Vares Of Flambeau

Name: Vares filius Antoninus Exupereus of House Flambeau
Characteristics: Intelligence +5, Perception +2, Strength +1, Stamina +1, Presence +1, Communication 0, Dexterity 0, Quickness +1

Size: 0
Age: 46 (apparent age very fit Late 30s); No Longevity Potion; 20 years since Gauntlet at 26
Decripitude: 0 (no Aging Points; made all Aging Checks)
Sex: Male
Confidence: 2 (7)

Personality Traits: Independent-Minded +2, Crafty +1, Watcher +2

Arcana: The Chariot/The Moon (Major); King of Swords (Minor)

Reputation: ? (no Virtue or Flaw selected, and Vares works sublty, but he's 20 years out of gauntlet)

Warping Score: 3 (8 )
Twilight Effects: Gained Major Magical Focus in his Astrological Sign—Libra.
Twilight Scar: Those meeting Vares cannot ever seem to remember the colour of his eyes once out of his presence.

Virtues: Flexible Magic; Alluring to Magical Beings, Inoffensive to Magical Beings, Puissant Creo*, Quiet Magic x 2, Second Sight, Self-Confident Subtle Magic; gained Major Magical Focus in Astrological Sign (Libra) from Twilight; gained Celestial Magic and Hermetic Alchemy from Mysteries

Flaws: Driven (to prove own ideas), Favors (to his Mentor, Fuego); Curiosity, Mentor (Fuego), Warped Magic (roll of silence as enhanced Sigil), Weird Magic

Abilities: Animal Handling 2 (Domestic), Alchemy Lore 2(Mysteries), Art of Memory 1 (Complex Information), Artes Liberales 4 (Astronomy), Athletics 1 (Climb), Awareness 2 (Observant), Bargain 1 (Fair Deals), Brawling 2 (Fist), Charm 1 (Romance), Code of Hermes 1 (Mundane Interactions), Concentration 3 (Magic), Dominion Lore 1(Powers), Etiquette 1 (Hermetic), Faerie Lore 1 (Faerie Powers), Finesse 2 (Precision), Folk Ken 1 (City Dwellers), Guile 1 (Equivocation), Infernal Lore 1 (Demons), Intrigue 1 (Hermetic), Language: Italian 2 (Seagoing), , Language: Latin 4 (Hermetic) Language: Occitan 5 (Provencal), Leadership 1 (Hermetic), Magic Lore 2 (Alchemy), Magic Theory 5 (Spells), Medicine 1 (Apothecary), Mediterranean Lore 1 (Western Coast), Order of Hermes Lore 1 (Politics), Parma Magica 4 (Mentem), Penetration 2 (Arcane Connections), Philosophiae 2 (Natural Philosophy), Profession: Engineering 1 (Fortifications), Profession: Sailing 1 (Essentials), Profession: Soldier 1 (Organisation), Provencal Lore 2 (Current Events), Ride 1 (Distance), Second Sight 1 (Spirits), Single Weapon 4 (Sword), Stealth 2 (Urban environments), Strategy 1 (Magic), Swim 1 (Endurance), Survival 1 (Mountains), Teaching 1 (One-on-One), Theology 1 (Heresy)

Arts: Creo 11 (14 with Puissant Creo), Intellego 5, Muto 5, Perdo 5, Rego 6
Animal 5, Aquam 5, Auram 5, Corpus 6, Herbam 5, Ignem 5, Imaginem 5, Mentem 10, Terram 5, Vim 6

Certamen School: Gladiatrix

Spells:
"Trim the Keepsake" (PeAn10: R: Voice, D: Momentary, T: Part; Separates a small lock of hair, a scale, feather, or other article from an animal; Base 3, +2 Voice, +1 Part)** +12
"Take the Trophy" (PeAn15: R: Voice, D: Momentary, T: Individual; Causes a Light wound to the target, forcibly separating a non-vital part of its anatomy, such as a horn, tooth, digit, etc.; Base 5, +2 Voice)** +12
"Ring of Warding Against Beasts" (ReAn5) +13
"Encase in Ice" (CrAq/Co15) +21
"Footsteps of the Slippery Oil" (CrAq 5) +21
"Satiating the Drunkard's Thirst" (CrAq10) +26
"Pilum of Ice" (CrAq20: As "Dagger of Ice" CrAq5, but boosted to do +15 damage instead of +5) +21
"Blade of White Death" (CrAq20; boosted +1 magnitude to give the +12 damage listed in the original and revised spell description) +21
"The Alchemist's Revenge" (CrAq25) +21
"Charge of the Angry Winds" (CrAu15) +21
"Circular Winds of Protection" (CrAu20) +21
"Call Down the Stroke of Lightning" (CrAu25: R: Sight, D: Momentary, T: Ind.; Causes a bolt of lightning to shoot down from the sky to strike a target within Sight range, arcing if necessary. Does +30 damage {base for lightning}; Base 5, +3 Sight, +1 Slightly Unnatural)** +21 Mastery Level 1
"True Sight of Air" (InAu15) +17
"The Whispering Winds" (InAu15) +17
"Blessing of Rapid Recovery" (CrCo25) +22
"Revealed Flaws of Mortal Flesh" (InCo10) +13
"Whispers Through the Black Gate" (InCo15) +18
"The Cleanly Body"** (PeCo5) +13
"Endurance of the Berserkers" (ReCo15: Variant with D: Diameter instead of Concentration) +14
"The Wizard's Leap" (ReCo15) +14
"Leap to the Threshold of Heavenly Decree" (ReCo25: R: Touch, D: Momentary, T: Ind; Teleports subject to any location up to 500 paces away that the caster can see or to which the caster has an Arcane Connection; takes its name from the fact that this is exactly the distance to the edge of the next Astrological zone; Base 20, +1 Touch)** +14 Mastery Level 1
"Moonbeam" (CrIg3) +21
"Test of the Flames" (CrIg15) +21
"Pilum of Fire" (CrIg20) +21
"Compass of the Vigilant Flame" (InIg5) +12
"Transient Ward Against Heat and Flames" (ReIg15) +13
"Revelations of the Far-Prying Eye" (InIm15) +17 Mastery Level 1
"Disguise of the Transformed Image" (MuIm15) +17
"Heart of the Lion" (CrMe15) +26
"Panic of the Trembling Heart" (CrMe15) +26
"Assurance of the Tolerable Manner" (CrMe30: R: Personal, D: Momentary, T: Individual, Ritual: Permanently raises Communication by one step up to 0) +26
"Gain the Wisdom of the Sages" (CrMe55: R: Personal, D: Momentary, T: Individual, Ritual: Permanently raises Intelligence by one steup to to +5) +36
"Posing the Silent Question" (InMe20)[i/]
[i]"Thoughts Within Babble" (InMe25) +22
"Lay to Rest the Haunting Spirit" (PeMe10) +17
"Loss of But a Moment's Memory" (PeMe15) +22
"Obliviousness of the Inattentive Sentry" (Pe/ReMe20)** +22
"Aura of Inconsequence"(ReMe25) +24
"My New Best Friend" (ReMe25) +24
"Command the Spirit" (ReMe25) +18 Mastery Level 1
"Pilum of Iron" (CrTe20) +21
"Suit of the Jade Warrior" (CrTe20: R: Touch, D: Sun, T: Ind. Creates a suit of magical jade armor in the form of Lorica Segmenta with Protection 11 and Load 2. The jadenaturally one of the hardest of stonesis altered to be as light as pumice and as tough as iron.
Base 3, +1 Unnautral Effect, +1 Elaborate Shape, +1 Touch, +2 Duration) +21
"Protection of the Crystal Sphere" (CrTe25; as "Sphere of Delendos", but +1 Magnitude to make it slightly unnatural, allowing those inside to see through to the outside, but opaque from without) +21
"The Craftsman's Eye" (InTe3) +17
"The Crystal Dart" (MuTe15) +12
"Acquisition of the Collector's Eye" (ReTe25; boosted +1 magnitude to overcome collection limit)** +13 Mastery Level 1
"Scent of Raw Vis"(InVi3) +12
"Scales of Magical Weight" (InVi5) +13
"Sense the Nature of Vis" (InVi5) +13
"Strings of the Arcane Connection" (InVi30; boosted +2 magnitudes to detect all Arcane Connections of any duration) +18[/] Mastery Level 1
[i]"See Heaven's Time" (InVi30)
"Shroud Magic" (MuVi 10) +18
"Wizard's Communion" (MuVi10) +13
"Demon's Eternal Oblivion" (PeVi10) +13
"Unraveling the Form of Mentem" (PeVi10) +13
"Transfer the Essence of Vis" (ReVi15) +14
"Divide the Gathered Essence" (ReVi25) +14

Italicised spells always benefit from Major Magical Focus: Libra.

**Denotes Original Spell

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