This is where I put the Spider's designs and plans.
Lab Total : Int 02 + Te + Fo + Aura 05 + MT 06 (+1 enchant items) + Familiar 09 = Te + Fo + 23 (24 for appropriate lab specialties)
Table of Contents
Conjurations and Magical Workings
1) Earth elementals
In the covenant as guards, and summonable with watching wards?
Permanent elementals require permanent control, meaning enchanted item. Either a constant ReTe effect, or a constant Maintaining the Demanding spell.
2) Archers's Nests
Circles with Ambush on the Trapped Road (HOH:S p69)
3) Animated Guards
In 1230, Arachné commands several wooden mannequins from grogs.
She then puts them in Circles of Spell Sustaining carved on Andorra's walls, that maintain the Carved Assassin spells animating them. Despite being unable to leave the circles, this still allow them to stand their ground against intruders, or to fire at them using arbalests or bows.
To ensure their magical nature is not instantly detected, she also puts them under simple MuIm spells (Base 2, +1 touch, +1 conc = lvl 4) that make them look and sound that normal guard, although untalking ones. These spells are, of course, held by further castings of Circle of Spell Sustaining.
Stats (ported from LoH, similar effect, adapted): Characteristics: Cun +0, Per +0, Pre –3, Com –3, Str +3, Sta +3, Dex –1, Qik –1
Pole Arm: Init +2, Attack +6, Defense +3, Damage +11
Crossbow: Init +4, Attack +4, Defense -1, Damage +7 (The bolts are useful in bypassing MR)
Soak: n/a: they do not suffer damage like humans. Rather, it is possible to remove a limb from the mannequin with any blow that deals 10+ damage. Méle weapons used by the mannequins are subject to MR (Penetration 18 + die, let's say 23), thus the crossbows.
These are done using the "Craft Magic" power of the rustic magi, which is the Spider's tradition. Due to the delays involved, Arachné can usually do one or two per season on her spare time, if she doesn't do something else, like an adventure.
Arachné writes coded glyphs on most of her "generic items", which serve to quickly identify them.
The following durations are assumed, at craft 05:
- A simple spider takes 3 days (as much as a hoe).
- A woolen carpet takes 06 days (twice that of a suit of clothing).
- A small net takes 2 days (2/3 that of a piece of clothing)
- Bolts and simple pieces of cloth take one day or less.
At craft (woodworking) 7, 8 for spiders, Arachné can create about half as much of wooden items. Conversely, with Craft (Weaver) 3, 4 for clothes), she's about 40% less efficient for cloth.
She usually tries to craft some items in the 10 days per season one can take as free. However, she still enjoys some time resting, chatting, wandering about the covenant… so she often doesn't do all that she could do.
01) Web shooters
Crafted Spider bodies, that look like the head is ready to spit web. Arachne uses Re(Mu)He (Base 3, +1 touch, +1 req = lvl 05) to meld the wood of the body so as to attach it to specially crafted places in her Bracelet of Focus, with 2 holding places in each, one on top, one below. Possible effects include:
- Weaver's Trap of Webs (CrAn 35, base5, +2 Voice, +2 sun, +2 group). CT Creo 9 + Animal 05 + Sta 01 + Aura 05 = 20. Not Enough.
- A single, sticky web line (CrAn 25, base 5, +2 voice, +1 diam, +1 size). CT Creo 9 + Animal 05 + Sta 01 + Aura 05 = 20. Not Enough.
- Pilum of Flame (CrIg 20, base 10, Voice, Mom, Ind, + 15 dam). CT Creo 9 + Ignem 06 + Sta 01 + Aura 05 = 21. One charge.
- Arc of Fiery Ribbons (CrIg 25, base 05, Voice, Mom, Group, + 10 dam). CT Creo 9 + Ignem 06 + Sta 01 + Aura 05 = 21. Not Enough.
02) Cloak of Invisibility
- PeIm base 4, +1 Touch, + 1 Conc, +1 moving images = lvl 15, +5 item maintains concentration = lvl 20. CT Pe 15 + Im 05 + Sta 01 + Aura 05 = 26. 2 charges.
03) Coat of Flight
- ReCo base 05, +1 Touch, +1 Conc, +2 for extra speel = lvl 25, +5 item maintains concentration = 30. CT Re 21 + Co 06 + Sta 01 + Aura 05 = 33. One charge.
- Alternative based on ReHe? The user will need to be strapped to the cloak or else he'll fall. This will also impede his movements. But it will be easier.
04) Unerring Daggers
Daggers that, once thrown, fly towards their target with a force unparalleled by man, doing +10 damage.
Actually, the daggers themselves aren't enchanted: A piece of woven red cloak is bound to their hilt, and casts the spell on them when their wielder throws them while saying "Strike True!"
- ReTe base 5, +1 Touch, +2 Metal = lvl 20. Require a finesse roll. An alternative exists that need to bypass MR.
CT Re 21 + Te 09 + Sta 01 + Aura 05 = 36. 04 charges.
05) Web of Lies
A little spider that casts “Trust Me” (ReMe 20) at the target. It has a little magnet encrusted in its back.
CT 21 + 6 + 1 + Aura 5 + Magnet 2 = 36. 04 charges.
06) Moonlight Bow
A stringless bow. When an arrow is put on it, a faint, magical, silver lining appears that can be strung to propel the arrow, which never fails to strike its target for +4 damage (based on "Accorns for Amusement")
ReHe base 3, +2 Voice = lvl 05. CT Re 21 + He 06 + Sta 01 + Aura 05 = 33. 6 charges.
07) Burrowing Spider
A little spider that eats earth, creating a gaping void.
PeTe base 3, +1 touch, +1 Part, +1 extra size = lvl 10.
CT Pe 15 + Te 07 + Sta 01 + Aura 05 = 28. 4 charges.
08) Carpet of Slumber
A carpet that delivers a Touch range Call to Slumber on people stepping on it.
ReMe base 04, +1 touch = lvl 05, + 20 for penetration 40 = lvl 25
CT Re 21 + Me 06 + Sta 01 + Aura 05 = 33. 2 charges.
09) Cursed Tapestry or Mirror
Casts an Eye range spell at anyone that looks at them. Very dangerous, then.
10) Another Trapped Carpet
When someone walks on it, it casts at sight range an invisible sling of vilano on a pile of stones before in the corridor.
11) Magical Bolts
Arrows (1 charge per arrow) shot from a bow, or bolts for a crossbow. Crossbow bolts are assumed to take 3 days to craft.
1) Bolts of the Pit
MoH p 134: PeTe 10 (Base 3, +1 Touch, +1 Part, +1 size, free cosmetic effect)
The magical effect of the enchanted arrows is equivalent to the spell Pit of Gaping Earth (ArM5, page 155), but operates at Range Touch instead of Voice. Consequently, each arrow, being a carrier for the spell, must be aimed and fired to reach its target, because the arrows themselves do not have any su- pernatural flight qualities. After leaving the string of the bow used to propel it forward, and upon touching solid, earthen ground, each of the enchanted arrows destroys earth as described for Pit of Gaping Earth.
CT Pe 15 + Te 09 + Sta 01 + Aura 05 = 30. 5 charges.
2) Bane of the Demon/Fae/Dragon
Like DEO, at touch range, Base 05 (takes 10 might), +15 penetration 30 = lvl 20
CT Pe 15 + Vi 14 + Sta 01 + Aura 05 = 35. 3 charges.
She can sacrifice charges for Penetration: 1 less charge means +10 penetration, so, at best, she can do penetration 60 (base 04, +1 touch, +30 penetration 60 = lvl 35)
12) Ambush Spider
A small spider that casts “Ambush on a Deserted Road” PeIm 20. . CT Pe 15 + Im 05 + Sta 01 + Aura 05 = 26. 2 charges.
13) Silk Spider
A spider that casts a circular version of Doublet of Impenetrable Silk
14) Fake Flying Carpet
Black Company-style ^^
A simple cadre of wood, on which a carpet is solidly affixed. This flies as fast as a human runs.
This is made in 1 day with Craft 05.
The wood is a crafted item with the following effect: ReHe Base 3 (Control an amount of wood), +0 Personnal, +1 Concentration, +2 magnitudes for carrying extra weight, +2 magnitudes for extra speed = lvl 20.
CT Re 21 + He 06 + Sta 01 + Aura 05 = 33. 3 charges.
Note that one needs to maintain Concentration, so she may do a lvl 25 version, with 1 less charge.
15) The Poor Sahir's Flying Carpet
Alternative from tC&tC, ReAn 15.
A woolen carpet, thus enchanted, which flies as fast as a horse can run. This takes 06 days to create for craft 05:
ReAn base 1 ("Manipulate items made from animal products"), + 2 very unnatural motion, + 1 carry person on the carpet, + 1 speed, +1 Conc = lvl 10, +5 item maintains concentration = lvl 15
CT Re 21 + An 05 + Sta 01 + Aura 05 = 32. 04 charges.
16) Spider of Mystical Defeat
This little wooden spider dissipates the Parma Magica of anyone it touches, save the Spider.
PeVi base 20 (dissipate an effect of a specific type under magnitude 40+stress die), +1 touch = lvl 25, +21 penetration 42, +3 Restricted = 49
CT Pe 15 + Vi 14 + Focus 14 + Sta 01 + Aura 05 = 49. 1 charge.
17) Spider Signal
This effect just creates a loud noise, serving as an intruder warning system. Some do this when touched with enough force (such as a man stepping on them, or putting them aside), some do this when broken.
CrIm base 1 (Create an image that affect a single sense), +1 touch, +1 Diameter, +2 volume (as 100 men) = lvl 05.
CT Cr 09 + Im 05 + Sta 01 + Aura 05 = 20. 3 charges.
18) Medicinal Spiders
This little spider is apposed on someone's wounds and activated by saying "heal this wounds".
CT (1242): Cr 11 + Co 09 + Sta 01 + Aura 05 = 26
- Healing Spider: Gives +9 to wound recovery for Moon Duration (Base 4, +1 Touch, +3 Moon) = lvl 20. 01 charge.
- Purifying Spider: Gives +9 to Disease recovery for Moon Duration (Base 4, +1 Touch, +3 Moon) = lvl 20. 01 charge.
- Soothing Spider: Cast "Bind Wounds" (Base 3, +1 Touch, +2 Sun) = lvl 10. 03 charges.
19) Deceptive Spiders
These spiders cast all kind of illusions. They are activated by a command phrase while being held, usually a variant of "Spider of ###" where ### is the kind of illusion created by that particular spider.
Base 2 (affect 2 senses), +1 moving, +1 intricate, +1 Touch, +1 conc = lvl 10, + 5 maintain concentration = lvl 15.
CT: Cr 09 + Im 05 + Sta 01 + Aura 05 = 20. 2 charges.
Simpler, unmoving illusions are only lvl 05, so 04 charges can be created.
20) Weaver of Mystical Deception
These spiders cast a variant of "Masking the Odor of Magic" that hides vis from magical detection, making it appear as non-magical to any Intellego spell of less than lvl 50
Base 15 (Gen, make something seem non-magical to any intellego spell of less than twice (lvl + 2 mag) ), +1 Touch, +2 Ring, +0 Circle = lvl 30
CT: Pe 15 + Vim 14 + Sta 01 + Aura 05 = 35. 2 charges.
21) Web of Dreams
Arachné first crafted these web-like nets for Roberto. They are small, no bigger than 2 hands, and are weighted by small wooden balls, not unlike a small gladiator's net. When the command word "Spider's bite" is said and they are thrown, they cast a Touch-range Call to Slumber on a Group they hit
Base 4, +1 touch, +2 Group = lvl 15.
CT: Re 21 + Me 6 + Sta 01 + Aura 05 = 33. 04 charges.
22) Weaver of Dark Webs
First crafted for Roberto, this spider, when thrown on the ground after the word "Obscure" is said to them, appears to suck all the light around it, obscuring all view on a 3 paces radius. Only spells of level greater than 10 can create light in this zone. It otherwise works just as "Orb of Darkness" (MoH p 133)
PeIg base 03 (extinguish all light in an area), + 1 touch, +1 diameter, +1 Part, +1 size = level 15
CT: Pe 15 + Ig 07 + Sta 01 + Aura 05 = 28. 03 charges
23) Charm of Quickspell
Weaven of strands of multiple colors fashioning arcane symbols, this small bracelet can hold a spell, releasing it at a later date, even as a fast-cast. It is, in fact, a variant on the Patient Spell (MoH p113), working on effects of lvl 20 or lower. Note that this effect, unless the wearer concentrates on it, will expire at sunrise/sunset, releasing any held spell.
When the charm expires, the bracelet loses its colors.
ReVi base 10, +1 Touch, +1 Conc = 20, +5 item maintains concentration = level 25
CT: Re 21 + Vi 16 + Sta 01 + Aura 05 = 43. 3 charges.
24) Blindfold of Sight
An embroidered blindfold which lets its wearer see through Regio Boundaries, as a Touch range Piercing the (Realm) Veil.
InVi base 3, +1 Touch, +1 Conc, +4 Vision = level 25
CT: In 11 + Vi 16 + Sta 01 + Aura 05 = 33. 1 charge.
25) Protective Weaver
This small spider, when used to follow an inscribed circle, creates a ward against a given realm.
ReVi base 10, +1 Touch, +2 Ring, +0 Circle = level 25, +13 for penetration 26 = level 38
CT: Re 21 + Vi 16 + Sta 01 + Aura 05 = 43. 1 charge.
26) Warding Web
A silk network emulating a circular web, this enchantment can bar a limited field of hermetic magic, akin to "Impede the Intermitent Interloper" (TME p109). This can stop spells up to level 35 + a stress die.
PeVi 15, +1 Touch, +2 Ring/Circle = lvl 30
CT (1235) : Pe 16 + Vi 14 + Focus 14 + Sta 01 + Aura 05 = 50. 04 Charges.
27) Magic-Devoring Spider
When put into contact with an inscribed circle, this little spider casts an enchantment similar to "Impede the Intermitent Interloper", save that it works against all magical powers of a level less than (55 + Stress Die)/2.
PeVi 35, +1 Touch, +2 Ring/Circle = lvl 50
CT (1235) : Pe 16 + Vi 14 + Focus 14 + Sta 01 + Aura 05 = 50. 01 Charges.
28) Protective weaving against Magic
Crafted as a carefully woven silk tunic, or as a small wooden bead, this enchantment can protect her wearer against magic, by casting a spell similar to "Impede the Intermitent Interloper", save that it works against all magical powers of a level less than (55+ Stress Die)/2. Due to the "flicker" effect, this fails at sunrise/sunset, though.
PeVi 35, +1 Touch, +1 Conc = lvl 45, +5 item maintains Concentration
CT (1235) : Pe 16 + Vi 14 + Focus 14 + Sta 01 + Aura 05 = 50. 01 Charges.
29) Headband/Bead of (Realm) Perception
Presenting itself as a piece of white silk, or a wooden bead engraved with arcane symbols, this artifact gives greater powers of perceptions, allowing her to perceive any supernatural effect from a given realm. Contrary to "Sight of the Active Magics", it doesn't give further informations.
Invi 05, +1 Touch, +1 Conc, +4 Vision = lvl 35
CT (1242): In 13 + Vi 16 + Sta 01 + Aura 05 = 35. 01 charge.
30) Weaving/Bead of Endurance
A small piece of cloth, akin to a web, or a wooden bead engraved with arcane symbols. This can cast a variant of "Endurance of the Berserkers" when one touches it while saying "Strength of the Earth, flow into", followed by the target's designation.
ReCo 10, +1 Touch, +2 Sun = lvl 25
CT (1242): Re 22 + Co 09 + Sta 01 + Aura 05 = 37. 02 charges
31) Bind my prey's Magic
A wooden rod, long as a finger, engraved with web designs. This reduces the casting totals for all magic cast by the target by 05
PeVi 04 + 2 voice + 1 diam = 15, Penetration +20 for 40 pen = 35
CT (1242) : Pe 15 + Vi 16 + Sta 01 + Aura 05 = 37. 01 Charges.
1) Mechanical Spiders
Bound ghosts to huge mechanical spiders animated through ReTe. Like with the Living Ghost, only the obedient ghost ruling the spider.
1) Imprison the Restless Spirit
ReVi base 05, +2 Voice, +1 Sun, +10 Penetration 20, +4 constant = lvl 34
2) Living Metal
Re(Mu)Te base 3, +2 Sun, +1 Muto requisite, +2 Metal, +1 size +4 constant = lvl 24
3) Passing the Reigns of Terram
Base effect 25, +1 touch, +10 Penetration 20, once per day = lvl 40.
Maybe this can be done by Guillaume?
2) Trapped item
When touched, it tries to read the person's thoughts, to determine if they are a friend of the Spider. It has no penetration, so a magus needs to lower his Parma. If it fails, whatever the reason, it casts another effect (either triggering other items, or one in it). This can be a doorknob, a chair…
Arachné always warn her friends to lower their parma while in her Sanctum.
Arachné initially wanted to create an enchanted ballista. Yet, after discussing it with Carmen, she came to the conclusion that 3 lesser items, being less vulnerable, would do the trick, as they would work on any ballista. Over the course of Autumn 1231 to Spring 1232, she thus fashionned the rings, who were later inserted over a wooden wand.
They allow a single person to command a ballista, making it fly, reload instantly and fire on command. Bolts can be either mundane, special bolts crafted by Arachné, like DEO bolts.
Ballista: Init + 5, Atk +5, EF to hit 6, Dam (treated as non-combat damage) +15, range 50
1) Ring of Bow Command
Effect: "Fire at Will"
ReHe base 3, +2 voice, mom, +1 flexibility = 10 + 10 unlimited uses = lvl 20
This effect has the hook release, seize and pull the ballista's bow.
2) Ring of Bolt Reload
Effect: "Lock and Load"
ReHe base 3, +2 voice, mom, +1 complexity = 10 + 10 unlimited uses = lvl 20
This effect takes a ballista bolt and position it perfectly so that it can be fired.
3) Ring of the Winged Ballista
Effect: The Hovering Ballista
ReHe base 3, +2 Voice, +1 size, +1 Concentration = 15 + 05 items maintains concentration, + 05 for 24 uses per day = lvl 25.
This effect makes a huge piece of wood, such as a ballista, fly slowly, and move at the caster's command
4) Kingly Rod of Elemental Control
This bronze rod is designed to control Andorra's Earth Elemental Guardians. It is hollowed out, opening at its bottom, which allows arcane connections to be stored into it. It can control up to 25 earth elementals, allowing for different orders, and recasting the enchantment twice per day.
Base 05, +4 Arcane Connection, +3 Moon duration, +0 Individual = lvl 40, +06 for 50 uses per day, +8 for Penetration 16, +3 Trigger (sunrise/Sunset), +3 Restricted (magi who participated to the aegis ritual) = lvl 64
Obliterate Refuse of the Body (PeCo 10)
DDT p273: This destroys all bits of Corpus Material in the room, thus preventing the maga from leaving Arcane Connections to herself
Base 3, +1 Touch, +2 Room
Cut the weakening bonds (PeVi 10)
This spell reduces the duration of an Arcane Connection by one step on the table on page 84. If this reduces the duration below Hours, the connection expires immediately. Does not work on connections that naturally have Indefinite duration, but can make an Arcane Connection that was fixed in the laboratory expire.
Arachné uses this on her crafting, signatures and enchantments, casting it multiple times until they no longer are arcane connections to her.
Base 05 , +1 Touch
Alternative: Base 15, + 2 voice, final level 25, 3 steps at a time.
Circle of Magic Negation (PeVi Gen)
This spell works in a manner similar to "Impede the Intermitent Interloper" (TME p109), save that it works against all magical powers of a level less than (Level + 01 magnitude + a Stress Die)/2.
Base Gen, +1 Touch, +2 Ring/Circle
Bind the Prey's Magic (PeVi Gen)
Reduce the casting total for all magic cast by the target by (level - 01 magnitude)/2
Base gen, +2 voice, +1 diam
This is to be used with her fake laboratory: The door handle is wooden, and a charged item that puts to sleep anyone that touches it, save Arachné.
ReMe base 5, +1 Touch = lvl 10, +3 restricted = lvl 13.
CT Re 21 + Me 06 + Sta 01 + Aura 05 = 33: 04 charges.
ReAn 5: Transport an animal instantly up to 5 paces. Non living Animal products use ReTe
ReAq 4: Transport a liquid instantly up to 5 paces
ReHe 4: Transport a plant instantly up to 5 paces. Non living plant products use ReTe
ReIg 3: Transport a fire instantly up to 5 paces
ReTe 4: Transport a non-living object instantly up to 5 paces. Objects larger than something that can be comfortably held in 2 hands require size modifiers, Casting requisites may be needed if the item is primarily not under the form of Terram
Add +1 mag for 50 paces, +2 for 500 paces, +3 for a league, +4 for 7 leagues, +5 for AC range