire (CrIg 20) +24, Mastery 1 (magic resistance)

Imaginem Spells

- Wizard's Sidestep (ReIm 10) +18, Mastery 1 (fast casting)

Mentem Spells

- The Call to Slumber (ReMe 10) +18, Mastery 1 (magic resistance)
- Ring of Warding Against Spirits (ReMe 10) +18, Mastery 1 (penetration)

Terram Spells

- Invisible Sling of Vilano (ReTe 10) +18, Mastery 1 (multiple casting)
- Pit of the Gaping Earth (PeTe 15) +15, Mastery 1 (precise casting)
- Seal the Earth (CrTe 15) +25, Mastery 1 (ceremonial casting)

Vim Spells

- Bitter Taste of Betrayal (InVi 15) +13, Mastery 1 (quiet casting)
- Demon's Eternal Oblivion (PeVi 5) +16, Mastery 2 (multiple casting, penetration)
- Dreadful Bane of the Fae (PeVi 5) +16, Mastery 2 (multiple casting, penetration)
- Opening the Intangible Tunnel (ReVi 5) +18, Mastery 1 (magic resistance)
- Sap the Griffin's Strength (PeVi 5) +16, Mastery 2 (multiple casting, penetration)
- Sense the Nature of Vis (InVi 5) +13, Mastery 1 (quiet casting). Detect the presence of vis. As concentrated magic, vis is not hard to spot


9 Pawns

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