Merfolk Of Heracleion

Ruling Caste

King Triton

Departed king of the sea, reportedly killed by the barbaric Attumah

Princess Soteira

King Triton's eldest daughter, and Roberto's true love.

Following her father's death at the hands of Attumah, and despite the meddling of Leolinus, Soteira became queen of Heracleion

Lord Byrrah

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A human-like cousin of Soteira, he likes living in luxury and enjoys an hedonistic lifestyle, especially after losing a hand to the Leviathan years ago. Despite what one may think given his behaviour, he's a combat genius, made all the more effective by the golden pincer that now appends his arm. He just no longer feels like fighting, especially since, as a member of the aristocracy, he doesn't have to.
He thus seeks to strenghten his, and the aristocracy's, way of life and social position.

Soldiers

Nera and Thula

2 former guards that escaped Leolinus ritual of enslavement, the savage, tatooed Nera and her milder, more pragmatic friend, led the resistance against Attumah, such as it was, finally helping Roberto, Wirth, Lucas and Acutus to enter the city.
For their services and fidelity, they were raised to become members of the Palace Guard. By 1245, Thula had risen through the ranks, enough to represent the city's guards in Herakelion's council.

Nera, tatooed warrior
A fierce warrior, loyal to a fault, but far too angry for her own sake.
Faerie Might: 10 (Corpus)
Characteristics: Int 0, Per 0, Pre +1, Com 0, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Virtues: Increased Faerie Might (Minor), 2 x Greater Faerie Powers, Faerie Sight, Faerie Speech, Humanoid Form, 3x Improved Soak
Flaws: Sovereign Ward (folk charms), Restricted Might (on land), Aloof, Incognizant, Wrathful (Minor)
Personality Traits: Brave +2, Angry +3, Loyal to the royal family +2, Greedy +1

Combat:
Brawl: Init: +3, Attack +7, Defense +4, Damage +5
Trident and Net:* Init:+3, Attack +9, Defense +6, Damage +5
Trident (thrown): Init+1, Attack +6, Defense +3, Damage +5

  • When one of the merfolk uses a net, it reduces its rival’s Attack score by half the net wielder’s Thrown Weapon Pretense. Nets do not work the same way for humans.

Soak: +7
Wound Penalties: –1 (1-5), –3 (6-10), –5 (11-15), Incapacitated (16–20), Dead (21+)

Abilities:
Area Lore: Heracleion 2 (City Outskirts), Awareness 2 (Alertness), Bargain 2 (Favors), Brawl 3 (underwater), Charm 2 (Warriors), Faerie Speech 5, Folk Ken 2 (Warriors), Leadership 2 (Intimidation), Music 2 (singing), Single Weapon 5 (spear), Swim 3 (endurance), Thrown Weapon 3 (spear)

Powers:
Kiss of the Mermaid: 3 points, Init –3, Aquam
Allows the person kissed to breathe under water until he walks upon dry land.
Costs 30 spell levels (Base 4 +1 Touch, +4 Until, +1 Part)
Push of the Gentle Wave: 2 points Init –1, Aquam
Similar to the spell of the same name (ArM5 page 124), but has a longer effect, allowing the faerie to appear to tow small boats or swim assisted by a magical current.
Costs 15 spell levels (Base 4, +1 Touch, +2 Sun)

Clergy

Aubert, grand priest of Poseidon

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While the nominal head of church is the king or queen, as direct descendants of Poseidon, the day to day duties belong to the church and its grand priest, Aubert, who also doubles as the keeper of traditions and ritual.
An aging merman, he is deferent to the nobility, yet quite jealous of his power. Though he would never betray the throne, he always try to act as an advisor to the current ruler, hoping to increase his influence that way. His advice is good nonetheless, although he shies away from violence.

Citizen

Coral

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A plump siren, she is quite concerned with the common citizen's well-being, especially after so many were enslaved by Leolinus and Attumah. She wants the city to limit its relationships with humans, which she perceives as inherently flawed and malicious.

Llyron

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Despite his tentacled, frightening appearance, this middle-aged, "bearded" merman is a merchant, eager to trade Herakelion's goods to humans. He and his caste have lots of faerie trinkets and D: Until powers.

Human allies

Herakleion isn't far from a small fisher island, whose arab inhabitants have long been friend with the merfolk, bloodlines occasionally intertwining.

The current hero of the village is a young man called Riad, sole survivor of the youths send to search for Roberto.

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