Roberto's character sheet

Roberto of Flambeau 1220
Roberto of Flambeau 1226
Roberto of Flambeau 1234
Roberto of Flambeau 1237
Roberto of Flambeau 1242

Roberto's Familiar
Roberto's Quarters
Roberto's Laboratory
Roberto's Grimoire

Roberto Rodriguez of Flambeau, Knight of Seneca


Born in 1190; orphaned in 1200 at age 10; apprenticed in 1205 at age 15; battlefield gauntlet in 1212 at age 22, follows mentor during the Shadow Wars for the next few years (completing his training)
Santiago kills Rasus in 1219, sent to help revitalize Novus Mane in 1220 at age 30; many adventures (Ugly Pete & the Sea Hag, pirates, Temple of Nehalenia, Sangria in Toledo and Leolinus, pirates, struggle for independence, Bone Merchant and flying a ship, Golden Scythe and blackout)
Transfers to Mons Electi in Winter 1227, many important events (Normandy Regional Tribunal & Tournament of Summer 1227(Dimicatio quarter-finals), bonds with Familiar in 1228; Crumblehatch and other intrigues; Alabaster Lioness & Heracleion 1229; returns to Mons Electi two years later but repeatedly drawn to the sea to visit his True Love (Princess Soteira of Heracleion, a meremaid princess in an underwater city); decides to strike off on his own with his entourage in 1233 and heads for the Baelric Islands


Int +2, Per +0, Com +0, Pre +1, Str +2, Sta +1, Dex +1, Quik +1
Size: 0
Age: 54 (44)
Decrepitude: 0
Warping: 0 (2)
Confidence: 2 (5)
Personality Traits: Reckless +3, Brave +3, Loyal to Cidito +3, Loyal in General +2, Self Assured +2, Introspective +2, Conscientious +1, Pragmatic +1
Reputations: Infamous Master 3 (Hermetic), House Flambeau Acclaim (exceptionally bold) 3 (Hermetic), Powerful Magus from the Sea 1 (North Africa), Protector of the Throne 2 (Heracleion)
Year: 1244


+0 Gifted Hermetic Magus, +F Puissant Ignem, +1 Puissant Creo, +1 Life Boost, +1 Improved Characteristics, +1 Mastered Spells, +1 Self Confident, +1 Skilled Parens, +1 Warrior, +3 Flawless Magic; +1 True Friend1; +3 Gentle Gift2


-1 Infamous Master, -1 Reckless, -1 Mentor, -1 Unimaginative Learner, -3 Overconfident, -3 Weak Magic Resistance (when not in possession of a symbol of his Catholic faith, such as a rosary or a crucifix (he carries one of each)); -3 True Love2
(1Familar, 2Transformation)


Artes Liberales 11 (literacy), Athletics 2 (fitness), Awareness 2 (alert), Andorra Covenant Lore 1 (Sa Dragonera Chapter)
Brawl 4 (fistfight)
Catalan 4 (chit-chat), Code of Hermes 1 (procedure), Charm 1 (wit), Concentration 3 (spells), Carouse 23
Faerie Lore 1 (the sea), Finesse 3 (speed), Folk Ken 2 (warriors), French - Langue D'Oc 3 (tough talk)
Guile 1 (smarminess)
Hunt 1 (track), Herakleion Lore 1
Intrigue 1 (alliances), Infernal Lore 1 (Flaming Shadows), Iberian Area Lore 2 (Reconquista)
Latin 4 (dramatic speech), Leadership 4 (in combat)
Magic Lore 15 (mythic beasts), Magic Theory 66 (spells)
Normandy Tribunal Lore 1 (covenants)
Order of Hermes Lore 21 (Flambeau)
Parma Magica 5 (Ignem), Penetration 2 (Creo), Philosophiae 1 (ceremonial casting), Profession-Scribe 1 (copy), Profession-Seaman 13 (marine), Profession-Soldier 3 (almogavar)
Ride 1 (in battle)
Single Weapon 629 (long sword), Stealth 1 (ambush), Survival 12 (forage), Spanish 5 (Castilian, banter)
Thrown Weapon 3 (spear), Teaching 14 (martial abilities)

Magic Sigil: Style and Grace
Symbolic Sigil: a wide seven pointed star (a 7/2 heptagram)



Spellcasting/Fast Casting: Init +1/+5 (+2/+6 for PoF)
Dodge: Init +1, Def +5
Grapple: Init +1, Atk +5, Def +5, Dmg +2
Fistfight: Init +1, Atk +6, Def +6, Dmg +2
Kinife: Init +1, Atk +6, Def +5, Dmg +4
Dagger: Init +1, Atk +7, Def +5, Dmg +5
Thrown Knife: Init +1, Atk +5, Dmg +4
Thrown Spear: Init +1, Atk +7, Dmg +7
Spear/Large Round Shield: Init +2, Atk +9, Def +7 (+10), Dmg +7
Long Sword/Large Round Shield: Init +3, Atk +11, Def +8 (+11), Dmg +8
Sword & Shield with all bonuses: Init +3, Atk +15, Def +22, Dmg +11/+20 +9 Defense from Howl of the Steel Weapons, +1 Defense for Aegis of Unbreakable Wood, +9 Damage from Sword of the Avenger


Unarmored: +3 (+1 Stamina, +2 Bronze Cord); +3 for Doublet of Impenetrable Silk
Armored: light leather +4/+7, studded leather cuirass +5/+8, mail haubergon +7/+10, mail hauberk +11/+14

Injury & Fatigue

Fatigue: OK, 0, -1, -3, -5, ko
Wound Penalties: -1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)


Don Diaz (aka "Cidito")
Bond Score: 55 (11 pawns)
Bond Level: 24
Cord Scores: Gold +1, Silver +2, Bronze +3
Lab Assistance: Int +1, Magic Theory 3 (Ignem)
Enchantments: (4 pawns)

  • CrMe15 Complex Mental Communication (Roberto to Cidito)
  • CrMe15 Complex Mental Communication (Cidito to Roberto)
  • MuIm21 Disguise of the Transformed Image (Base 4, +1 Touch, +1 Concentration, five levels Bond Maintains, six levels for fifty uses per day), Effect Expiry of 70 years; Roberto can disguise Cidito as any other cat, but generally it is used to disguise the cat’s battle scars and disfigurements, indulging Cidito in his preferred self image. Imagine Kosp as an orange tabby (including coat and an eye patch). Major Side Effect: (The image is obviously magical as it looks cartoonish)
  • ReCo26 Endurance of the Almogavars (Base 10, +1 Touch, +1 Conc; five levels Bond Maintains, one level for two uses per day, Effect Expiry 70 years).


Creo 6+3, Intellego 51, Muto 51, Perdo 6, Rego 10
Animal 52, Aquam 5, Auram 53, Corpus 5, Herbam 42
Ignem 11+3, Imaginem 54, Mentem 5, Terram 5, Vim 5



MuAn15 Doublet of Impenetrable Silk: CT +8, Mastery 1 (Stalwart)


MuAq5 Water to Wine: CT +5, Mastered 1 (Multicast)
MuAq20 Lungs of the Fish: CT +5, Mastered 1 (Stalwart)


CrCo20 Purification of the Festering Wound: CT +16, Mastery 1 (Stalwart)
CrCo30r Gentle Caress of Asclepius: CT +16, Mastered 2 (Stalwart, Efficient)
ReCo15 Wizard's Leap: CT +20, Mastery 46 (Fast Cast, Stalwart, Precise, Flex-Touch)
ReCo20 Incantation of Paralyzation: CT +18, Mastered 26 (Imperturbable, Fast Cast)
ReCo30 Seven League Stride: CT +17, Mastered 1 (Stalwart)
ReCo35 Leap of Homecoming: CT +17, Mastered 1 (Stalwart)


InHe15 Shriek of the Wooden Shafts: CT +8, Mastery 2 (Stalwart, Boost)
MuHe15 Aegis of Unbreakable Wood: CT +8, Mastery 1 (Stalwart)


CrIg5 Palm of Flame: CT +25, Mastery 1 (Imperturbable)
CrIg10 Heat of the Searing Forge: CT +25, Mastery 1 (Penetration)
CrIg10 Lamp without Flame: CT +25, Mastery 1 (Imperturbable)
CrIg15 Flash of the Scarlet Flames: CT +25, Mastery 1 (Precise)
CrIg15 Heat the Frigid Hall: Mastery 1 (Lab)
CrIg15 Test of the Flames: CT +25, Mastery 1 (Resistance)
CrIg20 Flash of Dazzling Light: CT +25, Mastery 1 (Fast Cast)
CrIg20 Pilium of Fire: CT +28, Mastery 410 (Penetration, Fast Cast, Multicast, Quik)
Cr(Re)Ig20 Sword of the Avenger: CT +29, Mastery 5 (Imperturbable, Fast Cast, Penetration, Subtle, Forceful)
PeIg5 Chill of Winter: CT +22, Mastery 1 (Multicast)
PeIg20 Wizard's Touch of Cold: CT +22, Mastery 1 (Penetration)
ReIg25 Ward against Heat & Flames: Mastery 1 (Stalwart)
CrIg35 Ball of Abysmal Flame: Mastery 1 (Penetration)


InIn5 Prying Ears: Mastery 1 (Imperturbable)
InIm25 Eyes of the Owl: Mastery 1 (Boost)
PeIm20 Veil of Invisibility: CT +8, Mastery 1 (Flex-Concentration)


ReMe15 Demand of the Wizard’s Inquisition: Mastery 1 (Imperturbable)
ReMe5 Sandman’s Touch: Mastery 2 (Quiet, Boost)


InTe15 Howl of the Steel Weapons: CT +9, Mastery 2 (Stalwart, Flex-Touch)
MuTe5 Diameter Supple Iron and Complaining Rigid Rope: Mastery 1 (Flex-Concentration)
MuTe10 Supple Iron & Rigid Rope: Mastery 1 (Flex-Concentration)
MuTe20 Edge of the Razor: Mastery 1 (Lab)
MuTe25 Hardness of Complaining Adamite: Mastery 1 (Lab)
ReTe10 The Wizard's Key” Mastery 1 (Disguised Casting)
ReTe25 Wizards Ward against Weapons (+15 Soak)” Mastery 1 (Lab)


PeVi5 Demon's Eternal Oblivion: CT +14, Mastery 2 (Multicast, Penetration)
PeVi15 Lancea Magica: CT +15, Mastery 4 (Penetration, Unraveling, Fast Cast, Resistance)
PeVi15 Thwarting the Thaumaturgical Threat: CT +15, Mastery 3 (Fast Cast, Stalwart, Unraveling)
ReVi20r Aegis of the Hearth: Mastery 1 (Secure)
ReVi20 Maintain the Demanding Spell: Mastery (Lab)

Noteworthy Items

Carpet of Orestes

Lesser Enchanted Device
Obtained as a gift from the covenant of Pyramids I during the Alabaster Lioness Expedition, the carpet was enchanted by Orestes of Bonisagus and given to Roberto to solve a logistical problem he has with is entourage. Johan cannot ride upon a ship with women, and one of his key members, Wen, is a woman and the (effectively wife) of another key henchman Allen (his big bruiser). So Wen often rides the carpet and scouts ahead of Johans ship, with Cidito tagging along to maintain communication.
ReAn30 Flying Carpet of Orestes
R: Item, D: Item Maintains Concentration, T: Ind, Unlimited Use
(Bae 1, +2M Unnatural Motion, +1M Speed, +1M carry a Person, +1M extra weight, +1M Concentration; +5L Item Maintains Concentration, +10L Unlimited Use)


Exceptional Weapon
Statistics: Init +2, Atk +7, Def +1, Dmg +9
Roberto has gone through several swords in his career. Clemente, his old longsword named after his father, was given as a gift to his sodale Wirth. Carlita was a sword he used for a short time during the Shadow Wars, which was disintegrated by Rassus. Santiago, named for his mentor from whom it was received as a gift, was destroyed. Kindness was crafted by Pedro, using Vandium steel and the Toledo style, to prove the point that he could craft a blade as fine as Santiago. He did better. When Pedro was slain in battle, he gave the sword to Roberto and whispered his dying breath "…kill them with kindness…". Roberto accepted the sword and was going to name it Vengador, but then noticed Pedro had already inscribed the name "Kindness" upon it. However, in truth it was Roberto that named the sword and had the name inscribed, but this is the story he insists upon.

Standard Outfits & Accoutrements

These are presumed to have on-hand at any given time (or during the situation indicated)

  • Casual (when lounging around): decent clothing, maybe a black heavy wool cloak or a tattered red cape, maybe some sandals or slippers, wooden crucifix, dagger, knife, rosary, gold ring with small ruby (his Fons et Origio), satchel (Protection 0, Load 0, Encumbrance 0)
  • Semi-Casual (additional items to Casual): leather clothing, leather boots and maybe gloves, longsword (Kindness), satchel, another rosary, tattered red cape (Protection 1, Load 2, Encumbrance 0)
  • Action Ready: (additional items to Semi-Casual): curiass of studded leather, leather boots & gloves, iron cap, longsword (Kindness), large round shield emblazoned with his sigil, satchel, another rosary, tattered red cape (the same one he has had for years and really needs to be replaced) (Protection 2, Load 5, Encumbrance 0)
  • Action Ready II: (additional items to Semi-Casual): mail haubergon, leather boots & gloves, iron cap, longsword (Kindness), large round shield emblazoned with his sigil, satchel, another rosary, tattered red cape (the same one he has had for years and really needs to be replaced) (Protection 4, Load 5, Encumbrance 0)
  • Heavy Combat: (additional items to Semi-Casual): chain mail hauberk, gambeson, plate & mail jambes, iron cap, boots & gloves, longsword and large roundshield, satchel, another rosary, another crucifix, spear, another sword or another spear (Protection 8, Load 9.5, Encumbrance 1)
  • Magus Formal: (starting from scratch): nice clothes, boots, silver crucifix, dagger, rosary, gold ring with ruby, longsword (Kindness), satchel, ceremonial robes of red velvet with various symbols embroidered in gold thread (his heptagram sigil, the Flambeau hourglass, a forked dragon, cross of Saint James, the symbol for Neptune (♆), an Ignem firebird, and the three-serpent-head-circle symbol of the Order of Hermes)
  • Items in Satchel: key to his trunk, jewelled haircomb clamshell from Princess Soteria, silver crucifix from Campostella, small hunk of iron from Wirth's sanctum, small chunk of rope from Johan's ship, small knife, tiny figurine of the Virgin Mary
  • Backpack (Optional): bedroll, canteen, hatchet, another knife, useful stuff (no, Roberto is not Batman; he is better than Batman)

Other Possessions: a standing crucifix, a cot with pillow and blanket, lantern, candelabra, hauberk of leather scale, three more spears, two more longswords, an axe, camping equipment, miscellaneous adventuring gear, 50' rope (tangled), half cask of Jerez Dulce, one untapped cask of the same, three-quarters bottle of Amontillado, one-quarter bottle of Palo Cotado, four locks of hair (from Carlos, Wen, Allen, and Albert), Johan's tooth, something else and another thing, another wooden crucifix from Santiago
Items in Trunk: (brand new; large iron-bound heavy oak chest with a heavy padlock, emblazoned with his sigil) non-fragile lab equipment, bible, icon of the Virgin Mary, statuette of Saint James, another dagger, four more sets of clothes (another decent, one very fine, one casual, one rugged), a shortsword, old pair of boots, small round shield with the symbol of Novus Mane, small round shield with symbol of Mons Electi, unopened bottle of Chiraz Oloroso, a silver bracelet, a small acorn, tin drinking cup from Betty's tavern-house, smooth white stone from the ruins of Bibracte, a gold ankh from Pyramids I, a string from Carlo's guitar, old Roman coin from the temple of Nehalina, old Egyptian coin from the sunken city of Heracleion, one more item, then another, seashell from Ibiza

Henchmen (Specialists)

Allen (Str +3, Single Weapon 6)
Albert (Dex +3, Profession-Soldier 6)


First Cycle (1220-1226); Novus Mane
7 years (28 seasons), 21 pawns of vis (42)
1 season scratched
17 seasons Advancement (170xp)
10 seasons Lab (20xp)

  • 1s Refine Lab
  • 1s Customize Lab
  • 1s invent CrIg20 Flash of Dazzling Light from scratch
  • 1s invent CrIg10 HotSF & CrIg10 LwoF from scratch
  • 2s invent ReCo20 Incanbtation of Paralyzation from scratch
  • 2s invent PeIg5 Chill of Winter & PeIg20 Wizard's Touch of Cold from scratch
  • 1s invent PeVi15 Thwarting the Thaumaturgical Threat from scratch
  • 1s invent PeIm20 Veil of Invisibility from Lab Text

Second Cycle (1227-1233); Mons Electi
7 years (28 seasons), 21 pawns of vis (42)
1 season scratched
16 seasons Advancement (160xp)
7 seasons Lab (14xp)

  • 1s move Lab
  • 1s invent ReCo35 Seven League Stride from Lab Text
  • 1s Bond Familiar
  • 2s invest CrMe15 Mental Communication twice (once each way)
  • 1s invent PeVi15 Lancea Magica from scratch
  • 1s invent MuTe20 Edge of the Razor from Lab Text

4seasons Transformation (Gentle Gift & True Love NPC)

Third Cycle (1234-); Andorra

  • 1234

Winter: Enters Saga (5xp Andorra Lore
Spring: Attends Fausto's Leadership Class along with Vibria and others (13xp Leadership)
Summer: Attends Fausto's Single Weapon Class along with Vibria and others (13xp Single Weapon and can participate in Trained Groups)
Fall: Practice Mastery of Howl of the Steel Weapons (10xp, new score of 2, new ability Flex-Touch)

  • 1235

Aging Roll: 1d10=6, +5 (age 45), -3 Healthy Location, -2 Living Conditions, -2 Bronze Cord, = 4, Apparent Age increases one year (42)
Winter◦Side Story: “Moonlight in Giza”, short side story (5xp), time left for lab
Lab: Invent Spells from Lab Text “MuAq20 Lungs of the Fish” Mastery 1 (Stalwart), & “MuAq5 Water to Wine” Mastery 1 (Multicast)Lab Total MuAq27 (Int +2, Magic Theory 5 (Spells), Muto 3, Aquam 0, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +9 (Quality +1, Spells +7, Texts +1));
Lab Warping Check versus score of 1 is 1d10=3, no Warping
◦5xp Story/Exposure: Roberto 2xp Magic Theory 5xp6, 3xp Profession Seaman; 1xp3; Cidito 2xp Magic Theory 3xp13, 3xp Profession Seaman; 1xp3
Spring◦Lab: Invent Spell from Lab Text “ReCo35 Leap of Homecoming” Mastery 1 (Stalwart)Lab Total ReCo47 (Int +2, Magic Theory 5 (Spells), Rego 10, Corpus 5, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +11 (Quality +1, Spells +7, Texts +1, Rego +2), Similar Spell +6 (Magnitude 6));
Lab Warping Check versus score of 1 is 1d10=7, No Warping
◦2xp Exposure: Roberto 2xp Magic Theory 5xp8, Cidito 2xp Magic Theory 3xp15
◦At end of season The Visitor arrives and he begins his quest to rescue his beloved princess.
Summer◦Epic Adventure! Quest to rescue his beloved and avenge King Triton (TBD)
Fall Lab: Invent Spell from Scratch; “ReMe15 Demand of the Wizard’s Inquisition” Mastery 1 (Imperturbable) and ”ReMe5 Sandman’s Touch”, Mastery 1 (Quiet)Lab Total ReMe40 (Int +2, Magic Theory 5 (Spells), Rego 10, Mentem 5, Aura 3, Familiar +4 (Cidito Int +1, Magic Theory 3), Lab +10 (Quality +1, Spells +7, Rego +2));
Lab Warping Check versus score of 1 is 1d10=3, No Warping
2xp Exposure: Roberto 2xp Magic Theory 5xp10Cidito 2xp Magic Theory 3[supxp17

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