Valentino Of Flambeau

Valentino was born to a grog and his wife at the Duresca covenant in the Kingdom of Leon. He was the third child and son of the family. Unlike his brothers, he wasn’t particularly fit to being a warrior. He saw his older brothers trained to be great warriors among covenant’s grogs. He desperately wanted to be such a warrior. However, that was not to be his destiny.

One of the Flambeau Hoplites at the covenant, Demetrio of the Cult of Mercury, took notice of Valentino and how everyone behaved around him. The child clearly exhibited signs of the gift. Demetrio made sure Valentino received training similar to that of his brothers, even if Valentino wasn’t nearly as capable. This won Valentino’s heart, even though he did not yet understand Demetrio’s motivations. As part of Valentinos’ training, Demetrio knew he would need to learn to ride. Demetrio gave Valentino a great gift, the magical mare Graziella, a gray foal of his own Andalusian courser. Even with Graziella and the training, Valentino was not physically strong enough to be the warrior his brothers were.

Then everything changed when Demetrio took Valentino as his apprentice. Valentino began to understand why Demetrio had taken such an interest in him. Valentino also saw how he could become an even better warrior than his brothers. He took to his studies with diligence and found he had a knack for magic, that knack his brothers had for skill at arms. Valentino also spent portions of his apprenticeship accompanying Demetrio as he took part in the Reconquista. Their focus during those expeditions was on enemy sorcerers. Valentino progressed well through his apprenticeship at Duresca, learning to be a loyal warrior for the Order of Hermes.

Valentino was still an apprentice when Demetrio moved to Zamora to help found the Campo de Marte covenant. Valentino finished the last several years of his apprenticeship there, mostly working in the laboratory. He passed his gauntlet in the summer of 1200. He remained at Campo de Marte for many years afterwards training and accompanying Demetrio on more expeditions.

Over all this time Graziella became Valentino’s truest companion. As soon as he was able, Valentino completed their connection with a familiar bond. A secondary focus of theirs for a long time afterward was to allow Graziella to shapechange so they might share their time and experiences better. Once this was accomplished, Graziella could accompany Valentino into buildings and the like, places where she had not been welcome. This also changed their relationship; their companionship has turned to love. They even introduce each other as spouses, though they are unwilling to look for any sort of a priest to bless such a union; they have made their vows in private.

More recently Valentino has started to find the outlook of Campo de Marte somewhat limiting. While he greatly values their effort and approach, he is looking for more application of his skills and more experience with the esoteric. So he and Graziella have decided to move on and make a new home for themselves. This is what has brought them to Andorra.

Characteristics: Int +3, Per +1, Str 0, Sta +1, Pre +1, Com 0, Dex -1, Qui -1
Size: 0
Age: 49 (apparent age 35, 10th magnitude longevity ritual)
Decrepitude: 0 (0)
Warping Score: 3 (40)
Confidence Score: 1 (3)
Virtues and Flaws: Affinity w/ Creo, Affinity w/ Magic Theory, Affinity w/ Parma Magica, Book Learner, Chaotic Magic, Covenant Upbringing, Difficult Spontaneous Magic, The Gift, Hermetic Magus, Imbued with the Spirit of Corpus, Independent Study, Magical Animal Companion (Graziella), Mercurian Magic, Optimistic (major), Puissant Parma Magica, Temperate, Warrior
Personality Traits: Brave +2, Loyal +2, Loyal (Graziella) +3, Upbeat +3
Reputations: Healer (Order of Hermes) +3, Warrior (Spanish lands) +2, Warrior (Order of Hermes) +3
Dodging +2
Sword & Shield on the ground: Initiative +1, Attack +10, Defense +9, Damage +7
Sword & Shield on Graziella: Initiative +1, Attack +13, Defense +12, Damage +7
Lance & Shield on Graziella: Initiative +1, Attack +12, Defense +11, Damage +5
Soak: 4 + Form bonuses + Armor (typically 11)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Area Lore: Kingdom of the Aragon (Military Interests) 1 (5)
Area Lore: Kingdom of the Castile (Military Interests) 1 (5)
Area Lore: Kingdom of the Leon (Covenants) 1 (5)
Artes Liberales (Ceremonial Magic) (Alphabets: Latin) 1 (5)
Athletics (Running) 1 (5)
Awareness (Alertness) 2 (15)
Brawl (Dodging) 2 (15)
Concentration (Spell Concentration) 2
Dominion Lore 1 (5)
Faerie Lore 1 (5)
Finesse (Certamen) 2 (15)
Folk Ken (Soldiers) 1 (5)
Infernal Lore 1 (5)
Intrigue (Hermetic Politics) 1 (5)
Leadership (Grogs) 2 (15)
Living Language: Latin (Hermetic usage) 4 (50)
Living Language: Occitan (dialect: Catalan) 2 (15)
Living Language: Spanish (dialect: Leonese) (Other dialects) 5 (native)
Magic Lore 1 (5)
Magic Theory (Inventing Spells) 8 (136x1.5=204)
Organization Lore: Order of Hermes (House Flambeau) 1 (5)
Parma Magica (Ignem) 8 (120x1.5=180)
Penetration (Ignem) 1 (5)
Philosophiae (Ceremonial Magic) 1 (5)
Profession: Soldier 2 (15)
Ride (Graziella) 2 (15)
Single Weapon (Shield and Weapon) 5 (75)
Stealth (Battlefield) 1 (5)
Strategy 2 (15)
Survival 1 (5)
Swim 1 (5)
Creo 24 (200x1.5=300)
Intellego 5 (15)
Muto 11 (66)
Perdo 6 (21)
Rego 5 (15)
Animal 8 (36)
Aquam 0 (0)
Auram 5 (15)
Corpus 16 (136)
Herbam 0 (0)
Ignem 5 (15)
Imaginem 0 (0)
Mentem 9 (45)
Terram 6 (21)
Vim 1 (1)
Wizard’s Sigil: Paleness
Certamen School: Hoplomachus
Twilight Scars: None
Familiar: Gold Cord: 2 (15), Silver Cord: 0 (0), Bronze Cord: 3 (30), Traits: Nickering. Sometimes falls asleep standing up.
True Sight of the Air [InAu15, +11]
Eyes of the Bat [InAu25, +12, Mastery 1 (5): Flex - Touch]
Bind Wounds [CrCo10, +41]
Purification of the Festering Wounds [CrCo, +41]
Restoration of the Defiled Body [CrCo25 ritual, +44, Mastery 1 (5): Stalwart Casting]
Gentle Caress of Aesclepius [CrCo30 ritual, +44, Mastery 1 (5): Stalwart Casting]
The Physician's Circle [CrCo45 ritual, +44, Mastery 1 (5): Stalwart Casting]
Dexterity of the Heroes [CrCo60 ritual, +44, Mastery 1 (5): Stalwart Casting]
Quickness of the Heroes [CrCo60 ritual, +44, Mastery 1 (5): Stalwart Casting]
Stamina of the Heroes [CrCo60 ritual, +44, Mastery 1 (5): Stalwart Casting]
Strength of the Heroes [CrCo60 ritual, +44, Mastery 1 (5): Stalwart Casting]
Breath of Life-Giving Water [MuCo(An)4, +21, Mastery 1 (5): Flex - Touch]
Eyes of the Cat [MuCo(An)5, +20]
Gift of the Bear's Fortitude [MuCo25, +29, Mastery 1 (5): Flex - Touch]
Wizard's Leap [ReCo15, +23, Mastery 1 (5): Fast-Casting]
Pilum of Fire [CrIg20, +32, Mastery 2 (15): Flex - Sight, Multiple Casting]
Wizard’s Sidestep [ReIm10, +7, Mastery 1 (5): Flex - Touch]
Intelligence of the Heroes [CrMe60 ritual, +37, Mastery 1 (5): Stalwart Casting]
The Call to Slumber [ReMe10, +16, Mastery 1 (5): Multiple Casting]
Aura of Inconsequence [ReMe25, +15]
Hardness of Adamantine [MuTe25, +18]
Hauberk of Sublime Lightness [PeTe30, +13]
Wizard's Communion [MuVi30, +13]
Wizard's Communion [MuVi45, +13]
Wizard's Communion [MuVi60 ritual, +13]
Lancea Magica [PeVi15, +10, Mastery 1 (5): Magic Resistance]
Wind of Mundane Silence [PeVi15, +10, Mastery 1 (5): Magic Resistance]
Toldedo steel longsword
Heater Shield
Traveling garb
1 set of formal wear
2 sets of robes

Graziella at the beginning of Autumn 1220

Magic Might: 5 (10-3-2) (Animal)
Characteristics: Int -2, Per +1, Pre +1, Com -3, Str +7, Sta +3, Dex +1, Qui 0
Size: +3
Confidence Score: 1 (3)
Virtues and Flaws: Ferocity (ridden in battle), Magical Animal, Proud (minor)
Qualities and Inferiorities: Improved Powers, Improved Soak, Minor Virtue: Venus’s Blessing, Minor Virtue: Wilderness Sense, No Fatigue, Personal Powers x2, Reduced Might x2
Personality Traits: Brave +1, Loyal +2, Loyal (Valentino) +3, Mare* +3, Proud +2
Reputations: Fleet of Foot 3 (Spanish lands)
Combat: Initiative +2, Attack +9, Defense +7, Damage +8
Soak: 5 + Armor (typically 11)
Fatigue Levels: -
Wound Penalties: -1 (1-8 ), -3 (9-16), -5 (17-24), Incapacitated (25-32), Dead (33+)
Abilities: (Note, abilities beginning with * are from Valentino.)
Area Lore: Dominions of the Almohades (15) (Geography)
Area Lore: Kingdom of Aragon 2 (15) (Geography)
Area Lore: Kingdom of Castile 1 (5) (Geography)
Area Lore: Kingdom of Leon 3 (30) (Covenants)
Artes Liberales 1 (5) (alphabet: Latin) (Geometry)
Athletics 6 (105) (Running)
Athletics - Human 1 (5) (Running)
Awareness 3 (30) (Alertness)
Brawl 5 (75) (Hooves)
Brawl - Human 2 (15) (Dodging)
Concentration 4 (50) (Flight)
*Living Language: Latin 4 (Hermetic Usage)
*Living Language: Occitan 2 (Catalan dialect)
*Living Language: Spanish 5 (Leonese dialect) (Other dialects)
Magic Theory 9 (225) (Assisting in the lab)
Profession: Soldier 1 (5) (Caring for gear)
Swim 1 (5) (Staying afloat)
Swim - Human 1 (5) (Staying afloat)
Wilderness Sense 5 (75) (Direction)

Run Like the Wind, 1 point, Initiative -5, Animal
This allows her to fly (run on air) one league in one diameter, or correspondingly slower if encumbered, as per Sprint of the Zephyr.
R: Personal, D: Sun, T: Individual
ReAn25 (Base 20, +1 Concentration)
Personal Power (25 levels)

The Unimpeded Traveler, 0 points, Constant, Animal
R: Personal, D: Sun, T: Individual
ReAn25 (Base 10, +2 Sun, +1 Constant)
Personal Power (25 levels)

Natural Weapons: Hooves - Initiative +2, Attack +2, Defense +2, Damage +1
Vis: 1 pawn of Animal vis in her hooves.
Appearance: She is a beautiful gray (white) Andalusian courser mare.
Familiar Powers:

Of Like Mind x2
R: Touch, D: Momentary, T: Individual
There are two effects, one in each direction. These allow Valentino and Graziella to transmit words, thoughts, images, and emotions to each other.
CrMe15 (Base 4, +1 Touch, +10 level for unlimited use)

Shape of the Woman
R: Touch, D: Concentration, T: Individual
This allows Valentino to turn Graziella into human form.
MuAn(Co)33 (Base 10, +1 Touch, +1 Concentration, +1 Size, +1 bond maintains concentration, +3 levels for 6 uses/day)
Human form: As a human Graziella appears to be tall lovely woman with flowing, platinum blonde hair that she tends to toss as a horse tosses its mane. She has spent enough time in human form that she is no longer awkward, though she is still getting accustomed to human society.
Characteristics: Int -2, Per +1, Pre +1, Com -3, Str +1, Sta +3, Dex +1, Qui +3
Size: 0
Combat: Initiative +3, Attack +3, Defense +6, Damage +1
Soak: 2
Fatigue Levels: -
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Chain Barding
1 set of human formal wear
1 set of human traveling garb

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