Roberto Of Flambeau 1237


Int +2, Per +0, Com +0, Pre +1, Str +2, Sta +1, Dex +1, Quik +1
Size: 0
Age: 43 (41)
Decrepitude: 0
Warping: 0 (2)
Confidence: 2 (5)
Personality Traits: Reckless +3, Brave +3, Self Assured +2, Introspective +2
Reputations: Infamous Master 3 (Hermetic), House Flambeau Acclaim (exceptionally bold) 3 (Hermetic)
Year: 1237


+0 Gifted Hermetic Magus, +F Puissant Ignem, +1 Puissant Creo, +1 Life Boost, +1 Improved Characteristics, +1 Mastered Spells, +1 Self Confident, +1 Skilled Parens, +1 Warrior, +3 Flawless Magic; +1 True Friend1; +3 Gentle Gift2


-1 Infamous Master, -1 Reckless, -1 Mentor, -1 Unimaginative Learner, -3 Overconfident, -3 Weak Magic Resistance (when not in possession of a symbol of his Catholic faith, such as a rosary or a crucifix (he carries one of each)); -3 True Love2
(1Familar, 2Transformation)


Artes Liberales 1 (literacy), Athletics 2 (fitness), Awareness 2 (alert)
Brawl 4 (fistfight)
Catalan 4 (chit-chat), Code of Hermes 1 (procedure), Charm 1 (wit), Concentration 3 (spells), Carouse 23
Faerie Lore 1 (the sea), Finesse 3 (precision), Folk Ken 2 (warriors), French - Langue D'Oc 3 (tough talk)
Guile 1 (smarminess)
Hunt 1 (track)
Intrigue 1 (alliances), Infernal Lore 1 (Flaming Shadows), Iberian Area Lore 2 (Reconquista)
Latin 4 (dramatic speech), Leadership 318 (in combat)
Magic Lore 15 (mythic beasts), Magic Theory 514 (spells)
Normandy Tribunal Lore 1 (covenants)
Order of Hermes Lore 21 (Flambeau)
Parma Magica 47 (Ignem), Penetration 2 (Creo), Philosophiae 1 (ceremonial casting), Profession-Scribe 1 (copy), Profession-Seaman 13 (marine), Profession-Soldier 3 (almogavar)
Ride 1 (in battle)
Single Weapon 65 (long sword), Stealth 1 (ambush), Survival 12 (forage), Spanish 5 (Castilian, banter)
Thrown Weapon 3 (spear), Teaching 12 (martial abilities)


Creo 6+3, Intéllego 3, Muto 3, Perdo 6, Rego 10
Animal 3, Aquam 0, Auram 3, Corpus 5, Herbam 3
Ignem 11+3, Imaginem 0, Mentem 5, Terram 3, Vim 5

Magic Sigil: Style and Grace
Symbolic Sigil: a wide seven pointed star (a 7/2 heptagram)



Spellcasting/Fast Casting: Init +1/+5 (+2/+6 for PoF)
Dodge: Init +1, Def +5
Grapple: Init +1, Atk +5, Def +5, Dmg +2
Fistfight: Init +1, Atk +6, Def +6, Dmg +2
Kinife: Init +1, Atk +6, Def +5, Dmg +4
Dagger: Init +1, Atk +7, Def +5, Dmg +5
Thrown Knife: Init +1, Atk +5, Dmg +4
Thrown Spear: Init +1, Atk +7, Dmg +7
Spear/Large Round Shield: Init +3, Atk +10, Def +8/+11, Dmg +7
Long Sword (Kindness)/Large Round Shield: Init +3, Atk +12 (+15), Def +9/+12, Dmg +8 (+11)
Sword & Shield with all bonuses: Init +3, Atk +15, Def +22, Dmg +20 +9 Defense from Howl of the Steel Weapons, +1 Defense for Aegis of Unbreakable Wood, +9 Damage from Sword of the Avenger


Unarmored: +3 (+1 Stamina, +2 Bronze Cord); +3 for Doublet of Impenetrable Silk
Armored: light leather +4/+7, studded leather cuirass +5/+8, mail haubergon +7/+10, mail hauberk +11/+14

Injury & Fatigue

Fatigue: OK, 0, -1, -3, -5, ko
Wound Penalties: -1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)


Don Diaz (aka "Cidito")
Bond Score: 35 (7 pawns)
Bond Level: 24
Cord Scores: Gold +1, Silver +2, Bronze +2
Lab Assistance: Int +1, Magic Theory 3 (Ignem)
Enchantments: (4 pawns)
CrMe15 Complex Mental Communication (Roberto to Cidito)
CrMe15 Complex Mental Communication (Cidito to Roberto)



MuAn15 Doublet of Impenetrable Silk: Mastery 1 (Stalwart)


MuAq20 Lungs of the Fish: Mastery 1 (Stalwart)
MuAq5 Water to Wine: Mastery 1 (Multicast)


CrCo20 Purification of the Festering Wound: Mastery 1 (Stalwart)
CrCo30r Gentle Caress of Asclepius: Mastered 2 (Stalwart, Efficient)
ReCo15 Wizard's Leap: Mastery 4 (Fast Cast, Stalwart, Precise, Flex-Touch)
ReCo20 Incantation of Paralyzation: Mastered 2 (Imperturbable, Fast Cast)
ReCo35 Seven League Stride: Mastered 1 (Stalwart)
ReCo35 Leap of Homecoming: Mastery 1 (Stalwart)


InHe15 Shriek of the Wooden Shafts: Mastery 1 (Stalwart)
MuHe15 Aegis of Unbreakable Wood: Mastery 1 (Stalwart)


CrIg5 Palm of Flame: Mastery 1 (Imperturbable)
CrIg10 Heat of the Searing Forge: Mastery 1 (Penetration)
CrIg10 Lamp without Flame: Mastery 1 (Imperturbable)
CrIg15 Flash of the Scarlet Flames: Mastery 1 (Precise)
CrIg20 Flash of Dazzling Light: Mastery 1 (Fast Cast)
CrIg15 Test of the Flames: Mastery 1 (Resistance)
CrIg20 Pilium of Fire: Mastery 4 (Penetration, Fast Cast, Multicast, Quik)
CrIg35 Ball of Abysmal Flame: Mastery 1 (Penetration)
CrIg15 Heat the Frigid Hall: Mastery 1 (?)
Cr(Re)Ig20 Sword of the Avenger: Mastery 5 (Imperturbable, Fast Cast, Penetration, Subtle, Forceful)
PeIg5 Chill of Winter: Mastery 1 (Multicast)
PeIg20 Wizard's Touch of Cold: Mastery 1 (Penetration)
ReIg25 Ward against Heat & Flames: Mastery 1 (Stalwart)


PeIm20 Veil of Invisibility: Mastery 1 (Flex-Concentration)


ReMe15 Demand of the Wizard’s Inquisition: Mastery 1 (Imperturbable)
ReMe5 Sandman’s Touch: Mastery 1 (Quiet Casting)


InTe15 Howl of the Steel Weapons: Mastery 1 (Stalwart)


PeVi5 Demon's Eternal Oblivion: Mastery 2 (Multicast, Penetration)
PeVi15 Lancea Magica: Mastery 3 (Penetration, Unraveling, Fast Cast)
PeVi15 Thwarting the Thaumaturgical Threat: Mastery 3 (Fast Cast, Stalwart, Unraveling)
ReVi20r Aegis of the Hearth: Mastery 1 (Secure)
ReVi20 Maintain the Demanding Spell: Mastery 1 (Lab Mastery)

Noteworthy Items

Carpet of Orestes

Lesser Enchanted Device
Obtained as a gift from the covenant of Pyramids I during the Alabaster Lioness Expedition, the carpet was enchanted by Orestes of Bonisagus and given to Roberto to solve a logistical problem he has with is entourage. Johan cannot ride upon a ship with women, and one of his key members, Wen, is a woman and the (effectively wife) of another key henchman Allen (his big bruiser). So Wen often rides the carpet and scouts ahead of Johans ship, with Cidito tagging along to maintain communication.
ReAn30 Flying Carpet of Orestes
R: Item, D: Item Maintains Concentration, T: Ind, Unlimited Use
(Bae 1, +2M Unnatural Motion, +1M Speed, +1M carry a Person, +1M extra weight, +1M Concentration; +5L Item Maintains Concentration, +10L Unlimited Use)


Exceptional Weapon
Statistics: Init +2, Atk +7, Def +1, Dmg +9
Roberto has gone through several swords in his career. Clemente, his old longsword named after his father, was given as a gift to his sodale Wirth. Carlita was a sword he used for a short time during the Shadow Wars, which was disintegrated by Rassus. Santiago, named for his mentor from whom it was received as a gift, was destroyed. Kindness was crafted by Pedro, using Vandium steel and the Toledo style, to prove the point that he could craft a blade as fine as Santiago. He did better. When Pedro was slain in battle, he gave the sword to Roberto and whispered his dying breath "…kill them with kindness…". Roberto accepted the sword and was going to name it Vengador, but then noticed Pedro had already inscribed the name "Kindness" upon it. However, in truth it was Roberto that named the sword and had the name inscribed, but this is the story he insists upon.

Standard Outfits & Accoutrements

These are presumed to have on-hand at any given time (or during the situation indicated)

  • Casual (when lounging around): decent clothing, maybe a black heavy wool cloak or a tattered red cape, maybe some sandals or slippers, wooden crucifix, dagger, knife, rosary, gold ring with small ruby (his Fons et Origio), satchel (Protection 0, Load 0, Encumbrance 0)
  • Semi-Casual (additional items to Casual): leather clothing, leather boots and maybe gloves, longsword (Kindness), satchel, another rosary, tattered red cape (Protection 1, Load 2, Encumbrance 0)
  • Action Ready: (additional items to Semi-Casual): curiass of studded leather, leather boots & gloves, iron cap, longsword (Kindness), large round shield emblazoned with his sigil, satchel, another rosary, tattered red cape (the same one he has had for years and really needs to be replaced) (Protection 2, Load 5, Encumbrance 0)
  • Action Ready II: (additional items to Semi-Casual): mail haubergon, leather boots & gloves, iron cap, longsword (Kindness), large round shield emblazoned with his sigil, satchel, another rosary, tattered red cape (the same one he has had for years and really needs to be replaced) (Protection 4, Load 5, Encumbrance 0)
  • Heavy Combat: (additional items to Semi-Casual): chain mail hauberk, gambeson, plate & mail jambes, iron cap, boots & gloves, longsword and large roundshield, satchel, another rosary, another crucifix, spear, another sword or another spear (Protection 8, Load 9.5, Encumbrance 1)
  • Magus Formal: (starting from scratch): nice clothes, boots, silver crucifix, dagger, rosary, gold ring with ruby, longsword (Kindness), satchel, ceremonial robes of red velvet with various symbols embroidered in gold thread (his heptagram sigil, the Flambeau hourglass, a forked dragon, cross of Saint James, the symbol for Neptune (♆), an Ignem firebird, and the three-serpent-head-circle symbol of the Order of Hermes)
  • Items in Satchel: key to his trunk, jewelled haircomb clamshell from Princess Soteria, silver crucifix from Campostella, small hunk of iron from Wirth's sanctum, small chunk of rope from Johan's ship, small knife, tiny figurine of the Virgin Mary
  • Backpack (Optional): bedroll, canteen, hatchet, another knife, useful stuff (no, Roberto is not Batman; he is better than Batman)

Other Possessions: a standing crucifix, a cot with pillow and blanket, lantern, candelabra, hauberk of leather scale, three more spears, two more longswords, an axe, camping equipment, miscellaneous adventuring gear, 50' rope (tangled), half cask of Jerez Dulce, one untapped cask of the same, three-quarters bottle of Amontillado, one-quarter bottle of Palo Cotado, four locks of hair (from Carlos, Wen, Allen, and Albert), Johan's tooth, something else and another thing, another wooden crucifix from Santiago
Items in Trunk: (brand new; large iron-bound heavy oak chest with a heavy padlock, emblazoned with his sigil) non-fragile lab equipment, bible, icon of the Virgin Mary, statuette of Saint James, another dagger, four more sets of clothes (another decent, one very fine, one casual, one rugged), a shortsword, old pair of boots, small round shield with the symbol of Novus Mane, small round shield with symbol of Mons Electi, unopened bottle of Chiraz Oloroso, a silver bracelet, a small acorn, tin drinking cup from Betty's tavern-house, smooth white stone from the ruins of Bibracte, a gold ankh from Pyramids I, a string from Carlo's guitar, old Roman coin from the temple of Nehalina, old Egyptian coin from the sunken city of Heracleion, one more item, then another, seashell from Ibiza

Henchmen (Specialists)

Allen (Str +3, Single Weapon 6)
Albert (Dex +3, Profession-Soldier 6)



Aging Roll: 1d10=6, +5 (age 45), -3 Healthy Location, -2 Living Conditions, -2 Bronze Cord, = 4, Apparent Age increases one year (42)
Side Story: “Moonlight in Giza”, short side story (5xp), time left for lab
Lab: Invent Spells from Lab Text “MuAq20 Lungs of the Fish” Mastery 1 (Stalwart), & “MuAq5 Water to Wine” Mastery 1 (Multicast)
Lab Total MuAq27 (Int +2, Magic Theory 5 (Spells), Muto 3, Aquam 0, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +9 (Quality +1, Spells +7, Texts +1));
Lab Warping Check versus score of 1 is 1d10=3, no Warping
5xp Story/Exposure: Roberto 2xp Magic Theory 5xp6, 3xp Profession Seaman; 1xp3; Cidito 2xp Magic Theory 3xp13, 3xp Profession Seaman; 1xp3

Lab: Invent Spell from Lab Text “ReCo35 Leap of Homecoming” Mastery 1 (Stalwart)
Lab Total ReCo47 (Int +2, Magic Theory 5 (Spells), Rego 10, Corpus 5, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +11 (Quality +1, Spells +7, Texts +1, Rego +2), Similar Spell +6 (Magnitude 6));
Lab Warping Check versus score of 1 is 1d10=7, No Warping
2xp Exposure: Roberto 2xp Magic Theory 5xp8, Cidito 2xp Magic Theory 3xp15
At end of season The Visitor arrives and he begins his quest to rescue his beloved princess.

Epic Adventure! Quest to rescue his beloved and avenge King Triton (TBD)

Lab: Invent Spell from Scratch; “ReMe15 Demand of the Wizard’s Inquisition” Mastery 1 (Imperturbable) and ”ReMe5 Sandman’s Touch”, Mastery 1 (Quiet)
Lab Total ReMe40 (Int +2, Magic Theory 5 (Spells), Rego 10, Mentem 5, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +10 (Quality +1, Spells +7, Rego +2));
Lab Warping Check versus score of 1 is 1d10=3, No Warping
2xp Exposure: Roberto 2xp Magic Theory 5xp10Cidito 2xp Magic Theory 3[supxp17


Aging Roll: 1d10=9, +5 (age 46), -3 Healthy Location, -2 Living Conditions, -2 Bronze Cord, = 7, Apparent Age increases one year (43)

Epic Adventure: “Road to the City of Brass”
15xp Epic Adventure: Roberto 5xp Magic Lore 1xp5, 4xp Parma Magica 4xp4, 3xp Leadership 3xp16, 2xp Survival 1xp2, 1xp Order of Hermes Lore 2xp1;
Cidito 3xp Magic Lore 1xp3, 3xp Carouse 1xp9, 3xp Profession Soldier 1xp3, 3xp Order of Hermes Lore 13), 3xp Survival 1[xp3

“Escape from the City of Brass”, part II of an Epic Adventure (TBD) Summer
Lab: Invent Spells from Lab Text “ReVi20r Aegis of the Hearth”, Mastery 1 (Secure) & “ReVi20 Maintain the Demanding Spell”, Mastery 1 (Lab)
Lab Total ReVi41 (Int +2, Magic Theory 5 (Spells), Rego 10, Vim 5, Aura 3, Familiar +4 (Cidito, Int +1, Magic Theory 3), Lab +11 (Quality +1, Spells +7, Texts +1, Rego +2))
Lab Warping Check versus score of 1 is [ur=]1d10=3[/url], No Warping;
Story/Exposure: Roberto 2xp Magic Theory 5xp12 & 3xp Parma Magica 4xp7, Cidito 1xp Magic Theory 3xp18 & 4xp Carouse 2xp3

At the Autumnal Quarter Meeting, where the covenant agrees to accept Guiverna, Roberto brings up security at Sa Dragonera and proposes a plan. It is approved, and then Arachne offers the office of Deputy Marshal. He accepts (with reservation), and implements his plan. Details are given elsewhere.
Roberto 2xp Exposure Leadership 3xp18; Cidito 2xp Exposure Profession Soldier 1xp5


Aging Roll: 1d10=3, +5 (age 47), -3 Healthy Location, -2 Living Conditions, -2 Bronze Cord, = 1, No Apparent Aging (43)
Lab: Invent Spells from Lab Text; “CrIg35 Ball of Abysmal Flame” Mastery 1 (Penetration), & “CrIg15 Heat the Frigid Hall” Mastery 1 (?)
Lab Total CrIg (Int +2, Magic Theory 5 (Spells), Creo 6+3, Ignem 11+3, Aura 3+3; Familiar +5 (Cidito, Int +1, Magic Theory 3 (Ignem)); Lab +11 (Quality +1, Spells +7, Texts +1, Creo +1, Ignem +1));
Warping Check (Lab Warping Score of 1) 1d10=9, No Warping;
Exposure: Roberto 2xp Magic Theory 5xp14; Cidito 2xp Magic Theory 4

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