Lucas de Mercere In 1241
Lucas.png

Year: Autumn 1241

Size: 0
Age: 42 (35)
Decrepitude: 0
Warping Score: 1 (7)
Confidence: 1(4)

Family: Cecilia (wife, 42), Stephanus (son, 18), Elinor (daughter, 16), Edvard (son, 13 ), Maria (daughter, 10)

Characteristics

Int +3
Per +1
Pre +0
Com +2
Str -2
Sta +2
Dex +0
Quick -2

Virtues

Mutantum Magic, minor (free)
Gentle Gift, major
Quiet Magic, minor x2
Subtle Magic, minor
Cautious Sorcerer, minor
Affinity with Muto, minor
Personal Vis Source – Corpus, minor
Book Learner, minor
True Friend (Horus), minor

Flaws

Driven - to build a new Great Library, major
Favors - House Mercere, major
Busybody, minor
Ability Block - Martial, minor
Disjointed Magic, minor
Close Family Ties, minor

Personality Traits

Curious +2
Friendly +2
Driven -3
In love with Cecilia +3

Reputations

Well-to-do magus1 +3

1 - from laboratory

Abilities

Ability Specialty Score Experience
Area Lore: Burgundy personalities 2 0
Area Lore: Iberian Tribunal covenants 1 5
Area Lore: Provencal Tribunal covenants 1 5
Artes Liberales – Latin and Arabic alphabets rhetoric 2 15
Athletics grace 1 5
Awareness alertness 1 5
Bargain books 2 29
Brawl dodging 1 5
Charm being witty 2 15
Chirurgy binding wounds 1 5
Code of Hermes tribunal procedures 1 5
Concentration spell casting 2 15
Dead Language: Latin hermetic usage 4 45 (+5)
Etiquette magi 2 15
Finesse Corpus 3 35
Folk Ken townsfolk 1 10
Guile fast talk 1 5
Intrigue gossip 1 5
Leadership in the lab 1 5
Living Language: French - Bourguignon (native) large vocabulary 5 0
Living Language: French - other (default) - 4 0 (+50)
Living Language: Occitan - Catalan conversational 5 45 (+30)
Living Language: Occitan - Languedoc (default) - 5 0 (+75)
Living Language: Occitan - other (default) - 4 0 (+50)
Living Language: Spanish - Castillian conversational 3 8 (+30)
Magic Lore magical traditions 1 5
Magic Theory inventing spells 6 110
Medicine physician 1 5
Order of Hermes Lore personalities 1 5
Parma Magica Corpus 3 30
Penetration Corpus 1 5
Philosophiae natural philosophy 1 5
Profession – Librarian caring for books 1 5
Profession – Scribe copying books 2 15
Ride staying on the horse 1 5
Stealth sneaking 1 5
Swim staying afloat 1 5
Teaching apprentices 3 31

Arts

Technique/Form Score Experience
Creo 09 47
Intellego 05 15
Muto 12 54/81
Perdo 07 29
Rego 12 82
Animal 10 56
Aquam 05 20
Auram 05 15
Corpus 12 80
Herbam 05 16
Ignem 05 15
Imaginem 07 28
Mentem 06 23
Terram 05 16
Vim 06 21

Spells

Known Spells

Name CT* Level Range Duration Target Description ML Masteries
ANIMAL SPELLS
Doublet of Impenetrable Silk +24 MuAn 15 Touch Sun Ind. Animal-based cloth gets +3 Soak 0 -
Remake the Tailor's Craft +24 MuAn 15 Touch Sun Group Can transform a set of clothes into different clothes. 0 -
Voice of the Bjornaer Magus +24 MuAn 15 Personal Sun Ind. Can speak when in animal form 0 -
AQUAM SPELLS
Cloak of the Duck's Feathers +15 ReAq 05 Personal Sun Ind Keeps water off the target 0 -
AUREM SPELLS
Chamber of Spring Breezes +16 CrAu 5 Touch Sun Ind. Keeps the air flowing in a room 0 -
CORPUS SPELLS
Bind Wound +23 CrCo 10 Touch Sun Ind. Stops a wound from bleeding 0 -
Chirurgeon's Healing Touch +23 CrCo 20 Touch Sun Ind. Improves a wound one level [Ritual] 0 -
Eyes of the Cat +26 MuCo 5 Touch Sun Ind. Grants target ability to see in all but total darkness 0 -
Incantation of Paralyzation +26 ReCo 20 Voice Conc. Ind. Causes the target to be paralyzed 0 -
Leap of Homecoming +27 ReCo 35 Arc Mom. Ind. Instantly transports caster to location 1 (10) Stalwart
Shape of the Wolf +24 MuCo(An) 25 Touch Sun Ind. Turns target and and any animal products he's carrying into a wolf [Boosted, Harnessed, Tethered] 0 -
Spasms of the Uncoordinated Hand +26 ReCo 10 Sight Conc. Ind. Causes the target's hand to spasm 0 -
Wings of Daedalus +26 ReCo 30 Touch Sun Ind. Allows target to fly [Boosted, Harnessed, Tethered] 0 -
Wizard's Leap +26 ReCo 15 Per. Mom. Ind. Caster instantly moves up to 50 paces 0 -
Wizard's Leap +19 ReCo(An,He,Te) 15 Per. Mom. Ind. Caster instantly moves up to 50 paces 0 -
IGNEM SPELLS
Light Without Flame +16 CrIg 15 Touch Sun Ind. Creates light on item touched [Boosted, Harnessed, Tethered] 0 -
Touch of Warmth +16 CrIg 5 Touch Sun Ind. Keeps the target pleasantly warm 0 -
IMAGINEM SPELLS
Aura of Beguiling Appearance +21 MuIm 10 Touch Sun Ind. +3 on rolls to win trust and make friends 0 -
Aura of Childlike Innocence +21 MuIm 10 Touch Sun Ind. +3 on rolls to deflect suspicion and convince others of his innocence 0 -
Aura of Ennobled Presence +21 MuIm 10 Touch Sun Ind. +3 on rolls to influence, lead, or convince others 0 -
Cloak of Invisibility +16 PeIm 20 Touch Sun Ind. Target turns invisible (still has shadow) [Boosted, Harnessed, Tethered] 0 -
Cloak of Silence +16 PeIm 20 Voice Sun Ind. Target can make no sound [Boosted, Harnessed, Tethered] 0 -
Disguise of the Altered Image +21 MuIm 15 Touch Sun Ind. Changes the target's appearance to anything humanish [Boosted, Harnessed, Tethered] 0 -
Grog's Sidestep +21 ReIm 15 Touch Sun Ind. Target looks like he's one pace away from where he really is [Boosted, Harnessed, Tethered] 0 -
Magus's Sidestep +21 ReIm 10 Personal Sun Ind. Magus looks like he's one pace away from where he really is [Boosted, Harnessed] 0 -
Phantom Image +21 MuIm 20 Touch Sun Ind. Changes the target's appearance to anything of roughly the same size [Boosted, Harnessed, Tethered] 0 -
Taste of Spices & Herbs +21 MuIm 5 Touch Sun Ind. Makes food and drink taste as you like. 0 -
MENTEM SPELLS
Hex of Slumber +20 ReMe 15 Sight Mom. Ind. Puts target to sleep in a few seconds 0 -
Whispering Mind +17 CrMe 15 Sight Conc. Ind. Allows caster to speak into the target's mind [Boosted] 0 -
TERRAM SPELLS
Disarm the Warrior +19 ReTe 10 Voice Mom. Ind. Pulls a single object towards the caster 0 -
Key of Theodorus +19 ReTe 10 Touch Mom. Part Opens any lock 0 -
Unseen Hand +19 ReTe 10 Sight Conc. Ind. Allows user to manipulate things at a distance 0 -
Unseen Porter +19 ReTe 10 Voice Conc. Ind. Allows user to manipulate heavy things at a distance 0 -

Common Non-Fatiguing Spontaneous Spells

Name CT* Level Range Duration Target Description
AQUAM SPELLS
A Sip of Wine +24/5 = +4* MuAq 4 Touch Diam Ind Turns a container of water into wine for two minutes
A Tub of Water +22/5 = +4* CrAq 4 Touch Sun Ind. Fills a tub with water
AURAM SPELLS
A Cool Breeze +22/5 = +4* CrAu 4 Voice Diam Ind Creates a cooling breeze for two minutes
HERBAM SPELLS
The Mended Tear +29/5 = +5* ReAn 5 Touch Mom Part Mends a tear in leather or wool with Finesse roll of EF 6
CORPUS SPELLS
Bushy Tail of the Branch Dancer +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Balance rolls (Harnessed)
Curse of the Unruly Tongue +26/5 = +5 ReCo 5 Voice Conc. Ind. Causes the target to stutter and slur words.
Disguise of a Transformed Body +26/5 = +5 MuCo 5 Per Sun Ind Changes one aspect of the face and body of the caster (Harnessed)
Ears of the Hare +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Hearing Perception rolls (Harnessed)
Eyes of the Hawk +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Sight Perception rolls (Harnessed)
In Christ's Footsteps +26/5 = +5 ReCo 5 Pers Conc./Diam. Ind. Allows caster to walk on water
Physician's Sense +24/5 = +4* InCo 4 Pers Mom Ind. Determines the current health of the caster
Slime of the Muck Dweller +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +6 to Defense rolls versus grappling (Harnessed)
Stickiness of the Lizard's Toes +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Climb rolls (Harnessed)
Sure-Footedness of the Crag Leaper +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Climb rolls going up or down steep cliffs (Harnessed)
Track By Scent +26/5 = +5 MuCo 5 Touch Sun Ind. Grants the target a sense of smell equal to a sag hound (Harnessed)
The Tripping Foot +26/5 = +5 ReCo 5 Voice Conc Ind. Causes the target's foot to twitch, often causing the target to trip
Webbed Feet of the Merman +26/5 = +5 MuCo 5 Touch Sun Ind. Grants +3 to Swim rolls (Harnessed)
HERBAM SPELLS
The Apprentice's Delight +17/5 = +3 CrHe 3 Touch Daim. Ind. Creates a ripe piece of fruit that lasts for two minutes
The Mended Tear +25/5 = +5* ReHe 5 Touch Mom Part Mends a tear in cotton or linen with Finesse roll of EF 6
IGNEM SPELLS
A Brief Candle +21/5 = +4* CrIg 4 Touch Conc. or Diam. Ind. Creates a light in the palm of the caster's hand equal to that of candlelight
A Hot Cup of Tea +21/5 = +4* CrIg(Aq) 4 Touch Mom Ind. Heats the liquid in a container; often used for tea
A Warm Bath +21/5 = +4* CrIg(Aq) 4 Touch Diam Ind. Warms a the liquid in a container and keeps it warm for two minutes; afterwards it cools normally
IMAGINEM SPELLS
A False Image +24/5 = +4* MuIm 4 Touch Sun Ind. Changes the appearance of a single object
Image in the Palm of My Hand +16/5 = +3 CrIm 3 Touch Conc. Ind. Creates a visual image emanating from the palm of the caster's hand
Image in the Palm of My Hand, Improved +21/5 = +4* CrIm 4 Touch Conc. Ind. Creates a visual and audio image emanating from the palm of the caster's hand
Image of a Single Sense +21/5 = +4* CrIm 4 Voice Conc. Ind. Creates an image of a single sense within the voice range of the caster
MENTEM SPELLS
Recollection of Memories Never Quite Lived +20/5 = +4 MuMe 4 Eye or Touch Sun Ind. Changes memory to a similar memory
TERRAM SPELLS
A Clean Tunic +19/5 = +3 ReTe 3 Touch Mom Ind. Causes all dirt on an object to fall to the floor beneath it
VIM SPELLS
Circular Ward Against Demons +20/5 = +4 ReVi 4 Touch Ring Circle Keeps out creatures with an infernal might equal to or less than 4
Circular Ward Against Demons +25/5 = +5* ReVi 4 Touch Ring Circle Keeps out creatures with an infernal might equal to or less than 5
Sense of [TYPE] Power +11/5 = +2 InVi 2 Touch Mom Ind. Tells the caster whether he is in a magical/faerie/divine/infernal aura

* - when cast in Magical Aura at Arans castle.

talisman.png

Talisman

Ring of Mercere

A magnetite ring, coated in brass with a center piece of amber. The amber has two cavities hollowed out in it. One is filled with mercury, the other with cinnamon.

Shapes/Forms: amber, brass, cinnamon, jewelry, magnetite, and mercury

Bonuses

NONE

Instilled Powers

NONE

Magic Items

Ring of the Soaring Falcon

MuCo40
This ring allows the caster, along with what he's wearing, and any small items he's carrying, to assume the form of a falcon, hawk, kite, or other small raptor for as long as he wishes.
(Base 20, +1M Conc., +5 device maintains concentration, +10 unlimited uses/day = 40)

Wand of the Entwining Vines

CrHe25
This wand allows the user to cast the spell Trap of the Entwining Vines at will.
(Level 15 spell, +10 Unlimited uses = 25)

Longevity Ritual:

Level 50

Vis

10 Vim vis (crystals), 39 Co (crystals); 10 Ig (chess rook)

Books

Mutationes in Corpore Humano

By Andronicus of Mercere
Muto Summae, L20/Q11

Catalogus Plantarum Mysticum

By Johann of Mercere
Herbam Summae, L18/Q13

Ad Operationem Corporis

By Petrus of Bonisagus
Corpus Summae, L20/Q10

Investments

  • 1236: £6 in Mercere ventures
  • 1237: £6 in Mercere ventures
  • 1238: £6 in Mercere ventures
  • 1239: £6 in Mercere ventures
  • 1240: £6 in Mercere ventures
  • 1241: £6 in Mercere ventures

Familiar: Horus

horus.jpg

Statistics

Animal: Peregrine Falcon
Magic Might: 10 (10 + 4 - 4)
Bond: Gold Cord: 1 (5), Silver Cord: 0 (0), Bronze Cord: 3 (30)
Bond Powers: Mental Communication [CrMe15] from Lucas to Horus, unlimited uses; Mental Communication [CrMe15] from Horus to Lucas, unlimited uses

Characteristics: Int +3, Per +3, Pre 0, Com 0, Str -8, Sta +2, Dex +1, Qik +7
Size: -4
Confidence Score: 1 (3)

Animal Qualities: Ambush Predator, Extra Natural Weapons, Fast Flier, Keen Eyesight
Qualities: Gift of Speech, Improved Powers, Improved Soak, Minor Virtue: Magic Blood (Human), Minor Virtue: Puissant in Awareness, Minor Virtue: Second Sight, Minor Virtue: Wilderness Sense, Personal Power (x4)
Inferiorities: Reduced Might x4, Susceptible to Deprivation

Virtues: Improved Characteristics (x4), Keen Vision, Magical Animal, Puissant in Awareness, Voice of the Air, True Friend (Lucas)
Flaws: Busybody, Fragile Constitution, Greedy, Magical Friend, Poor Concentration, Restricted Power, Slow Power

Personality Traits: Fierce +3, Loyal to Lucas +3, Merciful +1

Combat

Talons: Init +7, Attack +8, Defense +16, Damage -3
Beak: Init +7, Atk +8, Defense +9, Damage -5
Soak: +4
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+)

Abilities

Name Specialty Score Exp. Notes
Area Lore: Iberian Tribunal geography 2 15
Area Lore: Normandy Tribunal geography 3 30
Area Lore: Provençal Tribunal geography 2 15
Area Lore: Pyrenees geography 1 5
Area Lore: Andorra Geography 1 5
Artes Liberales (Latin alphabet) Ritual magic 1 5
Athletics Swift flying 5 75
Awareness spotting prey 4+2 50
Brawl talons 4 50
Concentration using powers 2 15
Dead Language: Latin hermetic usage 4 0 Familiar bond
Etiquette magi 1 5
Hunt game birds 4 50
Living Language: Occitan Catalan 5 0 Familiar bond
Living Language: French Bourguinon 5 0 Familiar bond
Magic Lore creatures 2 15
Magic Theory assisting in lab 5 76
Order of Hermes Lore House Mercere 2 15
Second Sight Piercing Illusions 5 70
Stealth sneaking up on prey 2 15
Survival mountains 3 30
Teach apprentices 5 85
Wilderness Sense direction 5 70
Horus-human5-2x.png

Magic Powers

Eyes of the Falcon (Eagle) InIm 25
Imaginem, 0 Might points, Init +5
(R: Vision, D: Sun, T: Ind.)

Human Shape MuFo 20
Corpus, 0 Might points, Init +4
(R: Pers., D: Sun, T: Ind.)
[Picture to right]

Veil of Invisibility PeIm 20
Imaginem, 0 Might points, Init +5
(R: Pers., D: Sun, T: Ind.)
Limited: Only while in the air

Wizard’s Sidestep ReIm 10
Imaginem, 0 Might points, Init +5
(R: Pers., D: Sun, T: Ind.)

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